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Devious_Oatmeal

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A member registered Dec 30, 2016 · View creator page →

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There IS an ending! The little sign counts down to the end.I maybe should have shortened it though. lol

Yeah. Meant to add a B skip for the main menu and restart, but forgot to add it. lol Definitely adding some extra bits to fix some of that smaller stuff.

Yeah. I'd need to add a way to mitigate that randomness post-jam. On the fastest speed, you only have 4 tries, and it is possible to not get what you need by the 4th.

Yeah. I think not showing the 3rd Ick being added confused people.

3 Ick = Ends turn. Like... When you get 3 ick, it pops up the "Too much ick!" message because you got 3. I maybe should have had it show the 3rd one you got, timer it so you can see, THEN reset the GLOOP.

I think my highest was 530. But I haven't given it a full try since submitting. Will need to try. :V

Also. Weird. Could have sworn I wrote them in the page details. Will go and add.

There was no trick. It was purely random between the 3 fruits.
Although, it used to be able to get the same fruit on the random chance, and that was so much worse! :V lol

There could be ways to mitigate the randomness, to always guarantee the right one out of the 4 times you have time to do at the fastest falling speed.

Eventually, 5 would be too little since they get stronger over time... maybe.
Although. I tested it before the submission window closed a few times, and that could work for a good while. lol

Thanks for playing!

Quacks was a huge inspiration! Not many people know of that boardgame, so good to see someone recognize it!

Thanks for playing! :V

Not sure if the boss can be hit, but I got to them and died multiple times! :D

In my defense, those old TVs didn't have an HDMI input! :V

Unfortunately, I kept getting stuck on walls and soft-locked myself because of it a few times.

I get what you're putting down here.
There's definitely some tweaks and improvements you could add, but the idea definitely adds a more character-focused style of TD. If you had some towers that more aided, rather than were the focus, it'd be a fun TD game- it kind of reminds me of like "Orcs Must Die".

And congrats on finishing your first game! :D

I got an error twice! D:
You can edit and upload any a version with fixes to bugs, you just can't add any new content.

Don't forget to click a target platform, else the Itch app won't let people install the game. (The Windows, Mac, Linux, Android icons in "Edit Page")

I tweeked the controls a ton while working on it, as well as the levels. It was a hard choice to balance it right. Would I say it was balanced enough? Probably not. lol

Some of the later stages do get pretty precise too.
I had a bit of a rule, if I couldn't do it 1/10 times for the first few stages, and 1/20 for the later ones, I made it easier by widening the gaps.
The funniest thing is that the last section was the simplest to make, but the most difficult to play.
Just keeping a steady altitude was a massive challenge, and the last level tested that.

Huh. Once you tune the two antennae and the knob, it should clear up. Maybe there's a bug there or something.

As for the web upload, I sort of neglected it because I had some issues getting it to work. And from past experience, having an unplayable web build could be almost as big a problem as having to unzip it. Granted, I use the Itch App now, and it only takes a few seconds to download games on Itch since it's a single press of the "Install" button. Me being used to that might have also added to the neglect, now that I think about it. lol

So, I was able to get the game to play. The download didn't seem to work, so I went back to the web.
There was a slight issue though. The E then space thing worked, but I had to constantly use the Windows key to free the mouse, then use the mouse to interact with the buttons to play the tapes.
Eventually, I reached near the end (I assume near the end) where it gave me 2 items, but I couldn't find the 3rd, or where to go to put them together. I clicked and went everywhere! :V

But the mechanic was neat and could probably explored more! :D

It took me a while to realize what was going on- to see what the game was about before reading the page itself.
Eventually though, I started getting the idea, though some feedback for interacting would be nice- maybe a highlight now and again.

But the idea of a kind of trick-or-treating management game sounds pretty cool. Definitely worth experimenting more on as it's not something I've really seen.

Good show! :V
Had that MoRTIS vibe.

It is what it is! :V

Unfortunately, I don't think most people will do what you need to play the game.
It also looks super sketchy from an unknowing user's perspective.

But it's neat that you made a game in your own engine!

Didn't realize I needed to die multiple times to play the other games- unless it closing/crashing wasn't part of the game. lol

Really liked the perspective of the game showing it from one thing's view, then getting into yours. A few other games have done it this Jam, and it's always a really cool look.

I ended up trying it again and it still had the issue.
Runs were much longer though, so I was able to do more in the game.

From what I got though, I'd say it was pretty fun- quick, but fun.
I can see something like this doing more, though you might want to fix some of the follow behavior, because it gets easy to line them up so that the Sticky Rogue isn't much of a threat.

Originally, it was going to be a line and a dot on the TV screen, but I looked at the time when I was working on it, saw it was WAY too late, then inspiration hit! :V

Flappy Bird was def an inspiration as well as those helicopter games where you lean to move.

