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Blob Survival's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #441 | 1.698 | 2.500 |
Originality | #445 | 1.925 | 2.833 |
Theme | #446 | 1.698 | 2.500 |
Presentation (graphics, audio) | #466 | 1.472 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
In mathematical data, "Mode" represents what occurs most often within a collection of data. The player uses the "Blob" creatures they find to ensure that the Blob population remains the Mode amongst the swarms of other creatures, which want to destroy the Blobs' guiding figure to reduce the Blobs' chance of survival.
The Blobs can also be used in different formations (or "Modes"). They can be swung like a weapon, formed into a stack for the player to ascend, or simply follow the player around.
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Comments
Took a few attempts to get the feel for it, but that was pretty fun once I got it. I thought the blobs were pretty cute too :)
I loved the concept and can see something like this being used to make something bigger; with platforms and tasks for the blobs to do. Like "stand on button for a time while surviving", or using them to climb up to reach higher platforms.
A fun game and idea, and hope you try my game as well!
I like the blob stacks.
Hey! Good job making a game :) I really liked the blob animations, and the game worked fine on my PC! I ended up losing to the snail guys charging me haha, but it was easy to pick up and play. Question - what was the purpose of being able to click to move your blob? Seemed like I could only attack with them near me.
Only other thing is I was missing some sound effects! But other than that, good job!
Hi there, and thanks for checking out my game!
Concerning your question, the Blob movement is a "stacking" mode. Hitting the number keys changes the number of Blobs that form the stack, which can then be used to climb up or down. You can even quickly tap the number keys several times to add to the current number so that you don't have to reach for bigger numbers for bigger stacks. The main intention of this is to attack enemies that are out of reach: if you survive long enough, flying enemies appear and fire from above, which can make the grounded enemies more difficult to deal with. As you noticed, the drawback to this is that the Blobs you use in a stack aren't able to be used for attacking, so you can recall them with a right click.
Truthfully, the stacking system would have benefitted from even a basic tutorial, and I did want to make one, but I was already running out of time to finish the core gameplay (also the reason no sound was present), so I had to leave the instructions in the included readme/on the game page.
Again, thank you so much for checking this out. Your feedback is a great help too, so thank you for that as well!