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(1 edit) (+1)

It's a decent concept, but honestly you're leaning a little too hard on the RNG. I can't find any way to predict what the color is going to be, or any specific skill to master; so it's kind of a coin flip each time. If you can add some kind of dexterity test or puzzle to getting a higher score, you may be on to something.
In fact, even briefly flashing the colors before hiding them and letting the player select—maybe with a timer so they have to hold it in memory—might fix this issue.

(+1)

Hi Michael,

Thanks for your feedback!

You are right mate, as mentioned below the RNG is a placeholder system just to allow the game to be playable for the jam and I have a full “board game” style system already layer out on paper which will remove 99% of the RNG   I was unfortunately under serious time constraints during the production of this game jam. 

Im hoping you will take another look in a few weeks time to see what I have added. 

Thanks again man 🙏🙏🙏