I did try gliding inside of it, but it only seemed to cause me to fall slowly rather than actually going upwards.
ToasterLightning
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Really impressive game! Reminded me a lot of Mario 64, in a good way. I'm amazed that you were able to pull it off in such a short timespan. One thing I couldn't figure out was how the upwards wind worked, it seemed to slow down how quickly the chicken fell but I couldn't figure how it was applicable to the level design. It felt like it was supposed to propel me upwards, but nothing I did worked.
Godot's Area2D has a way to create custom gravity fields, but it didn't actually have enough to meet my needs (it could only attract towards a point), so I implemented my own gravity fields which could return a gravity direction given a position, created a gravity tracker which kept track of what fields I was in (1px wide Area2D), and then return the final gravity direction. Then it was a simple matter of setting the up direction to be the inverse of the gravity direction, and using dot products to get lateral movement working properly