Thanks, glad you enjoyed playing it. There was a lot more we wanted to do, but all the new things we learned making it held us back from implementing more. We are however currently working on a fully developed multiplayer version of the game.
WillTheWater
Creator of
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Thanks for the feedback. The crosshair was suppose to be up all the time. I guess the other programmer that said he'd do it forgot. The enemies barely even made it into the game. So I had no time to make them anything other than a stationary turret that you just avoid. But being able to fight them would have been a nice add. Definitely consider that if we develop the game further.
Thank you for the feedback. The telekinesis was a sore spot for a lot of people, it was very difficult to even get it to the state that it's in. It's something that you can get good at with keyboard and mouse but so hard to balance for controller. Glad you enjoyed the game, for sure I'll let everyone know if we end up fully developing it.
Yes, our UI/Narrative director did the voice overs himself.
So the way the first level works is once you finish the tutorial section you don't have to repeat it, the door opens and you can just leave it the next time. Once you collect a scroll from the first level the second globe can be entered. Glad you are enjoying the game, thank you for the kind feedback.
Really appreciate the detailed feedback. It feels good knowing someone played your game and liked it so much. I will have to remember that ease in/out for the future. I didn't program that part, so I'm not sure if the animation is driven by a curve, but for sure it would benefit from easing.
Yeah, probably could have addressed the challenges with a little more clarity had we had the player choose the challenge when they enter. So if you want the egg collection, only then have the eggs spawn.
It would have been the most up to date version at the time I left my comment. Not totally sure which version. I wish I could have replicated the bug to help you find it, but the thing is I didn't notice it until I realized my tank wasn't depleting. I do know that it happened after hitting a refill somewhere out in the level and when I use the booster space tunnel thing right at the end of the game it started working briefly before hitting earth. Hope that helps.
Yeah it feels much better no mouse issue. When flying though your thrust is vertical but you can't look where you're going. Maybe on fly mode have the camera facing the movement vector so you can tell which direction your moving, Once you're out in space it's really difficult to sense direction. But massive improvement.






