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A jam submission

Starry NightView game page

Created for the 2025 GameDev.tv Game Jam
Submitted by ToasterLightning — 11 hours, 12 minutes before the deadline
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Starry Night's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#2753.4183.625
Mechanics#2893.0643.250
Music#3033.1823.375
Aesthetics#4423.0643.250
Sound#4692.3572.500
Fun#4702.7112.875
Overall#4732.8283.000
Story#5661.7681.875

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
Akrasia by Junipersona and SimpleFlatKeys by Gamedev Lab (links in description)

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Comments

Submitted

Nice vibes and atmosphere. The movement is a little shaky but still a pleasant game play!

Submitted

I could not figure out how to play this game but it did look interesting.

Submitted

Great music and atmosphere! I wasn't able to get past the "Hold X" part. I tried holding X as well as the jump, but nothing happened. The custom gravity stuff was really neat though. Let me know if I missed something obvious and I'll try again. 

Developer

You have to stay still as well, this is tragically because of a bug that I couldn't figure out to fix where every time you move horizontally it briefly registers you as not being on the floor.

Submitted

Fun little game and great initial concepts! I'd definitely play a longer version with levels based on the mechanics introduced.

Good work and keep it up

Submitted(+1)

Nice energy, I've always wanted to make a similar style game (with the planet jumping) but never managed figured it out!

Developer

Godot's Area2D has a way to create custom gravity fields, but it didn't actually have enough to meet my needs (it could only attract towards a point), so I implemented my own gravity fields which could return a gravity direction given a position, created a gravity tracker which kept track of what fields I was in (1px wide Area2D), and then return the final gravity direction. Then it was a simple matter of setting the up direction to be the inverse of the gravity direction, and using dot products to get lateral movement working properly

Submitted

Wow, what a cool game. I feel like it could would work really well outside of game jam. Music was awesome. Great atmosphere.