Love the Ski Free vibe!
Michael Macha
Creator of
Recent community posts
I'm glad you like it; it's true that the interface is very pre-alpha. This was mostly to figure out how to manage RTS strategy; and truthfully after everything was said and done, I didn't have enough time left to even get some A* navigation in there... but in the future, you'll definitely see it.
Thanks for giving it a view!
It's a decent concept, but honestly you're leaning a little too hard on the RNG. I can't find any way to predict what the color is going to be, or any specific skill to master; so it's kind of a coin flip each time. If you can add some kind of dexterity test or puzzle to getting a higher score, you may be on to something.
In fact, even briefly flashing the colors before hiding them and letting the player select—maybe with a timer so they have to hold it in memory—might fix this issue.
There are unfortunately a lot of surface-level bugs still in the build, which I've since fixed; but can't update it yet. The ants are now a bit clingier to the pheromone trail, and I've enabled multi-touch input; but we'll have to wait until after voting before I can get those up.
Thanks for playing, and I hope you had fun! If you want to give the new version a look, after GWJ's voting period ends, I'd appreciate any feedback!
I'm glad you like it! I'm actually working pretty hard on the Android version now; but I can't put it up yet. It's now got more reasonable sizes, potentially two players (depending on which side your finger starts on), and a lot of aspect corrections.
You can look forward to the new apk going up after voting ends!
At the moment, changing the screen size will do that; on my mobile branch I addressed that issue and should back-port the fix sometime after voting is over. The idea is to lead the ant by dragging immediately in front of it, like a real ant's pheromone sniffer; it is an acquired skill and most of the game's difficulty though.
I'm glad you like the art, music, and atmosphere! I spent quite a while on that.
Thanks for playing!
Yeah, they're definitely pretty fast and you're right, that's very tunable for me.
The idea is to master when to drop a trail, and how to stay right in front of them—actual ants leave pheromone residues to direct other ants, which is why they form those little lines! But, only so much a guy can do in a single week!
I'm glad you liked my art and music, too!





























