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CopyKitty's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #4 | 3.819 | 4.222 |
Overall | #9 | 3.585 | 3.963 |
Presentation | #11 | 3.618 | 4.000 |
Fun | #11 | 3.317 | 3.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement AI in your game?
This game was developed by three developers. Using Godot gdscript our team wrote simple FSMs for both player and AI behaviors. Enemies also use navmesh pathfinding to get around the level.
If Generative AI tools were employed, how did you use them in your game?
N/A
What game engine is your game built in?
Godot
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Comments
The art of the game is so cool!
I love the art!
What a fun concept! I like the aesthetic of it. The behaviour of the AI didn't feel random at all, which is good. I didn't at first know the objective of the game but found the instructions after a while. The fixed camera perspective worked well. The lerping between perspective points could do with some easing in and out but it looked good otherwise. It frames the level well except some edge cases where I see well coming from one side didn't work as well from the other side. However not having a good overview hampered how well I could plan my route to avoid being caught. I got into a situation where one cat was standing right outside the door to the copy machine which I couldn't get past.
Well done to you and your team.
I loved the look and music in the game. I got caught before getting the first copy in place of the original, but it was pretty fun trying to plan out my route. I did get caught because of the camera though. I was moving away and then I just couldn't move forward for a few seconds, I am not sure what I was walking into, but I was just walking in place.
I enjoyed the premise and the design! Unfortunately I couldn't get the copy machine to work, it always just filled the bar halfway when I tried to interact with it. Also, if you place a painting (for example "Mona Lisa", on a wall where another painting has hung, it turns in to that painting and the original painting disappears for ever. I played it for a while though!
I really enjoyed this one! I must admit that the camera was throwing me off a lot. I would add an exit room icon or something to help the player move the cat directly into the door or maybe handle that part automatically. I stole 5 paintings but the one at the back of the computer room was really hard to get! Very fun and unique take!
Really cool camera perspective for the player. It's not something I've seen very often. I took me a bit of time to figure out what to do, but once I did it was fun. I liked the little details like the litter box and scratching post, they help to make the world of business cats come to life.