Play Vehicle Shooter
Last Stand's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #160 | 3.588 | 3.588 |
Aesthetics | #194 | 3.824 | 3.824 |
Overall | #277 | 3.412 | 3.412 |
Theme | #297 | 3.529 | 3.529 |
Sound | #309 | 3.059 | 3.059 |
Music | #330 | 3.176 | 3.176 |
Mechanics | #420 | 2.882 | 2.882 |
Story | #578 | 2.059 | 2.059 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Main Vehicle/Enemy 2 (280z): https://sketchfab.com/3d-models/1975-datsun-280z-38d04ea30b6a4986990827dd95097b01 ---- Enemy 1 (Ford Escort): https://sketchfab.com/3d-models/ford-escort-rs-1600-21ddb139ee9249f880d3f5f0ccc0efd4 ---- Font: https://www.fontspace.com/operation-napalm-font-f101917 ---- Music: https://freemusicarchive.org/music/Monplaisir/Heat_of_the_Summer/Monplaisir_-_Monplaisir_-_Heat_of_the_Summer_-_08_Masturbation_Blues/ ---- Sound Effects: https://sonniss.com/gameaudiogdc ---- Quixel Megascans: https://quixel.com/megascans
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Comments
Very fun. I agree with the update on some minor UI to really add to gameplay. But I think you got a solid start from the 10days. I hope you keep working on it. Thanks for submitting! 😊
Thanks for playing, and the feedback! I have alt of UI ideas, just need to spend the time implementing them in a clean way
Nice! That was enjoyable. Biggest issues I had were the turning and the enemy health is hard to see. I think pickups for health and to diversify the gameplay would improve it a lot.
Thanks for playing! and the feedback, will definitely work on those!
Didn't expect a racing game with the last stand theme, but it was a blast to play! Well done!
Thanks! It was a blast to build!
A neat and novel approach to the theme!
The controls take some getting used to but it's fun once you get going. It's quite difficult when dealing with more than one enemy at a time.
Taking down another car is very time consuming for me, they take a beating and can flip up into the air from a missile, survive and run off before I can turn around to line up another shot. It may be a skill issue on my part, but I wish they had less health than the player does, given there's thirty more of them. It's also difficult to know when an enemy has been defeated, the only indicators are the health number above them which is hard to see and the number of total kills, which isn't something I was able to actively keep track of while also driving around trying to survive.
Thanks for the feedback! it definitely has some rough edges, thank you so much for playing!
Great Idea for a multiplayer game!
Loved the atmosphere and vibe.
Positives:
Fun, Guided missiles
Suggestions and ideas for improvement:
- HUD widget, make it clearer, more informative, and maybe even interactive with the speed of the car, weapon status, etc.
- Add an explosion effect to make destroying enemies more satisfying.
- Add some more interactiveness to the map: ammo pickup, special weapon upgrade etc.
In such a map put a "Danger zone" where players(or AI enemies) could be called to. Like an area where shit goes down for sure if you were not taken out on the way there.
Thanks for the input, those are all great ideas!
Great job. I enjoyed playing this. As others have said I also would have liked stiffer controls. I really liked that I did not have to drive far looking for enemies. I also though the amount of enemies at any given time was perfect.
Glad you enjoyed it! thanks for playing! I just need to stop the enemies from driving up mountains ':D
I liked playing this game, but there are some easy QoL things that would make it a lot better. We have 10 opponents and a huge world to search for them. The controls are a little unresponsive and that makes driving a little unpleasant at times. It does have some awesome moments, when you crash straight into another car.
Thanks for the feedback! the opponent balancing needs alot of love, as does the AI, the handling is eseentially the stock unreal chaos vehicle demo with a slight amount of tuning - but could definitely be better. if I ever carried on with this project i would add in multiple vehicle options with unique handling/health/performance
Very interesting. I really struggled with the controls, but when managed to get another car in my sights it was really satisfying.
The controls are a bit fiddly - I think I played it too many times and got used to the controls, so definitely need some other eyes on that. Thanks for playing!
Interstate '76 vibes here. I loved it.
Shooting mechanics and driving both felt solid.
I'd like to see you build on this and make a complete game.
Thanks! and interstate 76 was 100% the inspiration - I want more games like that! I may springboard off this and create some kind of carpg
Keep the momentum going and do it! And feel free to keep me in the loop, even if it's for testing XD I'll be cheering you on.
Solid presentation with a believable desert look and feel given the short time to make the game. I like how you used the handbrake as a way to compensate for limited turn controls, smart way of working around the limitations. The gameplay is fun, could maybe use a smaller map to bring the cars closer together and adding homing to the bullets as well so they can hit when cresting a dune and trying to get a vehicle descending it.
Adding homing to the bullets is a great idea! would add it to the enemies as well to make it more of a challenge, thanks for playing!
That was fun! Beautiful graphics and awesome music! I think sometimes my missiles had a mind of their own, sometimes I would fire them directly at the car in front of me, and just when they were about to hit they would veer off like they didn't want to blow up. It was pretty funny XD
Thanks for the feedback, the missiles are a bit weird -- I tried to do some debugging but ran out of time, too many other bugs to squash! :P
Great graphics, VFX, and sound!
The gameplay has a lot of potential
Thanks!
It seems like all the bots are not very interested in participating in violence
Agreed, I ran out of time to make them work properly -- the UE ai system doesnt work with vehicles so I had to come up with a pretty basic ai system
True, until you're aragontly pumeling one and another sneaks up on your 6 and wastes you!
Happened...