Thanks. I’ll check your links. For xmpp there are many good services. To find the best one for you I’d look here: https://providers.xmpp.net/ (pay attention on being able to register just with username/password and no personal data). xmpp is the most secure chat imho. I hope to chat with you there.
Plif
Creator of
Recent community posts
Thank you very much for your time. Are you a professional game developer or long time in the gamedev?
Most of the things I heard before but I forgot some or didn’t have time for it during the game jam. But the examples are a big help because I’m playing less than I code and comparing with the successful games for the aspects you named is a really good approach.
Thanks again. And I’ll copy the list in a file to watch it while coding!
https://plif.itch.io/plifs-speed-platformer
No collectables, not enemies, but faaaaaaaaast! :D
Thanks for the lines!
Just some thoughts on your points:
- The music is looped already but it only works in the binary downloads and not in the HTML5.
- The stats are for each level. Play the downloaded version. I’ll try if it’s also a limit of the HTML5 export.
- And with the climb “cheating” I wanted each player to reach the goals. But as you already mentioned: It needs more time.
So, if you want, just play the downloadable binary to enjoy everything!
Thanks for your feedback!
And it would be awesome if it’ll become a “hit”. :D
Could you explain what you mean by traction? You would set more friction on the floor to stop him earlier? I like it as it is, but I would like to check that in detail. And if you want, I’m also open for your thoughts about the polishing you’d do to get it a hit. :)
https://plif.itch.io/plifs-speed-platformer
I’d like to know how you think about it! It’s fast and use your speakers or headphones! ;)
https://itch.io/jam/gamedevtv-jam-2025/rate/3588180#post-13026247
Try mine. Many liked it. It’s a speed platformer.







