Thanks a ton for the review!
The difficulty was... not super balanced. lol
I didn't get nearly enough testing in, and it turned out to be much more difficult than I thought- not sure if good or bad tbh though. lol
But in every test I played, I was able to get through levels no issue with the limited HP, all my deaths coming from monsters- specifically a missed green.
Which I don't know if the green was perfectly timed. It seemed like it was when I tried it, but this is why a game like this would have some form of calibration. Things like player reaction time, controller input lag, and some screen/tv interactions would probably throw people off with this game.
But it IS maybe possible to get a starting area with too far-away treasures- I think.
You have roughly 60 steps, and each scan takes away a step (Which is something I wasn't able to tell the player through the tutorial in time).
That was definitely something I wondered if anyone would run into.
But I think you'd have to spawn in like, 1 corner, and all treasures would have to spawn in the opposite corner.
As for the guy at the start, no real references. The artist had control over that and he did kind of remind me of Wesker, or maybe Ocelot, but other than that, maybe something Metal Gear Solid-y? When I was writing his dialogue though, I guess I did have cliche controlling bad guy in games in mind. lol
Also, funny enough. It never occurred to me that pressing down should do a 180. I'll definitely keep that in mind for future stuffs, as this style of game is one I've never touched on before. Like a kind of Grimrock (Which I've never played, but am aware of) or old school dungeon crawler.



















