Thanks.
I will consider these suggestions in a possible post-jam update.
Glad you came by and played. :)
Pretty interesting concept built. It's pretty fun switching between characters with different stats.
For feedback, I would recommend revising the the controls for using a keyboard. I don't know about PC, but I kept activating Mac only features by mistake when moving and attacking at the same time.
Otherwise, nice job.
This concept is pretty good for the theme.
The presentation was also pretty decent.
For feedback, perhaps consider keeping the grip on the keyboard on one click and then releasing on the next. Having to keep the mouse pressed to hold the keyboard was a bit uncomfortable, especially when I was using my laptop's built-in touch mouse.
Other than that, nice work.
I've seen a lot of jam games where the player controls/makes the platforms, but this is probably one of the best executions I've seen. The gameplay was pretty fun and the art and music was really animated and catchy.
Perhaps you can keep this as an endless runner mode and then make some levels with other kinds of platforms.
Nice job.
Interesting golf game involving the shifted of the screen edges.
While the sounds are decent, it a little hard to make out the spikes and the wind blowing. And, it was a bit difficult for me to grab the edge of the window.
Also, it would have been more fun to if the screens could hit the golf ball in a way that give momentum much like a golf club would.
Nonetheless, nice job.
This is a pretty fun reversal of roles in Duck Hunt.
The art and audio is pretty well done, though the ducks and hunters a little too small for me to fully appreciate them.
If you plan to expand, I would suggest more bullet patterns and different looks for the hunters to differentiate those pattern types.
All in all, good job.
Very interesting take on the theme and some good presentation. I was rather amused by the ghost's facial expression changes at every move.
Sorry to repeat everyone else's criticism, but the gameplay was made a little too hard with how narrow escapes can be. Also, I understand the Tetris blocks killing the ghost by falling on top of him, but it's a bit of a head scratcher that I died by touching the top. Maybe it's just a nitpick, though.
Either way, nice job.
This is really well designed and thought out, especially considering the time constraints. The art and the presentation are really clean too.
In terms of feedback, maybe consider allowing the cannon to fire even when its against a wall. I think that could open up more puzzle opportunities for your game. (Speaking of which, if your game does get featured, I wonder if Mark will make a joke about shooting to move considering he once joked that a future theme should be "Shoot to Move." Not that it's a bad thing.)
Anyway, great job. :)
Like everyone said, this is a really fun and unique concept for Tetris given the theme. Also like everyone said, however, it can be a little frustrating when you don't have the right pieces, and the reroll feature can only get you so far. Rotating the pieces might help.
For further feedback, I wonder if you can think about what happens to the pieces you remove aside from simply disappearing outside the screen. Maybe you can save those one at a time and you'd be allowed to rotate it and use it to remove additional pieces. Or more it's just something aesthetically fun. Just a thought.
If you do plan to develop it more, I am eager to see what comes out of it. Great work.
No problem.
Yeah, I'm pretty proud of what I made. Means a lot that someone played. I will consider further development.
I would try yours, but I sadly don't have a Windows PC, which was why I didn't realize the file error (had to rely on Youtube tutorials).
Your screenshots do look lovely though, so best of luck.
Thanks again for playing. :)