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WillTheWater

72
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22
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6
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A member registered Oct 05, 2024 · View creator page →

Creator of

Recent community posts

Thanks, glad you enjoyed playing it. There was a lot more we wanted to do, but all the new things we learned making it held us back from implementing more. We are however currently working on a fully developed multiplayer version of the game.

Thank you so much for the kind feedback, glad you enjoyed the game so much.

Thank you, your game was fun too. I've never made a tower defense before but I've been wanting to try it out.

Thank you for the kind feedback, I'm glad we were able to make a game you enjoyed so much.

Thanks for the feedback. The crosshair was suppose to be up all the time. I guess the other programmer that said he'd do it forgot. The enemies barely even made it into the game. So I had no time to make them anything other than a stationary turret that you just avoid. But being able to fight them would have been a nice add. Definitely consider that if we develop the game further.

Thank you for the feedback. The telekinesis was a sore spot for a lot of people, it was very difficult to even get it to the state that it's in. It's something that you can get good at with keyboard and mouse but so hard to balance for controller.  Glad you enjoyed the game, for sure I'll let everyone know if we end up fully developing it.

Thank you so much that means a lot.

Great atmosphere, and story. Really nice game. Loved the style and sound effects, great entry. :)

We have discussed the possibility of fully developing the game depending on the response from the jam.

Thanks so much. I agree the lighting could 100% be better, but it was the last thing I did about an hour before the deadline. The is no post processing at all in the game it's just the raw lighting.   

We really wanted the win con to feel more rewarding, but we ran out of time. Glad you enjoyed the game so much. Thanks for the feedback.

Yes, our UI/Narrative director did the voice overs himself. 
So the way the first level works is once you finish the tutorial section you don't have to repeat it, the door opens and you can just leave it the next time. Once you collect a scroll from the first level the second globe can be entered. Glad you are enjoying the game, thank you for the kind feedback.

Wow, that was amazing! So fun to play. Really liked the look of the toys and every about it. What a great entry.

Fun racing game. Nice entry. A little too easy to skip most of the road for the easy win. :)

Loudest chickens ever lol. Fun game but super difficult. Archers were shooting but on the second round they didn't do any damage. The giant's health never moved.

I killed them all, I'm a bad dog. That was fun, great entry!

Really enjoyed your game. What a solid entry.  I would have liked to complete it but I couldn't end my turn on one of the levels.

looks like a few debug messages got left behind. Nice combat and visuals, well done.

Fun mechanics. Very nice entry.

Wow, what a fun game. Such a cool idea too. Perfect music choice and everything. The design was really polished, I had a lot of fun playing it. I'm gonna share it with my wife, she's gonna love this game.

This was so much more fun that I thought it could be, so well done. Sounds were perfect.

This is what the game does when I click. I rolled the dice, it entered the battle, I rolled the dice again. Then the camera changed to kind of top down like, and the screen flashed and then I get this screen and I have to alt-f4.

Yeah, sorry that was it. False alarm :)

Cute game, couldn't quite figure out the objective. But the sounds were really cute. Nice entry.

Really appreciate the detailed feedback. It feels good knowing someone played your game and liked it so much. I will have to remember that ease in/out for the future. I didn't program that part, so I'm not sure if the animation is driven by a curve, but for sure it would benefit from easing.
Yeah, probably could have addressed the challenges with a little more clarity had we had the player choose the challenge when they enter. So if you want the egg collection, only then have the eggs spawn.

Thank you very much! I enjoyed your game too, the memory game was something I liked as a child. I'm really good at it still :)

What a great game, you have a good sound engineer working for you.

That got tricky quick, had fun with this one. Great mechanics for a simple puzzle game. Nice entry.

Totally understand. What I mean is the thrust feels like you are moving in the z axis but the camera faces in the y or x (depending on how you want to think of it) So I feel like I'm moving up but I'm not looking where I'm going, if that makes more sense lol.

Thank you so much!

Interesting theme haha. It was fun, good entry!

Fun and simple, nice entry.

Serious quality for 2d platformer, dang that movement feels so good. The double jump, wall-jump cayote time all felt smooth. The music was fun, wonderful entry thank you.

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Game Trailer

It would have been the most up to date version at the time I left my comment. Not totally sure which version. I wish I could have replicated the bug to help you find it, but the thing is I didn't notice it until I realized my tank wasn't depleting. I do know that it happened after hitting a refill somewhere out in the level and when I use the booster space tunnel thing right at the end of the game it started working briefly before hitting earth. Hope that helps.

All good man, I should have added a note to the tutorial about using objects to hold buttons down. You'll have to let us know how the rest of the game goes for you.

That's so kind of you thank you so much!

Yeah it feels much better no mouse issue. When flying though your thrust is vertical but you can't look where you're going. Maybe on fly mode have the camera facing the movement vector so you can tell which direction your moving, Once you're out in space it's really difficult to sense direction. But massive improvement.

Thank you.

Oh, I see. It's a cool concept, hope to see it again in the future. :)