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Plif's Speed-Platformer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanics | #12 | 4.067 | 4.067 |
Fun | #14 | 4.200 | 4.200 |
Music | #14 | 4.067 | 4.067 |
Overall | #18 | 4.167 | 4.167 |
Sound | #21 | 3.933 | 3.933 |
Aesthetics | #168 | 3.800 | 3.800 |
Theme | #301 | 3.300 | 3.300 |
Story | #457 | 1.967 | 1.967 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Just the Pixel Font is from Kenney(.nl). Everything else is made by myself.
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Comments
Definately a nice platformer with well thought out mechanics. Great work
Thank you. So nice you like the mechanics.
After so much positive feedback I’m very motivated to extend it soon.
Wow. I loved it just for the a capalla soundtrack... then I realized it actually detected my controller, too.
Sir, I salute you.
Awesome. I think, no one else tried the controller with my game. :) Thanks so much, also for following me. I follow back.
My salutations back!
Nice work. The movement feels really smooth and satisfying. I liked the minimal art style and the beatbox style music added nice touch. A solid and enjoyable platformer with fun mechanics.
Thank you very much! So kind words.
Took me a bit, but here’s my rating too: Nice little game! I’m really bad at this kind of thing, but I made it through :) The music is funny, and while I’m not sure if it’s a speedrun thing, I would’ve liked to see the time as a UI element. That’s the only thing I’d change—everything else is great. Awesome project!
So happy you like it. And it’s a good idea to add the time in the UI during gameplay. Thank you!
Gameplay was decent and the music was pretty amusing.
The jump could be less floaty, and there could be a bit more traction on the ground.
And, while I can appreciate minimalist aesthetics, the assets are a bit small for me to appreciate since I can barely make out dirt textures and the shape of the character. Perhaps consider adjusting the resolution and/or camera zoom.
Other than that, congrats on your submission.
Thank you for your feedback! And I’m happy you like it.
Could you tell me the resolution of your monitor? Mine is not that big, so maybe I should scale it differenlty for bigger screens.
I wish you a good overall rating!
3456 × 2234
And, thanks. :)
Ah, maybe the resolution is the point. I’ll check that for the extended version.
Snappy controls, nice music. (Though like a certain dinosaur themed game it could stand to be looped for those of us who take a long time to complete level 1.)
It would be nice to be able to review stats of each stage on the main screen, so I could show off my zero deaths on Level 2 instead of the one above.
I had trouble coming to grips with the wall jumping, which is not the game's fault. However, it led me to discover that most sections like that could be passed by climbing up one specific wall rather than hopping back and forth between several. Perhaps it's a slower strategy, though.
Thanks for the lines!
Just some thoughts on your points:
So, if you want, just play the downloadable binary to enjoy everything!
Enjoyable platformer and beatable in a quick session. I think with some polishing, you could have a mini platformer hit on your hands. The character controller could use a little more traction to prevent unintended sliding off small platforms, but this was a great job for a game jam!
Thanks for your feedback!
And it would be awesome if it’ll become a “hit”. :D
Could you explain what you mean by traction? You would set more friction on the floor to stop him earlier? I like it as it is, but I would like to check that in detail. And if you want, I’m also open for your thoughts about the polishing you’d do to get it a hit. :)
Yeah, by traction, I was referring to the friction between the player and the floor. It currently feels a little slippery to me, but if you like it, keep it. Maybe it’s just something I need to get used to.
Thank you very much for your time. Are you a professional game developer or long time in the gamedev?
Most of the things I heard before but I forgot some or didn’t have time for it during the game jam. But the examples are a big help because I’m playing less than I code and comparing with the successful games for the aspects you named is a really good approach.
Thanks again. And I’ll copy the list in a file to watch it while coding!
I have been an indie dev for the past ~10 years, but only started taking things seriously a few years ago. I’m currently working on a few bigger projects and hope to launch a demo and a full free game on Steam soon (like maybe a few weeks for the full game and a little less than a week for the demo if my musician/composer gets back to me soon).
Platformers are near and dear to my heart, and I would love to get back to my pie-in-the-sky project, but that requires a significant art budget that I don’t have the money for, so I am making some small and polished experiences in other less expensive genres before I go back to the dream project someday.
Sorry for my late reply.
That’s awesome to meet you. What is the best place to know about your creations - old and new?
