Great video! and thanks for playing
Recent community posts
It's very nice to see a game created specially for hardware with a huge number of features. Big kudos on this.
I was really curious on how you solved the shooting since I also made a shooter that would work best for dual sticks, but is limited to a single d-pad. I solved this issue by disabling movement and having the d-pad now free to shoot in any direction. Not sure this would work for a fast paced shooter such as Binding of Isaac though.
Cool game and looking forward to the post jam version. Just be careful with the IP, asking for money when wanting to play could be a legal issue.
I was super confused at first, next room had a chest and the next one had the exit lol
Then on my next play I saw that is is procedural.
Controls and collisions could use some fine tunning, it is very easy to move past your target.
Very nice graphics. Simple levels, but they work really well.
The movement was super weird...
I also noticed that the game doesn't update immediately, it updates one movement after. Picking ammo, killing nazi ghosts
Very good 3d feel and enjoyed exploring until I got killed.
Nice concept, took me a bit to understand I was looking for the spiral and not a gap in the levels. (I guess I didn't read the instructions)
Once I saw what I was looking for it was straightforward to complete the 3 levels.
A cool OST would have made this entry better.
Superb graphics and animation, really liked how the idle pose looks at the player. Also enjoyed the relaxing mood it creates.
The issue for me was the relaxing mood conflicts with the mission of finding your lost child. Also taking detours to collect fruit while your child is missing... :)
Changing the goal to collect fruit to feed your cub/family would solve all this.
An option to run would also be appreciated.
thanks for playing
I wanted to make a game that was not too stressful, but well... fire is stressful! So having a lot of water resources sort of made sense.
I had to cut the difficulty settings, which included those limits. Maybe for the next jam.
thank you for your feedback and for taking the time to play
In the last day made the decision to give the player a lot of HP because I wanted everyone to complete the game, even if they didn't save all the pets.
I also did some speed runs without extinguishing or saving anything, and thought it was kind of fun for a second/third run.
Interesting game, almost gave up after being stuck in the first room for too long.
I came here and read the comments that the orange room gives you double jump lol
Also not sure why I kept dying
Thinking it would better to have the cat pivot in the center when moving from right<->left to not move so much
Nice levels and really nice cat
Thanks for playing.
In my head saving the pets would make them travel the map on their own via some sort of navigation, but way too complex. Teleportation was the best choice.
If you save all the animals there is a different ending :)