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FasorFox

229
Posts
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A member registered Sep 30, 2019 · View creator page →

Creator of

Recent community posts

Thank you. I also loved my own sprites.

It's also a relief to know I'm getting better at pacing levels.

Glad you stopped by. :)

Thank you. Glad you stopped by. :)

Thank you. And, don't worry about Levels 5 and 6. I

t also tough for me as I once forgot the solutions to my own puzzles XD. 

Glad you stopped by. :)

Thank you. Life cut a lot of my time, but I managed with what I've got.

I would've liked to add more, but I'm happy with what I have for now.

Glad you came by. Also, glad you liked my purple cats. :)

Ah. Those two levels. Yeah, I found them challenging myself. Well done for playing through my game.

And, thanks for the compliments. I'm still sad I couldn't add more (I had a few other ideas), but real life kept me busy.

Still, glad you stopped by. :)

Thank you. Glad you stopped by. :)

Thank you. And, yeah. I wish I had music, too. I had other stuff to do, so I had to cut it short. Still, thanks for coming by. :)

Thank you. I also love good game in this style too.

Sorry about the music and the map.

Also, sorry I missed your game before voting period. Although, I will say that your gameplay is quite interesting, and the CRT effect really reminds me of Animal Well.

Good job and glad you enjoyed my game. :)

Thank you.

I suppose I should've explained the checkpoint system better. Sorry about that.

Regardless, glad you stopped by. :)

Thank you.

Glad you enjoyed it. :)

Thank you.

As for respawning back to the start, it's all about balancing between choosing checkpoints, lives, and gems at the item boxes.

Admittedly, perhaps I should have one or two "mandatory" checkpoints.

Anyway, glad you stopped by. :)

Thank you.

Glad you stopped by. :)

Huh. Interesting.

Sorry about the oversight.

Thanks for the feedback. :)

Thank you.

Glad you stopped by. :)

Thank you.

Glad you stopped by. :)

Thank you.

I'm not sure about the music either. It worked on my end, but I'll look into it.

Glad you stopped by. :)

Thanks.

I was originally gonna go with a different look, but I couldn't make it look right, so I went with this. Sorry about that.

Regardless, glad you dropped by. :)

Thank you.

I also really enjoyed your little robot and his grapple hook.

Glad you stopped by. :)

I'm honestly blown away by your take on the theme. It's creative, fun, addictive, and visually pleasing.

Good work. :)

Interesting little puzzle game.

My only bits of feedback is that the interactions with disabling the spikes wasn't as obvious to me at first and at one point, I got stuck with the wall?/floor? when I died and resurrected as a ghost.

Nice job. :)

Thank you. Glad you enjoyed it. :)

Thank you. Glad you enjoyed it. :)

Thank you. Glad you stopped by. :)

Thank you. I 'm quite flattered.

I'll keep your thoughts about the movement in mind.

Regardless, glad you stopped by. :)

Thank you. Glad you enjoyed it. :)

Thank you. Glad you enjoyed it. :)

Thank you. Glad you stopped by. :)

And, I'm sure you'll be fine. 

Odd. The music worked when I was playing. Guess I overlooked a few things.

Thanks for playing and the feedback. I'll keep your words in mind. :)

Thank you.

And, yes. I do agree the checkpoint system could be better fleshed out. 

Still, thanks for playing and the feedback. :)

You're welcome. :)

Thank you.

Glad you stopped by. :)

Thank you.

I wish I did more too, but alas, real life and time isn't on my side.

Still, glad you enjoyed it. :)

You know it. XD

Very nice interpretation of "Loop."

It's also nice seeing everyday tasks gamified into something fun.

Good work. :)

Thank you.

Glad you stopped by. :)

The gameplay was fun and fairly challenging, and I liked the textless introduction to the block switching gimmick.

It would be nice to see more mechanics that depend on the screen wrapping mechanic explored.

Nice job. :)

Thank you. 

Glad you stopped by. :)

Nice interpretation of the theme and cute (if maybe deadly) story to go with the gameplay. 

Good work. :)

Fun and challenging.

Gameplay and art are simple but also effective.

Nice job. :)

This is quite a unique take on "loop."

In most games where you make loops, it's to form a loop around something to destroy it.

You do have that in your game with the mushrooms, but you also added the objective to form as many things (flowers in your case) with bigger loops, which is a first for me so far.

The art is really cute, too.

Wonderful job. :)