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Starry Night's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #275 | 3.418 | 3.625 |
Mechanics | #289 | 3.064 | 3.250 |
Music | #303 | 3.182 | 3.375 |
Aesthetics | #442 | 3.064 | 3.250 |
Sound | #469 | 2.357 | 2.500 |
Fun | #470 | 2.711 | 2.875 |
Overall | #473 | 2.828 | 3.000 |
Story | #566 | 1.768 | 1.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Akrasia by Junipersona and SimpleFlatKeys by Gamedev Lab (links in description)
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Comments
Nice vibes and atmosphere. The movement is a little shaky but still a pleasant game play!
I could not figure out how to play this game but it did look interesting.
Great music and atmosphere! I wasn't able to get past the "Hold X" part. I tried holding X as well as the jump, but nothing happened. The custom gravity stuff was really neat though. Let me know if I missed something obvious and I'll try again.
You have to stay still as well, this is tragically because of a bug that I couldn't figure out to fix where every time you move horizontally it briefly registers you as not being on the floor.
Fun little game and great initial concepts! I'd definitely play a longer version with levels based on the mechanics introduced.
Good work and keep it up
Nice energy, I've always wanted to make a similar style game (with the planet jumping) but never managed figured it out!
Godot's Area2D has a way to create custom gravity fields, but it didn't actually have enough to meet my needs (it could only attract towards a point), so I implemented my own gravity fields which could return a gravity direction given a position, created a gravity tracker which kept track of what fields I was in (1px wide Area2D), and then return the final gravity direction. Then it was a simple matter of setting the up direction to be the inverse of the gravity direction, and using dot products to get lateral movement working properly
Wow, what a cool game. I feel like it could would work really well outside of game jam. Music was awesome. Great atmosphere.