I tweeked the controls a ton while working on it, as well as the levels. It was a hard choice to balance it right. Would I say it was balanced enough? Probably not. lol
Some of the later stages do get pretty precise too.
I had a bit of a rule, if I couldn't do it 1/10 times for the first few stages, and 1/20 for the later ones, I made it easier by widening the gaps.
The funniest thing is that the last section was the simplest to make, but the most difficult to play.
Just keeping a steady altitude was a massive challenge, and the last level tested that.