Thank you for playing, yes that fall made most people quit, can't believe I missed it.
I agree, I think I might have better left out the cube gameplay given that I couldn't find the time to make better interactions like pulling cubes.
I'm glad to hear that you liked the puzzles and had fun, I'm very new to puzzle design.
Thank you so much for the kind words!
BenskiGameWorks
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Love the art direction and the vibe, very good choices of environment and sound.
The puzzles are great, but I'm not sure if I hacked the arc movement one. (I put Y = 1, and only moved X).
A video walkthrough with explanations would be great.
I enjoyed it very much because I like math, but I assume it won't be for everyone.
Always happy to see another UE submission, did you use the cable component to make the cables wrap geometry?
well done!
This is one of the best submissions I got to try.
A polished and fun puzzle game, fits the theme, not too long and not too short for a jam.
Beautiful and atmospheric world design and sound.
Great environmental design with clear gameplay ques.
Nice variety of interactables and puzzles.
Amazing work!
I was happy to see another Unreal Engine submission!
A few suggestions for improvement:
1. I think the payer pawn could not block the light rays, I'm sure it was a cause for a lot of undesired scenarios
2. An option to move the camera/see the angles where mirrors are out of the screen bounds (when directing rays I had to listen if they hit a mirror or not when the mirror was too far).
Hey, thank you for playing!
Thanks, the assets are mostly from https://kenney.nl/
Happy to see another Unreal made submission.
The idea and style are awesome, I got stuck at the second level where the is a lever and a rock blocking the pink character. Any tip on to how to proceed?
A bit of crit up to the point I got to play it, it's just a tiny biy too dark and the jumping mechnic gets quite buggy. But this reverse jumping must have been tough to implement, huge respect
Great idea, works flawlessly and the puzzles are well thought.
I like the stage design, space and atmosphere. Felt like ages are passing while floating in space.
My only criticism is the speed of moving the ball, maybe an option to choose the speed or an input that can increase/decrease it would be nice. (Small change for a big experience imrovement).
Amazing work!
Never imagined I would play Mine Sweeper in first person
Awesome presentation with Portal vibes, and fitting art direction.
Mine sweeper game mode and functionality in first person well executed.
Some criticism:
1. The objects falling down into the sweeping zone - felt a bit unnecessary - should at least be able to move them because they sometimes blocked the line to sweep for bombs.
2. This is really a nitpick, but no pause menu
Overall amazing submission and amazing work!!!
Thanks for playing and constructive criticism!
If you reached the wall jump section you got very close to the climax. If you are interested you are welcome to watch the video attached in the submission page or try to continue from where you reached. (Although there is quite a lot of wall jumping coming so be warned XD)
1-2) The laggy feeling is caused by the low frequency update of the color splash, will keep that in mind!
3) I agree, there is much to improve in the movement
4) The wall jumps are a 1 miss fail, missing 1 wall jump means no more wall jumps. I should have made that more clear or let the wall jumps reset with a timer.
Woah!
Thank you so much for the kind words, it brings me joy and motivation. I think I might go in that direction, as I plan to join another game jam this week (The Epic Stack'O'Bot Mega Jam). I think I might revisit this project to incorporate some of it's mechanics into the jam.
Again it's so nice to read that you like my work, and I will keep a closer eye on this project as I progress in learning to develop.
Love the aesthetics and UI, literally made me laugh at the title screen. Good theme interpertation.
I'm not sure if it was intentional or if I kept running into a bug, after 2-3 turns I completely lost the ability to peek at cards and could only play them. (single click plays a sound but does not peek, only double click works and immediately plays the unknown card).
Loved the theme interpretation!
The moment I realized I'm playing as the ball and saw the "Cranage" points meter... hahaha
A truly fun and hilarious game! very good work on the mechanics, visuals and sounds. The music was spot on, made me giggle the moment it started.
- I did wish that there was more objects in the way (i.e. make let there be much more carnage)
Overall great game submission for this jam!
Hey!
The arty direction is on point! Very atmospheric, from the music to the visuals it has this creepy sensual sci fi energy.
The night day cycle mechanic is neat and guessing the product based on the strange dialogues was great!
I think I kept hitting a bug, I tried to play 3 times and I ran into it each time until I decided to quit. (I'm playing on Windows).
I would get a certain character stuck in front of the shop counter, then I would "serve" it but it would just stay there and I could serve it again and again. Other characters would arrive and (my guess) is depending on their draw priority maybe? They would stack up one on top of the other. Going to sleep did not reset it and I would start the next day with a bunch of customers stuck in front of the counter.
Outstanding writing, literally managed to make me me feel creepy.
The different endings are a good idea, made me want to reply it after at first I finished quickly with the "good ending".
- As a game though, I didn't feel I had much choice (I never played an interactive story like this, so in temrs of gameplay I don't know of any better options than clicking for a different branch - maybe something like the telltale games could be utilized?).
- Music and SFX could be a great addition to set the tone