I will have time for the update in about two weeks as written in the Devlog.
And I would really like to stay in contact. Do you have a xmpp account?
Success and happiness!
Itch has a couple of my more recent projects (mostly prototypes from game jams), and the rest are/were on Steam: https://linktr.ee/spiregg
I update social media infrequently and mainly use it to announce releases, but I plan to post more screenshots and other content soon since some games are now nearly done.
Yeah, I saw your devlog update. I will try to check the new version out when it’s ready.
I don’t have an XMPP account, but I do have a Discord account that you can add. Add @spiregg on Discord if you want. What XMPP service do you use/recommend? I hadn’t heard of that before.
Thanks. I’ll check your links. For xmpp there are many good services. To find the best one for you I’d look here: https://providers.xmpp.net/ (pay attention on being able to register just with username/password and no personal data). xmpp is the most secure chat imho. I hope to chat with you there.
I checked the list out, I am trying monocles.eu out since it seemed to be a simple app that I could keep on my phone. My address there is spiregg@monocles.eu
Great fun. This reminds me of an old Game Maker game called Janitor Joe from back in the day. Uncannily similar from the stick figure design to the vocal music. It's made by AndrewBrownGames if you want to check that out lol
Thanks, and I am always happy if you’d fun with it.
I don’t know your mentioned game but I’ll search for it! Thanks.
Update: Found it. The art is different but I see the similarity you mentioned.
Made it to the end, which is a good sign :) lost my proof though :( I enjoyed the challenge and possibly found a way to 'cheat' my way up some of the walls by jumping into them rather than from one to another. I liked the very thin lines and tiny size of the main character. did you do anything in particular to get that effect like small sprite sizes or a distant camera position?
Thank you! The tiny size was planned and the art is created for this size. Also, the ‘cheating’ was included to make sure everyone can reach each level. It’s about getting the level faster than the last time. And climbing walls is sloooow. :)
Great game, the beatbox music is great and the controls felt good. Well done!
Thanks a lot. It’s great you like it. That’s such a motivation to continue with the game.
Controls are nice and tight. It does feel slippery because the character animation is not in sync with the movement speed. Would be nice to throw in some coins or collectables
Thanks. The extended version is planned. I’m not sure if I put any collectables in but spike wheels, more boost areas, … would be nice if you try it again after the update.
Damit, this is so satisfying. The controls are so smooth and the artstyle is so minimal.
Hehe, thanks. I’m so happy that you like it!
a big win for simplicity. also: the first time I rate the music 5 stars :-)
Thank you very much! Kind words.
Very fun and creative! Feels like a little doodle world existing inside a zoned-out person's head to me.
Oh, nice thought. I really thought of making the lines hand-drawn-like but I used this pixel-style because of the time limit. I just had 4 of the 10 days for the game.
Maybe I use this abstract idea for a story around the game when I extend it.
This is really well done, especially the amount of efforts for the sound effects is crazy!
Thanks. I started making the sounds myself for my game Funny Land. But here I’m especially happy because it’s not a game that’s very funny and colorful, so it was a bit of work to get the sounds more serious with my mouth. Thanks.
Design is great, art is spot on, control is tight...but the sound is awesome. ;)
Wow, thanks. I read it … “but” and expected a negative sentence. So happy to read these line.
So addictive and challenging. The controls are very smooth. I love the music and sound effects.
Great game.
Thank you so much. I’m impressed. I never expected such a positive feedback. Thanks.
Great game! The music on the background is well, something with something, in a word AWESOME. I'm generally a fan of platformers, especially high-speed ones. I think if you continue to make levels and add additional ones, for example, with troll traps, it will be even better.
Thank you. That’s nice. Such a good feedback from a high speed platformer fan!
I will continue. I’ve so many ideas for more levels. Like spike gears, more boost areas, … What do you mean with troll traps? Like any challenges that make your way to the goal more difficult?
Well, yes, that's what I meant.
what a fun little game, the music is very original and cool, nice going there! the graphics i'm not sure, it grew on me! the speed and mechanics or the game play took a bit of adjusting but yeah also added to the fun, great work.
Thank you very much. You said - like some others now - that it took some time to get it. Would you say that I should improve anything or explain more?
I thought I could add a automatic run at the beginning like in the vintage Super Mario Land. So you could see, how I play it?