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(1 edit) (+1)

Too good for a game-jam is a proper description. This is full-blown puzzle-platformer.

From the art to the level design it's just phenomenal, the mechanics and different worlds hit the spot. 

Good work using the core mechanics and making them feel different on each world.

A bit of criticism:

1. Finding a scroll returns the player to base and respawns the eggs. Made it frustrating at first when I didn't understand what's going on. Then while collecting eggs I was scared I would accidentally collect a scroll just to have the eggs respawn on me.

2. Platforms are not moving with Ease-in\out or interpolation. It was quite something trying to catch a platform that moves at the same speed when it changes direction 180 degrees at 0 time.

Other than that, I was in awe the whole time. 

Great work! 

Really appreciate the detailed feedback. It feels good knowing someone played your game and liked it so much. I will have to remember that ease in/out for the future. I didn't program that part, so I'm not sure if the animation is driven by a curve, but for sure it would benefit from easing.
Yeah, probably could have addressed the challenges with a little more clarity had we had the player choose the challenge when they enter. So if you want the egg collection, only then have the eggs spawn.

(2 edits) (+1)

Thank you so much for the feedback!

You're absolutely right about the moving platforms, that one is on me and something I will definitely look at improving on in the future. The thing that pains me is that it actually does have functionality for ease in and out built in, as the interpolation of the movement along the spline is based on a curve, but I never updated to use anything but a linear line. It was one of the first things I built, and I didn't really go back to polish it due to time constraints.

I think for the scrolls/eggs issue, as Will mentioned, the option to select what Scroll you were going for on level entry, or alternatively an option to keep playing the level once you've picked up a scroll would have made this less frustrating for the player. Definitely something we could have done better. Appreciate the critiques, these are good lessons for us to keep in my mind for future games.