If you get closer to the end, the window also lights up, as if morning is approaching. Not the BEST-looking window, but I really wanted that full feel of staying up so late. lol

Thanks for playing!

You can actually edit that in. Fixing bugs and crushing simple stuff like that is fine, but you just can't add any new content like levels.

Love TD games and I did the thing! :V
Though I will say, those first few stages were brutal.
But once you were able to ramp, it became easy. I could have still kept going and they weren't even reaching the last of my turrets by the time I reached the final level.

Web version didn't let me move at all, so went with the exe.
It was a little odd seeing the pig guy just standing there in one of the areas before I triggered him at the TV, but figured he was some mascot that suddenly went crazy. idk lol
I eventually reached the end where it said you won- but he didn't stop chasing me! The true horror! :V
I then ran into the candy again and it just lagged like crazy, but eventually I was able to get to the credit scene with Esc- which I wasn't able to read in time!

Fun chaser game. Good show! :V

Loved the art design, but the communication and feedback between animation and mechanics could use some work.
Hit feedback is a must, both when enemies hit you and when you hit enemies.

And I wasn't sure if I could kill the flies before they hurt me. At first I thought you just had to duck under them, but the third one hurt me while I was ducking underneath it.

I also got the rat down to 0, I think, since it stopped going down after attacks, and I eventually died because it didn't die. lol

Not a fan of the control scheme as old lessons have built up a modern scheme, but I think I get why you put it in, although it definitely could use some tweaking. I will say, it sort of felt like a more free Grimrock style of movement.

Looking lower constantly made getting used to it more difficult, as the screen didn't fully follow the mouse, so it was a headache trying to click on really low things.

Enemies were also introduced WAY before I got used to the controls, which meant the pain point of the time to restart hit me each time. But that could be more an issue with how long it takes to restart than the enemies' timing.

I do like the Blue Prince style though! Never played it myself, but seen some stuff on it, and it's neat to see a jam version of it!

Took me a while to see it was E to interact with the stuff, after clicking a ton, then looking at the controls on the page.
Seems to be a few games that use E instead of a click, which is surprising as a control scheme.

I tried a few more times and got Asteroids to work, buuuut I'm not really a big Asteroids fan. Or rather, not when it doesn't do much to change up from the original game. It needs its own twist, else it just becomes a game everyone has played, (Or made, in my case, which definitely adds to my "dislike" of Asteroids) and for me, personally, I want newish or twists on a classic!
So seeing how long it was going to take to reach the highscore, I kind of stopped after dying a few times.

Though the look and ambiance of the game was really nice! 

Fun little platformer! :D
And thank you for adding controller support. lol

I love puzzle games! :V
Really enjoyed this one and I think it could definitely be taken further.
Although it did feel weird that I couldn't teleport on the last stage, despite that being a key feature of the game- not sure if it was a bug though.
But I finally got it! Woo!

I can see what you're going for here.
I wasn't sure if there was more than the 2 games though, but I got my monster to evolve!
I can't believe I couldn't pet it though! :V

I didn't have a pen and paper on hand, but I did try and play it.
I was really enjoying the idea, and I love puzzle games, but tuning the radio was taking waaaay too long, and that kind of caused me to drop off of it. Especially since it took me a good minute to realize how the timing for the button presses worked.
It'd have been better if I could just click on the radio to go to the stations once I found them- which, speaking of clicking. I don't know why clicking wasn't used instead of E.
As for the puzzles themselves, I was sort of stuck and their vagueness made me feel like I'd have to guess for some solutions- in particular the line puzzle, as I didn't know if they repeated. I may try it again later on, but for now, I have to move on to the next game.

Enjoyed this one, but that's mostly because I enjoy card games!
Overall, the game was fun and I was able to beat the game with my patented Candles + Pendant with +2 draw! :V
At times the upgrades were a big gamble, as I didn't know what I was going to get, and I fell for the Stats only giving max HP- not sure if it gave anything else, but that was what it kept giving me.
It kind of reminded me of "Nobody's Home" or "Sorry, We're Open". Similar vibes.

It's a free song, so anyone can use it! :D
You can find a lot of amazing music and sounds out in the wild.

A cute little collectathon!
Took me a moment to figure out how the jump pads worked, and they almost killed me with the bomb. lol

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The game was bigger than the window it gives you on the page.
I couldn't read or see most of it because it was cut off.

Not a big fan of mazes myself, so I'm definitely not in the target audience. lol
I also didn't finish the maze after getting too bored AND lost.
Also. There was this weird constant turning the camera was doing. I had to keep adjusting my mouse. Not sure if it was due to my controller that was plugged in, or something else causing it to drift like that.