It's a decent concept, but honestly you're leaning a little too hard on the RNG. I can't find any way to predict what the color is going to be, or any specific skill to master; so it's kind of a coin flip each time. If you can add some kind of dexterity test or puzzle to getting a higher score, you may be on to something.
In fact, even briefly flashing the colors before hiding them and letting the player select—maybe with a timer so they have to hold it in memory—might fix this issue.
Viewing post in The Line Of Battle jam comments
Hi Michael,
Thanks for your feedback!
You are right mate, as mentioned below the RNG is a placeholder system just to allow the game to be playable for the jam and I have a full “board game” style system already layer out on paper which will remove 99% of the RNG I was unfortunately under serious time constraints during the production of this game jam.
Im hoping you will take another look in a few weeks time to see what I have added.
Thanks again man 🙏🙏🙏