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Why Did the Chicken Cross the Globe's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #3 | 4.421 | 4.421 |
Story | #6 | 4.316 | 4.316 |
Fun | #7 | 4.263 | 4.263 |
Mechanics | #8 | 4.132 | 4.132 |
Sound | #10 | 4.105 | 4.105 |
Music | #11 | 4.105 | 4.105 |
Aesthetics | #15 | 4.474 | 4.474 |
Theme | #84 | 4.132 | 4.132 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
6
Did you use any existing assets? If so, list them below.
No
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Comments
5/5 Best game I've seen in the jam! Great sound effects, great music, great visuals. controller support was great. I was able to play the game with no problems. The voice acting was a great addition to the beginning of the game. The tutorial was honestly super professional. You deserve to win!
My only complaint is that in the first level, when you get the instructions for the three possible puzzle types, I was jumping and gliding, and my thumb on the jump button bypassed the dialog before I could see much.
Thank you so much for the kind feedback, glad you enjoyed the game so much.
I like this chicken. It's so cute. Movement of chicken is great. But If you can show mouse on the screen , the game will be better.
Amazing arcade environment, I really enjoyed being a chicken in this Egyptian Pyramids. Keep working hard team you made a wonderful game.
Thank you, your game was fun too. I've never made a tower defense before but I've been wanting to try it out.
Oooooh you can try out them, they are simple to implement, but the game economy should be implemented wisely. Otherwise it will be difficult and impossible to win or easier to loose.
What? The voice acting, the illustrations, the cartoony shader, the huge world, the story. You folks really did a impressive job on this one. Reminds me of Santa Claus in Trouble, a game which I loved in my childhood. It's a really good entry, congrats on the effort and the result!
Thank you for the kind feedback, I'm glad we were able to make a game you enjoyed so much.
It's incredible how developed and polished the game is, especially considering the short amount of time, congratulations! It was really fun to explore and discover every little detail
Thank you for the kind words, glad you enjoyed it. :)
Awesome!! it's like a profesional game, very well done.
Thank you. :)
Solid work on the visuals and sound! The story is fun, the gameplay is enjoyable. I’d love to see the telekinesis skill feel a bit more intuitive, but overall, this is a really good platformer, nice work! Thank you!
Yeah the telekinesis was a challenge to do in such a limited amount, definitely something to improve on. Thank you so much for your review we appreciate it. :)
Impressive! This is really well done! You are all very talented!
Thank you for the kind words.
I loved your game! I'm a huge fan of SM64 and have long thought that there haven't been enough games in the same style of SM64 and this does an amazing job of giving me that feel. Everything here feels great and could definitely be released into a full game! The graphics are super cute, the gameplay feels great (movement, telekinesis ability, level design), and the story is really great. I love how it fits the theme perfectly also!
This is so nice to hear, as that was exactly the kind of thing we were going for! Thank you for the review. :)
I struggled with the TK controls but the amount of work done for the jam is impressive.
You already have a larger team than the dev studios I've worked for.
Looking forward to seeing what you guys come up with in the future.
Yeah the controls for the Telekinesis are definitely something that be greatly improved upon. Glad you enjoyed the game, thanks for the feedback!
I wonder if limiting the framerate would help it.
cheers
Probably not, the main issue is how exactly it was implemented and how it doesn’t play well with other aspects of Unreal (iirc? tbf I didn’t implement it)
Loved the game, it felt very polished.
As for some feedback:
The tutorials were great, but it'd have been nice if the close button was a big one, on the bottom of the dialog instead of a (X) in the top right corner. As closing it is the only available action that you want the player to take after finishing it.
For aiming on the telekinesis ability, I'd have loved if the crosshair was always visible (just way smaller), as you still had to look at things to pick up. You already had a effect in place when you look at things, but I think that'd have been nice.
Also the Snowman Enemy right after the Tutorials ended, I tried throwing objects at him to try and defeat him but it seemed to not do anything.
So depending on it it may have been nice to have the Enemy be included in the tutorials in some way.
Either way I really enjoyed my time with it. Great job :)
Thanks for the feedback. The crosshair was suppose to be up all the time. I guess the other programmer that said he'd do it forgot. The enemies barely even made it into the game. So I had no time to make them anything other than a stationary turret that you just avoid. But being able to fight them would have been a nice add. Definitely consider that if we develop the game further.
Awesome!! it's like a profesional game, congratulations!
Thank you so much that means a lot.
