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CV33Games

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A member registered May 07, 2019 · View creator page →

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Thanks! I'm happy to hear you had fun playing!

Thanks! Happy to hear that you liked it :)

I had a lot of fun playing this one.  Great vibes and well put together little game.

That was fun!  The graphics were cute too

That was fun, the gun staying locked in position made for a fun challenge, doubly so at the very beginning  

An awesome and ambition project for sure.  I had fun playing what was there.  The fact that there were cutscenes in it was just insane to me.  Given enough time, this could be an amazing game. Impressive work for the short period of the jam and I wish the team good luck going forward!

That was fun! Really neat idea

That was pretty fun.  The AK had good dakka dakka to it.  The SVD I used like once then never again since it didn't really seem necessary.

Fun game overall, but I found the banana weapon to be more annoying than useful since it just kind of flew around.

That was really fun!  I didn't see the how to play button the first time around somehow, but I managed to figure out the controls anyway after a few attempts.  It was a good touch that the different elements for the player's attacks were not just color swap, but also changed how the attacks worked.  Gave each 'mode' a distinct feel.

Overall I liked where it was going, but I had a bit of trouble playing because my computer just did not want to run it smoothly.  This isn't the first time I've seen this kind of performance issue so I think it might be my PC more than the game itself. Still, I thought it was a pretty cool game.

I was not expecting an intro.  That was really well put together.  I'm not very good at it, but it was still very fun!

That was a great game!  Very fun and I loved the music too!

Took a few attempts to get the feel for it, but that was pretty fun once I got it.  I thought the blobs were pretty cute too :)

That was really fun! Really well put together and a bit more challenging than I initially thought it was, since the first few enemies just went down so fast, then I got swarmed and struggled to keep up.  Good work on this!

Thanks.  Yeah, I think maybe an outline that can be seen through the environment or something like that would work? Like glowing red or blue for enemy/friendly respectively maybe

Thanks!  I'm glad you enjoyed it :)

Thanks!  I'm sorry I missed that bug.  Still, I'm happy to hear that you enjoyed it so much.

I had always wondered why there weren't more games like Valkyria, but now I know how difficult it is to get them working right.  

Happy to hear you like it!  Thanks for trying it out!

Thank you so much!  I'm happy to hear you enjoyed it and I'm sure that the other members of the team will be glad to hear you were a fan of their work as well :)

Thanks!  I think that an actual tutorial would have been a good way to make sure that things were more clear, but I just wasn't able to find enough time to put that in.

Thanks!  Definitely had valkyira in mind while making it :) 

Very cool!  I absolutely loved the presentation!  The shotgun was awesome!  Maybe too awesome, but it's hard to balance everything out in just a handful of days for the jam.

Thanks!  That's a pretty good run you got there!

I got my mind on my money and my money on my mind.  Thanks!  It's good to hear you enjoyed it.  The hotkeys to select by id was added about 4 hours before the deadline for the jam so it didn't get a lot of time in the oven.  Great idea though!

You're welcome! :) Happy you had fun with it!

Thanks, I'm glad to hear you liked it!

That was fun.  Next time though, take all those files and put them into a .zip file so its all in one download.

I really enjoyed the concept on this game.  I had some trouble playing it since it was lagging like crazy on my computer.  I don't know why, but my PC just really hasn't liked any of the Unreal Engine games in this jam that I've tried so far, so I think the issue is on my end.  According to my task manager this was using 100% of my GPU, lol.  

I'm happy to hear you enjoyed it!  Thanks for playing :)

That was a really neat concept.  I think that, given time, you could make this into a pretty fun game.

Thanks!  I wasn't sure how well the design would turn out.  I'm happy to hear you enjoyed it!

Thanks!  I'm happy to hear you enjoyed it!  The AI really came together towards the end of the week, for a while there it wasn't very good at all, lol.

The first time I tried it, one of the enemies got stuck on the wall.  When I checked back on this page I noticed the other comment mentioning that trying again worked.  I did not encounter this bug when trying the game a second time.  My best guess is that they are spawning too close to the wall.  Still, I had fun playing it and it was an interesting concept.  It worked well other than that one bug.

I loved the look and music in the game.  I got caught before getting the first copy in place of the original, but it was pretty fun trying to plan out my route.  I did get caught because of the camera though.  I was moving away and then I just couldn't move forward for a few seconds, I am not sure what I was walking into, but I was just walking in place.  

Thanks!  I'm glad you enjoyed it.  Yeah, in hindsight it seems obvious to give a little damage pop up or something like that for the player.  For the flags you get victory points at the end of each round (so after the enemy turn really) and you only need so many to win, which is the little bars the fill up at the top of the screen.  The new game menu has a slider so set the goal, but the default is pretty low, so it leans towards being pretty short.  Would have been a good idea to display some more results in the end screen like active units and victory points totals.  Just didn't think of that at the time, lol.

Sorry, I tried to play it, but it was lagging so bad I couldn't.  My computer is getting on in years so that could be why it had problems, but I'm not sure.

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Thanks! I'm glad you had fun!

I had fun playing this.  I got lost for a little bit, but I did manage to figure it out and get the sword, then get out the exit.  

I had a few moments where my guy got stuck in this 'climbing' animation while facing the camera when I was trying to grab on to the wall.  I got out of that issue by running into the wall and trying again to jump onto it.  Eventually, that worked.  I'm not quite sure how it got it stuck like that.  I just ran up to the wall to grab it and 99% of the time it was fine, so I'm not sure what I did unfortunately.

It looked and sounded great.  The game felt good to play as well.  I like how the ability to climb on all the surfaces off-sets the fact that your guy can't jump very well.  I only took damage once and that was when I fell from pretty high up, mostly to check if fall damage was a thing.  It would be a good idea to add in a bit for variety to the challenge, like enemies or a puzzle or something like that.  Doesn't need to be everywhere, just a little bit here and there.

That's quite the backstory to this...

My keyboard doesn't have an 'Any' key so I couldn't start the game...

Ok, being serious now.  That was pretty cool.  It was really easy though, that's fine it is just a demo level so I'm not overly concerned there.

I laughed when I finally noticed that my guy was t-posing the whole time and it was actually really funny that the boss was too.

Overall, I think leaning into the 'shitpost energy' would be my recommendation.  It's your call of course, but I liked it.