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A jam submission

Guardian WitchView game page

Submitted by Tavvoc — 5 hours, 44 minutes before the deadline
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Guardian Witch's itch.io page

Results

CriteriaRankScore*Raw Score
Story#1253.2733.273
Aesthetics#2163.7273.727
Music#4092.9092.909
Overall#5262.8182.818
Fun#6642.3642.364
Mechanics#7022.0912.091
Sound#7061.7271.727
Theme#8301.9091.909

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
Music & SFX: https://freemusicarchive.org/music/piotr-hummel/the-elements-cinematic/wild-hunt/ , https://freemusicarchive.org/music/philip-ravenel/single/echoes-of-rebellion/ , https://freesound.org/s/45480/

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Comments

Submitted

This game is great! It looks polished and good looking! don't tell me you made all the graphics yourself!

Developer

Thank you! It was very important to me that I do all the art myself but because of how rushed everything was, many parts aren't up to my usual standards. Regardless, I very much appreciate your kind words :)

Submitted

The game has some appealing aspects with enjoyable mechanics and attractive artwork. It's a solid experience, though there's still room for refinement. Keep up the good work! Would love to see the after jam version of this. I would definitely give it a try if you decide to work on it after the jam.

Developer

Thanks for the review! There's a lot for me to improve, especially coding and game dev, but I would love to share what I make when I 'git gud'. While I'm not sure yet if I'll remake this game specifically, I'll definitely do something with this world and themes. Of course, I would like to have a version of this game that aligns what I initially imagined.

Submitted

I like both art-styles (the animated and the static ones), but the mixture is a bit odd. Sadly I didn't understand what I had to do in the second chapter with the cat. I ran around a bit with ups and downs and always ended up respawning. It would be nice to skip dialogue after a respawn. Would have liked to see how it goes on (I love magic or witch themes), but its almost 1am here, going to bed now xD

Developer(+1)

Thanks for playing! The idea was you have to make your way up the top of the mountain to retrieve Luka before she gets lost in the old lab/bunker. I was gonna make cutscenes and stuff that would better explain everything, but ran out of time. I'll see if I can figure out how to skip dialogue, that was a pain for me too. 

Submitted (1 edit)

It seems like you used godot? If you use dialogic too, you can add a variable (i.e. "dialog2completed" or something) and set it at the end of the dialogue and also add an label there. Then you can either check at the begin of the dialogue if the variable is set, if not you can jump to the label you created at the end or check it in code before you call Dialogic.start("..."). 

As an alternative without dialogic you can use an autoload-class where you create a variable and check this before you start the dialogue, this way it won't get overwritten when you reload the current scene, because it is saved outside of it. There are probably more ways to do it, you'll figure something out ;)

Developer(+1)

Yoooooooo, thanks so much! I spent an hour fiddling around with Dialogic and couldn't come up with anything (not surprising, I suck at coding). Really appreciate your help.

Submitted

Glad to help, if you run into problems implementing that, just ping me

Developer

I will!

Submitted

This game is surprisingly hard, great atmosphere!

Developer

Thank you!

Submitted(+1)

I love the idea - the story with the grumpy old witch that denies social interactions but then discovers more and more that it's okay to accept help and other people into her life. I also love all the art. It's just confusing that the art style switches multiple times: one chibi-head art style when standing, another one for walking with A/D and another one for the dialogue portraits. Technically I like them all but I don't like that they are mixed. I looked at your instagram, you are an absolutely incredibly artist!

Developer(+1)

Thank you! I'm glad you liked the idea. I think I'm most proud of that, of all things. 

As for the inconsistency, I drew the chibi version first without intending to animate it. And then I thought, what kinda platformer game doesn't have animated characters? So I spent the entirety of the penultimate day drawing frame by frame. Then, the last day came and I had to do a lot of game breaking bug fixes so I didn't have time to make an idle animation. 

I could do it now, but it feels a bit like adding entirely new content after deadline. Also the chibi version is consistent with the other NPCs, and I don't want to draw them again.  (╥﹏╥)

Submitted(+1)

I totally understand! That was somewhat my assumption. It's such a cute art style, hope you get to doing more of this after the voting! It's true that adding assets during voting phase that don't fix bugs is probably slightly off. Anyhow would love to see this story come to life some day!

Developer(+1)

Don't worry, I'm not done with this world or these characters! I'm very happy to know that's there's interest for more because I do have plans. This game is more of a prototype than anything as I'm still figuring out the game engine. I appreciate your comments and feedback! Will be playing your game as soon as I can (I'm on a macbook rn).

Submitted(+1)

Did you do the art for Anges yourself? if so damn. This game is more unforgiving than darksouls tho haha

Developer

Thank you! I did all the art myself. And, er, the only video games I've really played are Elden Ring and AC6, so some of Fromsoft's philosophy probably has rubbed onto me. I think I'll give the player more lives though, since I don't think this game is worth struggling on too much lol. 

Submitted(+1)

The visuals are amazing! I can't seem to jump past the enemies without taking damage, I don't know if that's a skill issue on my part though lol.

Developer(+1)

Thanks! With the way the controls are, you have to jump up before moving horizontally and (as far as I've tested) you should be able to get over everything. You can also change direction mid-air quite abruptly and I've decided that's a feature because I don't know how to fix it.