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Plif

218
Posts
7
Topics
15
Followers
64
Following
A member registered Apr 11, 2023 · View creator page →

Creator of

Recent community posts

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Thanks. I’ll check your links. For xmpp there are many good services. To find the best one for you I’d look here: https://providers.xmpp.net/ (pay attention on being able to register just with username/password and no personal data). xmpp is the most secure chat imho. I hope to chat with you there.

Sorry for my late reply.

That’s awesome to meet you. What is the best place to know about your creations - old and new?

I will have time for the update in about two weeks as written in the Devlog.

And I would really like to stay in contact. Do you have a xmpp account?

Success and happiness!

Thanks for your comment. It will be updated. I’ll write a DevLog next days.

A big thank you to all of you! It was so much fun.

See you!

Thank you very much for your time. Are you a professional game developer or long time in the gamedev?

Most of the things I heard before but I forgot some or didn’t have time for it during the game jam. But the examples are a big help because I’m playing less than I code and comparing with the successful games for the aspects you named is a really good approach.

Thanks again. And I’ll copy the list in a file to watch it while coding!

Thank you. So nice you like the mechanics.

After so much positive feedback I’m very motivated to extend it soon.

Awesome. I think, no one else tried the controller with my game. :) Thanks so much, also for following me. I follow back.

My salutations back!

Thank you very much! So kind words.

So happy you like it. And it’s a good idea to add the time in the UI during gameplay. Thank you!

So kind words. Thank you so much.

Awesome, I’ll load it and rate your game. Thanks, that’s nice! Would you rate mine, too?

Thank you!

That’s great! Maybe you’ve still some time today to rate mine?

Ah, maybe the resolution is the point. I’ll check that for the extended version.

Thank you for your feedback! And I’m happy you like it.

Could you tell me the resolution of your monitor? Mine is not that big, so maybe I should scale it differenlty for bigger screens.

I wish you a good overall rating!

https://plif.itch.io/plifs-speed-platformer

No collectables, not enemies, but faaaaaaaaast! :D

Done. Here’s my faaaaast game. ;)

https://plif.itch.io/plifs-speed-platformer

Oh, you posted two times. Maybe delete one of them and I comment it afterwards?

Thanks. For you also a good result and happy gamedev!

Thanks for the lines!

Just some thoughts on your points:

  1. The music is looped already but it only works in the binary downloads and not in the HTML5.
  2. The stats are for each level. Play the downloaded version. I’ll try if it’s also a limit of the HTML5 export.
  3. And with the climb “cheating” I wanted each player to reach the goals. But as you already mentioned: It needs more time.

So, if you want, just play the downloadable binary to enjoy everything!

Thanks for your feedback!

And it would be awesome if it’ll become a “hit”. :D

Could you explain what you mean by traction? You would set more friction on the floor to stop him earlier? I like it as it is, but I would like to check that in detail. And if you want, I’m also open for your thoughts about the polishing you’d do to get it a hit. :)

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Thanks, and I am always happy if you’d fun with it.

I don’t know your mentioned game but I’ll search for it! Thanks.

Update: Found it. The art is different but I see the similarity you mentioned.

Thank you! The tiny size was planned and the art is created for this size. Also, the ‘cheating’ was included to make sure everyone can reach each level. It’s about getting the level faster than the last time. And climbing walls is sloooow. :)

Reminder. Haha. Take your time. Have a great day!

Maybe you’ve some time to check mine?

Good work. Do you also want to check my game?

https://plif.itch.io/plifs-speed-platformer

I’d like to know how you think about it! It’s fast and use your speakers or headphones! ;)

https://itch.io/jam/gamedevtv-jam-2025/rate/3588180#post-13026247

Try mine. Many liked it. It’s a speed platformer.

Nice. Thanks for the explanation. Now I understand. It’s a good start to expand it, maybe in another engine with more scenes.

It would be great if you’d write about mine and rate it, too, maybe.

Do you want to rate mine in exchange?

Yes, I know the time limit. :) Would be so nice if you’ve time to rate mine and write a line.

Sounds good. Maybe we can do a jam together some day?

Thanks a lot. It’s great you like it. That’s such a motivation to continue with the game.

Thanks. The extended version is planned. I’m not sure if I put any collectables in but spike wheels, more boost areas, … would be nice if you try it again after the update.

Hehe, thanks. I’m so happy that you like it!

Thank you very much! Kind words.

Hey, would be nice. What engine? So, you’re more the artist than the coder?

Hehe, for Funny Land I missed the update. I got so many good ideas during the jam for it but I never was motivated to make a Funny Land 2.0. But many critics of it I included in my speed platformer now.

:)

It would be nice if you’d play and rate my speed platformer, too?

Oh, nice thought. I really thought of making the lines hand-drawn-like but I used this pixel-style because of the time limit. I just had 4 of the 10 days for the game.

Maybe I use this abstract idea for a story around the game when I extend it.