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Ernesto

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A member registered Apr 16, 2014 · View creator page →

Creator of

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3d game with a 2d engine! impossible! Really cool though.

What I liked:

  • Very cool 3d world
  • Interesting limb losing mechanics
  • Tentacle that kills you

What can do better:

  • Hard to play, controls didn't feel intuitive. Getting the timing on obstacles was hard to get right as well
  • The floor makes me a bit dizzy, maybe something flatter(?)
  • Nit: Menu says `replay tutorial` even if you have never played it. Skipped it at first

Enjoyed the game, even if it was a bit short. Still played 3 times

What I liked:

  • Nice explosions and SFX
  • Retro feel

What can do better:

  • Really wished it was longer, left me wanting to play more :)
  • Background music
  • In general a very good base, but needs to build more on top

nice game, a bit trippy

What I liked:

  • very cool rendering
  • mind bending

What can do better:

  • music and sfx. One click/blip when contacting with the ball would be nice
  • not sure diagonal movement is normalized
  • a bit more challenge the longer the round goes

Very interesting mechanics. Its promising

What I liked:

  • Cool dominoes + dungeon crawler/exploration combo
  • A tutorial, makes the game feel very complete
  • ambient music and nice graphics

What can do better:

  • Played a few rounds but wasn't clear on what I'm trying to achieve. Felt a bit long because of that, no clear goal.
  • Would prefer drag and drop, clicking feels awkward. I've seen click auto places the dominoes or drag/drop.
  • Dominoes SFX would really help

Nice game

What I liked:

  • Really liked the art and the sword mechanic, dashing is nice
  • Appreciate having numbers as hotkeys for actions
  • Cool font and text effects

What can do better:

  • The mechanic felt a bit awkward. Looks cool but was a bit hard to understand. Even after playing a few rounds not sure I get it. I was at first spreading my slashes between all enemies, but seems like multi hit a single one is more effective?
  • Thought an empty/gray background felt a bit weird. Maybe clouds or some fog.

Nice concept

What I liked:

  • Cool idea making one of those clickbait games
  • Sound effects make me feel like I'm gambling without gambling :)

What can do better:

  • Looks like there is no penalty by just staying in the numbers lane. Growing the army infinitely
  • Keyboard arrows definitely worked better for me, mouse clicking the arrows was a bit awkward

May have encountered a bug that doesnt let me write.

What I liked:

  • Art looks cool and the camera pan is nice work.
  • TBD (waiting for bugfixes)

What can do better:

  • Looks like I encountered a bug and closes earlier than it should
  • Some of the art is crispy but others are blurry. Unsure if render or the base image

Good game, but wasn't sure if there was an ending to it.


What I liked:

  • Lots of exploration and chill music
  • Themes and settings menu
  • Kept me engaged looking to see what else there was. (Procedural?)

What can do better:

  • Repetitive, wasn't sure if there was a goal or a way to "win". Kept exploring and buying more fuel

Strong aesthetics and fun concept

What I liked:

  • Interesting take. Really enjoyed the dice rolling and ambient
  • Simple graphics, but cool aesthetics and execution

What can do better:

  • Adding music and sfx will make it better
  • Some typos. Usually not an issue, but when all the game is text based you notice it more

Looks very nice

What I liked:

  • Very cool lighting system 
  • Solid platforming controls

What can do better:

  • Game juice. SFX for explosions, particles.
  • Not much of a game yet, but solid ground to build upon
  • Would be nice to have the character face the direction of the mouse

Made it to 2:09, 123 size, 93 objects

What I liked:

  • Simple and fun mechanic
  • Highscore to keep you going

What can do better:

  • SFX, would be a nice addition
  • Controls are a bit floaty, would prefer something more snappy
  • Main character is hard to see, better contrast would help

Very nice entry! 3d pre-rendered is a nice touch

What I liked:

  • Very cool 3d graphics (145mb game download though)
  • Reminded me of Diablo 1 style games
  • Simple to play and fun

What can do better:

  • Hitboxes are a bit unforgiving. Deflecting is the hardest one as the timing is hard to get right, don't think its visually aligned.
  • A bit on the harder side. However! The console was left open and hacked my way into the ending by giving myself more health: args.state.hero3d.hp = 1000 :)
  • Can get a bit repetitive as there are only 2 enemies, just more of them.

Good job. I'm somewhat new to tabletop games. Only started with Baldurs Gate 3. Its a difficult genre, specially for something as short as a gamejam.


What I liked:

  • Cool menu
  • Interesting take into the theme :) 

What can do better:

  • Some art would have make it way better. Maybe even something from Kenneys
  • There is a lot of text to read, some additional art and maybe dice sfx can make it more engaging
  • Got 2/5 rating  :|

Looks like its having issues with the assets. Sent you a screenshot in the DR discord

I didn't finish it, but had fun during the time I played


What I liked:

  • Very nice platformer gameplay. Simple but effective

What can do better:

  • Too punishing haha. Never liked rage games so this is just my opinion.
  • Should have been controller first, since playing with keyboard is too difficult.

Nice entry


What I liked:

  • Atmosphere is great. 
  • Enjoyed the effects and UI/UX

What can do better:

  • Game is bugged? Or I'm just not smart enough to solve the puzzle? hard to tell haha. I was unable to finish the game, got stuck on the second area after the key. It was unclear how to move past the gate
  • Collisions are maybe too punishing
(1 edit)

What I liked:

  • Nice particles and ambient sounds.
  • Art matches the game as well

What can do better:

  • Unclear/Contradictory gameplay. Wasn't sure if the game is winnable. Managed to get the large monsters, but since they also damage you wasnt sure how to activate the altar without dying.

Wasn't sure if it was finished, but enjoyed the concept.


What I liked: 

  • Visuals are great, all scanner effects and glitchy screen are quite nice.

What can do better:

  •  Wished the itchio page had some details, instructions, screenshots.
  • Sounds. Some sweeping/scanner sounds, maybe some ambient soundtrack as well.
  • Unsure if the game is complete. Didn't encounter any enemies or pressure to act.

The closest would be `textmode` using glyphs. I'll improve some of the things mentioned.

Thanks for playing.

that's good feedback, thanks for playing

thanks

thanks for playing

thanks for playing

there are a lot of potential  improvements: animations, backgrounds, scene transitions, tile variations, some backgrounds. They all add up to the final polish

best of luck

Brotato :)

thanks for playing

thanks

thanks

thanks

Took me a bit, but finally got it and it was fun. Maybe some easier levels that are prefilled.

Good implementation. Not sure I like the skewed grid vs a more squared one. Maybe a bit more polish and is ready for mobile freemium

solid puzzle game. Wished it was a bit more polished though. Made it until the puzzles got too small to play. Pretty good.

cool idea, did find the shooting sfx too loud compared to the rest.

thats unfortunate, indeed mac firefox

couldn't get pass the multiconnect. I press space and the whole thing freezes. Was looking good until that point though.

cool spin about connections. Liked the art.

Its a promising idea, but found it to hard to understand without tutorials. Maybe even a level where you learn how to build first.

thanks

Hesitated when I designed the two hand controls, but just like you, by the end I was a pro!

Thanks for playing

thanks for playing, glad you liked it