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FasorFox

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A member registered Sep 30, 2019 · View creator page →

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Thanks.

I will consider these suggestions in a possible post-jam update.

Glad you came by and played. :)

Thanks.

I also wished I coded continuous movement, but I was pretty busy last week, so my time was cut drastically.

I'll consider added it in a post-jam update.

Anyway, glad you enjoyed it. :)

Thanks. I'm glad you enjoyed it. :)

Thank you.

Sokoban games aren't my top 5 genres or anything, but this idea popped up, and I just had to make it.

Anyway, thanks for the praise.

I have seen many entries where the player controls the level in some way, but this is a pretty polished game for this jam.

For feedback, perhaps consider moving something other than the wall and door like maybe spike hazards for additional challenge.

Nice job, nonetheless. 

Pretty interesting concept built. It's pretty fun switching between characters with different stats.

For feedback, I would recommend revising the the controls for using a keyboard. I don't know about PC, but I kept activating Mac only features by mistake when moving and attacking at the same time.

Otherwise, nice job.

My pleasure, man.

And, that sounds great. I'd love to give your game another go and see what's new post-jam.

Thanks for making a terrific and fun game. :)

Thanks.

I actually have some ideas I had to cut because of the time limit. So, I hope to add those in a post jam release to make more interesting puzzles and platform experiences.

Glad you could drop by and have fun. :)

My pleasure. 

Best of luck, man.

This is a rather clean looking game with a simple but fun puzzle.

If you decide to work on this more, perhaps try revamping the timer system since it seems a bit too easy to take a really long on one puzzle and then reset the timer completely with the same countdown pace.

Still, good job on this jam.

This concept is pretty good for the theme.

The presentation was also pretty decent.

For feedback, perhaps consider keeping the grip on the keyboard on one click and then releasing on the next. Having to keep the mouse pressed to hold the keyboard was a bit uncomfortable, especially when I was using my laptop's built-in touch mouse.

Other than that, nice work.

I've seen a lot of jam games where the player controls/makes the platforms, but this is probably one of the best executions I've seen. The gameplay was pretty fun and the art and music was really animated and catchy.

Perhaps you can keep this as an endless runner mode and then make some levels with other kinds of platforms.

Nice job.

Interesting golf game involving the shifted of the screen edges.

While the sounds are decent, it a little hard to make out the spikes and the wind blowing. And, it was a bit difficult for me to grab the edge of the window.

Also, it would have been more fun to if the screens could hit the golf ball in a way that give momentum much like a golf club would. 

Nonetheless, nice job.

This is a pretty fun reversal of roles in Duck Hunt.

The art and audio is pretty well done, though the ducks and hunters a little too small for me to fully appreciate them.

If you plan to expand, I would suggest more bullet patterns and different looks for the hunters to differentiate those pattern types.

All in all, good job.

I've seen quite a few reverse breakout (or arkanoid) games, but this is probably the best execution in terms of gameplay and presentation.

The art is also quite unique compared to most games I've seen.

Nice one.

Very interesting take on the theme and some good presentation. I was rather amused by the ghost's facial expression changes at every move.

Sorry to repeat everyone else's criticism, but the gameplay was made a little too hard with how narrow escapes can be. Also, I understand the Tetris blocks killing the ghost by falling on top of him, but it's a bit of a head scratcher that I died by touching the top. Maybe it's just a nitpick, though.

Either way, nice job.

Thanks.

I'll keep your feedback in mind.

Glad you could stop by and have fun.

Thank you. 

I did have some ideas I wanted add to my game, like making enemies capable of have elements assigned to them like the "?" blocks. Unfortunately, I ran out of time despite pulling an all nighter.

Still, glad you stopped by and enjoyed yourself. :)

This is really well designed and thought out, especially considering the time constraints. The art and the presentation are really clean too. 

In terms of feedback, maybe consider allowing the cannon to fire even when its against a wall. I think that could open up more puzzle opportunities for your game. (Speaking of which, if your game does get featured, I wonder if Mark will make a joke about shooting to move considering he once joked that a future theme should be "Shoot to Move." Not that it's a bad thing.)

Anyway, great job. :)

It's been a long time  since I played any match three game, but this is a very unique take. As you've stated in the description, it would be nice to see you implement power ups and crash-free 3+ matches. I hope you develop more into this.

Good work.

Like everyone said, this is a really fun and unique concept for Tetris given the theme. Also like everyone said, however, it can be a little frustrating when you don't have the right pieces, and the reroll feature can only get you so far.  Rotating the pieces might help.

For further feedback, I wonder if you can think about what happens to the pieces you remove aside from simply disappearing outside the screen. Maybe you can save those one at a time and you'd be allowed to rotate it and use it to remove additional pieces. Or more it's just something aesthetically fun. Just a thought.

If you do plan to develop it more, I am eager to see what comes out of it. Great work.

Thank you. I'm glad you enjoyed.

Your game was pretty fun, too. :)

No problem.

Yeah, I'm pretty proud of what I made. Means a lot that someone played. I will consider further development.

I would try yours, but I sadly don't have a Windows PC, which was why I didn't  realize the file error (had to rely on Youtube tutorials).

Your screenshots do look lovely though, so best of luck.

Thanks again for playing. :)

Sorry about that.

Problem should be fixed.

Thank you.