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Michael Macha

81
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A member registered Jun 05, 2017 · View creator page →

Creator of

Recent community posts

Sorry about the missing pieces there, I've had a lot going on this month! But, I'm glad it was well received. Thank you for your feedback!

Thank you for your thoughts!

OK, new art's up. Time for me to move on to the next project, everybody have a great October and a wonderful Halloween!

Thanks!

Well, it's basically very similar to Frogger; what I might see as an improvement down the road could be, say, different types of lanes (train tracks, for instance) or new weapons. It's very solid as a concept.

Thank you, I actually patterned it off of the original Sim City; so the first thing you were building was residential zones. The rules were meant to start similar, and I would build uniqueness from there via trial and error.

This isn't the first feedback I've gotten about the indicator, and I understand; it needs more than a particle mesh to be more visible, especially with the post processing effect.

Thank you for playing!

Very clever, but it could use a tutorial for the controls!

This is great!

Solid start! I could see this going a lot of different ways.

Solid start! I could see this going a lot of different ways.

No Linux build, but I got it running through Proton on my local machine and I gotta say this is a lot of fun!

Sorry about that pal, but I appreciate you giving it a look! This was my first time making a city-builder type of game, and I learned a lot from it. The first issue with placement dealt with how I was selecting grid tiles, which involved ray casting; getting back to it, I'll probably rip that out and just use the mouse delta. I never got around to implementing parks (or the bulldozer icon), but you can destroy buildings by right-clicking on them. Lastly, I need to consume the mouse events when buttons are clicked on the roster.

I hope you appreciated the art work, post processing, and Greg Klein's soundtrack, though!

I love the hand-drawn art motif!

I was intuitively kind of expecting that to be the case—a rock/hole system. If you ever get back to it, it would be a great addition!

I love it! I even threw up in my mouth a little at the end.

Dude this is awesome.

Dude this is awesome.

I love the models you did.

This is all because of me, isn't it.

Nice.

There's an end of the track; once you get to it, if you're above 700 points, you get the ending animation. Otherwise, it just lets you restart.

Thank you!

This here is Zombie-Slaying music.

😬

I likes.

Control is very intuitive.

Just a heads up, it's telling me that I don't have access to the page. Could it still be set to private?

I made a mistake earlier and accidentally submitted the wrong project; this is the one it was supposed to be. Sorry about that!

Ya know, I think I'm finally creeping up on that point where deadline-motivation turns into deadline-fatigue... but other than that, I've been great, thanks! I've just got a few final things to check off on this project...

Much appreciated! I actually agree with you about the levels; there's only so much mixing a busy guy can do in three days. But, it's good to hear that the general vision was conveyed.

Thank you!

The feel of this music reminds me of the effect composers go for, for a typical place where players can relax and save their progress. So it's very much in keeping with the theme!

I could jam to this.

Great mixing, that's a really fat sound. It's hard to do bitcrushing without sacrificing some of that!

Ya gots that "Save Room" vibe going!

I love it! It's got that late-game Stardew Valley kind of panic to it.

The dynamic range could use a little work, but that might just be YouTube's streaming algorithm messing with it. It's always hard to tell.

Your values are really good on this, it's got an expansive oomph without being too overwhelming!

This definitely gives me that sanctuary feel, with the suggestion that I'm a safe place. I like your use of soft acoustics!

Yeah, sorry about that, at the end I chained it a few times and maybe one time too many!

Thank you everyone for such polite comments! I have a general rule with any kind of jam, where I push the aesthetics to the point that I get just slightly uncomfortable with them... then I jam it in there before I think better of it. This was one of those cases. It's good to hear that it worked.

I hope to spend some time tomorrow listening to everyone else's submissions! Apparently about half of them came in since the last time I did that.

I like it, you've got a lot of interesting mechanics here!