Thanks for the feedback, the pacing is definitely something we could improve on.
Selbesterwahr
Creator of
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The flag for opening up the other levels (As well as opening the door when you enter the first level to exit the tutorial early) is set by the button at the very end of the tutorial. Did you manage to break out of the tutorial area early by any chance?
Also thank you so much for your review, we really appreciate it.
Super, super impressive stuff. I've done a tiny bit of OpenGL (As in, rendered some triangles on a screen, made a simple shader). I'd love to give a 3D framework a crack sometime.
And yeah, I imagine skeletal animation is extremely far from trivial to implement, so that does make things tricky. Keep up the good stuff, it's really nice to see people are still making games "The hard way", as I think it's a really, really good way to understand what actually goes on under the hood, and that knowledge is useful even if you do end up using an existing engine. Not to mention, great for improving your programming skills.
Hey thanks for the link, I really appreciate it! Will definitely check that out as it was one of the ideas we floated very early on, but I wasn't confident I could pull it off.
Let me guess, you ended up having to use quaternions? I know when we were looking at rotating the telekinetic objects in our game, it became very clear to me that trying to do it with euler rotations was going to be a pain.
This is such a fun game! I wanted to leave a quick review before I forget, because I am definitely going to sick some time into this one.
On level three right now, and it turns out I'm not better at minigolf on a miniplanet than I am in real life, so I don't think I'll be making par.
Honestly though, really great job on this one. I could see this being expanded into a full release game.
This was a really cool game! Reminds me a lot of an old Lego game called Lego:Alpha Team.
Super unique, and really nice use of the theme. I really enjoyed trying to set all the arrows up, and then send the person off to see if I worked it out.
I did get stuck on level three though, but that's probably a skill issue on my part.
Just played and rated your game - Honestly, I would play the heck out of this if it was expanded into an incremental style game like Cookie Clicker. It's really satisfying to watch the barrel go around destroying the blocks.
Here is ours if you get a chance: https://itch.io/jam/gamedevtv-jam-2025/rate/3588438
I just checked it out and rated, was a good time. :)
Feel free to rate ours if you get a chance, but no pressure.
https://itch.io/jam/gamedevtv-jam-2025/rate/3588438
Really cool game, very impressive for a solo dev and the given time frame that you made a fully functioning tactics game with multiple classes, enemies and upgrades!
Not sure if it was a bug or just the end of the content, but after floor three, I could no longer end my turn after defeating the enemies (Two of them still showed in the turn order so maybe something broke?). But I had an absolute blast playing this! I hope you get more reviews, you definitely deserve to. Would also love to see this expanded into a full release. :)
Genuinely got goosebumps by the end.
Am I understanding this is done on a custom made engine too? That's very impressive. I've done custom frameworks before, but never for 3D. Very, very impressive stuff.
Only bug I encountered was sometimes the text cut off before the end of a sentence.
Amazing atmosphere, really cool story, all around brilliant.
We used UE5, because it's what we know, but not being able to make a browser playable game definitely hurts your exposure.
Next Jam I intend to use SFML3 and a custom framework, mostly because I miss making games from scratch.
Here's our game: https://itch.io/jam/gamedevtv-jam-2025/rate/3588438
I also rated yours earlier, very impressive.




