It took me a while to realize what was going on- to see what the game was about before reading the page itself.
Eventually though, I started getting the idea, though some feedback for interacting would be nice- maybe a highlight now and again.
But the idea of a kind of trick-or-treating management game sounds pretty cool. Definitely worth experimenting more on as it's not something I've really seen.
Viewing post in Sweetstead jam comments
Thank you for playing our game! I totally agree about what you said about trick-or-treat management. We floated lots of interesting ideas that had to be cut due to time constraints, but I'd like to see how they play out outside the jam. I'd like to add interaction feedback, as you've described — I was just bugfixing the core mechanics at the end — but I'm not sure if that's considered adding new features or not. I'll note down your feedback regardless :)