This is a delightful game and a massive achievement for a game jam, very polished overall result. Love the funny voiceover, sound effects, music, visual style and character animations. As you didn't use any asset packs the amount of custom artwork in this is also amazing and well made. The gameplay reminds me of the Spyro classics which is great. Areas of improvement I've noted are: the telekinetic puzzles being hard to control (having precise control over height and a way to zoom out to view the scene and place could help), the glide timing is very short, the breakable platforms could be easier to differentiate from easier ones and the partially completed egg collections could be saved between levels. These don't detract from this achievement, just things that would help with more polishing time, very impressed with the results. If you develop it more please let me know, will check it out.
Thank you for the feedback. The telekinesis was a sore spot for a lot of people, it was very difficult to even get it to the state that it's in. It's something that you can get good at with keyboard and mouse but so hard to balance for controller. Glad you enjoyed the game, for sure I'll let everyone know if we end up fully developing it.
Yeah the TK puzzles looked like a challenge to set up and being able to do what your team did along with everything else is impressive.
Wow this is an impressive game! Beautiful and really well put together. Love the telekinesis and voice over work and everything about it!
Thank you for the kind words. :)
Damn this is so great x) Could easily be a complete game already. Just need some more pushed polish I think, especially visually. For instance when falling off the map, or getting too close to a wall (the chicken's mesh goes through the wall). But as I said, this is an AMAZING game
Thank you so much for the feedback! Yeah there are definitely some areas of polish we didn't around to, but glad you enjoyed it anyway. :)
I played the game for 2 hours. It was awesome, it's a really wonderful game! Music and sounds are great, visuals are beautiful! It is definitely one of my favourites. What bothered me is a lack of rewarding win screen, because after the intro cut scene I expected something like that in the end too. Also I would like the game to be shorter but with bonus levels, because it feels like I have to 100% complete the game just to see that I finally won. I would prefer if the goal was just to collect one scroll in each world to win the game. Mechanics are nice, and I liked that I didn't have to do exactly what the game wants from me.
We really wanted the win con to feel more rewarding, but we ran out of time. Glad you enjoyed the game so much. Thanks for the feedback.
I think i already commented , but ill do it again, Its such a great game and has so much steam potential!
We have discussed the possibility of fully developing the game depending on the response from the jam.
Thats cool, could you try my game?
This could easily be a standalone game. I love the Classic Adventure platformer type of game. The only thing that bothered me was the lightning, I feel it could be better, but otherwise, amazing game.
Thanks so much. I agree the lighting could 100% be better, but it was the last thing I did about an hour before the deadline. The is no post processing at all in the game it's just the raw lighting.
super impressive, team. starting from the hilarious story and player character to the beautiful (handcrafted? good lord!) world to the cool puzzle and platformer mechanics. I found myself trying to cheat by taking blocks from previous rooms with me, and now I am wondering if you actually need to do that in order to collect all eggs/scrolls? I haven't gotten that far yet (but you should absolutely do that).
a small (hopefully constructive) critique: I felt discouraged to go on after collecting the first scroll in level 1 and got send back to the hub world, with the only option to go back into world 1 again and solve the same initial puzzles a second time. for a new player the telekinesis controls are a bit finicky, so solving these puzzles again felt more like busy work.
Still, at the end of the day a massive achievement.
please tell me you did the voice yourself as well? it was *chef's kisses*
Yes, our UI/Narrative director did the voice overs himself.
So the way the first level works is once you finish the tutorial section you don't have to repeat it, the door opens and you can just leave it the next time. Once you collect a scroll from the first level the second globe can be entered. Glad you are enjoying the game, thank you for the kind feedback.
mmh, I'm pretty sure the second globe was still black when I entered after finding the first scroll. strange. maybe I missed a trigger by not solving all the puzzles correctly?
The flag for opening up the other levels (As well as opening the door when you enter the first level to exit the tutorial early) is set by the button at the very end of the tutorial. Did you manage to break out of the tutorial area early by any chance?
Also thank you so much for your review, we really appreciate it.
Really impressive game! Reminded me a lot of Mario 64, in a good way. I'm amazed that you were able to pull it off in such a short timespan. One thing I couldn't figure out was how the upwards wind worked, it seemed to slow down how quickly the chicken fell but I couldn't figure how it was applicable to the level design. It felt like it was supposed to propel me upwards, but nothing I did worked.
Hey, thanks for reviewing the game! Glad you enjoyed it, SM64 was a huge inspiration. :)
The wind is meant to make you go up when you glide inside of it by holding down space bar after you jump. Something we probably could have explained better.
I did try gliding inside of it, but it only seemed to cause me to fall slowly rather than actually going upwards.