Sorry about the missing pieces there, I've had a lot going on this month! But, I'm glad it was well received. Thank you for your feedback!
Michael Macha
Creator of
Recent community posts
Thank you, I actually patterned it off of the original Sim City; so the first thing you were building was residential zones. The rules were meant to start similar, and I would build uniqueness from there via trial and error.
This isn't the first feedback I've gotten about the indicator, and I understand; it needs more than a particle mesh to be more visible, especially with the post processing effect.
Thank you for playing!
Sorry about that pal, but I appreciate you giving it a look! This was my first time making a city-builder type of game, and I learned a lot from it. The first issue with placement dealt with how I was selecting grid tiles, which involved ray casting; getting back to it, I'll probably rip that out and just use the mouse delta. I never got around to implementing parks (or the bulldozer icon), but you can destroy buildings by right-clicking on them. Lastly, I need to consume the mouse events when buttons are clicked on the roster.
I hope you appreciated the art work, post processing, and Greg Klein's soundtrack, though!
Thank you everyone for such polite comments! I have a general rule with any kind of jam, where I push the aesthetics to the point that I get just slightly uncomfortable with them... then I jam it in there before I think better of it. This was one of those cases. It's good to hear that it worked.
I hope to spend some time tomorrow listening to everyone else's submissions! Apparently about half of them came in since the last time I did that.










