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ToasterLightning

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A member registered Apr 20, 2025 · View creator page →

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I did try gliding inside of it, but it only seemed to cause me to fall slowly rather than actually going upwards.

You have to stay still as well, this is tragically because of a bug that I couldn't figure out to fix where every time you move horizontally it briefly registers you as not being on the floor.

Really impressive game! Reminded me a lot of Mario 64, in a good way. I'm amazed that you were able to pull it off in such a short timespan. One thing I couldn't figure out was how the upwards wind worked, it seemed to slow down how quickly the chicken fell but I couldn't figure how it was applicable to the level design. It felt like it was supposed to propel me upwards, but nothing I did worked.

One thing that would help with ease-of-access is removing unnecessary assets, since I think you just packed the entire asset folder into the download and that takes up nearly a gigabyte of space

Godot's Area2D has a way to create custom gravity fields, but it didn't actually have enough to meet my needs (it could only attract towards a point), so I implemented my own gravity fields which could return a gravity direction given a position, created a gravity tracker which kept track of what fields I was in (1px wide Area2D), and then return the final gravity direction. Then it was a simple matter of setting the up direction to be the inverse of the gravity direction, and using dot products to get lateral movement working properly