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Tavvoc

39
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A member registered May 23, 2024 · View creator page →

Creator of

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Thanks! Unfortunately,  I'm the only programmer on the team and I have to work on my graduation project, which is an action game. Afterwards, I'll return to Sweetstead. I plan to do custom art (check out my art too!) and that's going to take a lot of time. I want 50 something monsters with different feeding requirements, habitats, stats etc. The ability to decorate houses. It's going to be peak.

Thank you! I'll check out Costume Quest :)

Thank you for giving our game a shot! There is just one portal, yeah. Sorry about the bugs :( The minigame system needs significant overhaul to fix them, so I think I'll make a more polished version after the jam :)

I've come to realise this might not be the right kind of game to make for a quick-paced game jam. Either way, thank you for the kudos!

Thank you so much for playing! I'm glad you liked the TV mini game - I'm quite proud of it. We'll keep improving our games :D

Thank you! Love baby Sif in your pfp btw :D

We will! Thanks for the kind words, and I wish you the best of luck on your games!

Thank you for playing and thoughtful suggestions! I'll try to incorporate them into the current game,  but in any case we'll keep them in mind for our next projects.

Thanks for playing! We're learning a lot from this game jam XD

Thanks for playing and the insightful feedback :D

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Thanks for the feedback! I will bugfix asap!

Some of the things you mentioned are intentional though - Pumpking is the helpful feature that turns against you (automated trick-or-treating is helpful, but using him specifically punishes you because he has poor stats). Additionally, monsters will low obedience will disobey you. Instead of following the role, they will idle. Pumpking , because of his terrible stats, is very lazy. 

You can receive negative points from failing trick mini-games. The idea is that treat mini-games are more forgiving whereas the trick mini-games will punish you severely. It's the same with the monsters if they go trick-or-treating. But I think this is probably not conveyed well enough. 

Again, thank you for the thorough feedback and I hope you will return to try the next build! If not, please consider downloading the executable. It seems to be more stable.

Glad you had fun! I had to focus on core mechanics so, yeah, had to unfortunately cut a lot of features. But that's not to say they won't appear in future projects!

Thank you!

aww thank you (˶˃ ᵕ ˂˶)

Thanks for playing our game! I'm glad you gave it a shot, despite everything 🥹. I'm thinking about adding a help button. Hopefully it's not considered a new feature.

As other people have said, the aesthetic and design are excellent! I also like how the candy floats towards you if you get close enough. It eases the difficulty a bit, as I find the player's movement to be a bit little slow to change directions.

Thank you for playing our game! I totally agree about what you said about trick-or-treat management. We floated lots of interesting ideas that had to be cut due to time constraints, but I'd like to see how they play out outside the jam. I'd like to add interaction feedback, as you've described — I was just bugfixing the core mechanics at the end — but I'm not sure if that's considered adding new features or not. I'll note down your feedback regardless :)

Thanks for playing! I'll take it into account.

I kept laughing while playing, loving Animus so much. What a snarky book. Can't wait to see where you go with this!

Thank you! It was very important to me that I do all the art myself but because of how rushed everything was, many parts aren't up to my usual standards. Regardless, I very much appreciate your kind words :)

I will!

Thanks for the review! There's a lot for me to improve, especially coding and game dev, but I would love to share what I make when I 'git gud'. While I'm not sure yet if I'll remake this game specifically, I'll definitely do something with this world and themes. Of course, I would like to have a version of this game that aligns what I initially imagined.

Yoooooooo, thanks so much! I spent an hour fiddling around with Dialogic and couldn't come up with anything (not surprising, I suck at coding). Really appreciate your help.

Ooh, okay. Well, as a bit of feedback, I didn't associate the music sign with sitting on the chair at all. 

Thank you!

Thanks for playing! The idea was you have to make your way up the top of the mountain to retrieve Luka before she gets lost in the old lab/bunker. I was gonna make cutscenes and stuff that would better explain everything, but ran out of time. I'll see if I can figure out how to skip dialogue, that was a pain for me too. 

This is so cute! I think this is one of the most creative interpretations of the theme I've seen so far, and I would love to play this game (when it's playable haha).

Don't worry, I'm not done with this world or these characters! I'm very happy to know that's there's interest for more because I do have plans. This game is more of a prototype than anything as I'm still figuring out the game engine. I appreciate your comments and feedback! Will be playing your game as soon as I can (I'm on a macbook rn).

Thank you! I'm glad you liked the idea. I think I'm most proud of that, of all things. 

As for the inconsistency, I drew the chibi version first without intending to animate it. And then I thought, what kinda platformer game doesn't have animated characters? So I spent the entirety of the penultimate day drawing frame by frame. Then, the last day came and I had to do a lot of game breaking bug fixes so I didn't have time to make an idle animation. 

I could do it now, but it feels a bit like adding entirely new content after deadline. Also the chibi version is consistent with the other NPCs, and I don't want to draw them again.  (╥﹏╥)

Thank you! I did all the art myself. And, er, the only video games I've really played are Elden Ring and AC6, so some of Fromsoft's philosophy probably has rubbed onto me. I think I'll give the player more lives though, since I don't think this game is worth struggling on too much lol. 

I saw your comments on several games so I was curious as to what you made. I really like this! It was fun to play, particularly the aspect of fighting with allies. Er, I'm not so sure about the font and colour of the title screen though.

I saw your comments on several games so I was curious as to what you made. I really like this! It was fun to play, particularly the aspect of fighting with allies. Er, I'm not so sure about the font and colour of the title screen though.

I like this! Like you say, it could be a fun game with more development. Keep up the good work!

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Interesting idea, protecting electric vehicles. It would be cool if you could ride the cars around and ram into the scavengers.

Kinda tough but I genuinely love it.

Hiya, this is mine  https://tavvoc.itch.io/guardian-witch

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Can't open your game unfortunately. I'm on a macbook.

So I don't have anyone to play this with but I like the concept. I can't figure out how to sit down though.

Thanks! With the way the controls are, you have to jump up before moving horizontally and (as far as I've tested) you should be able to get over everything. You can also change direction mid-air quite abruptly and I've decided that's a feature because I don't know how to fix it.