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Selbesterwahr

82
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A member registered Sep 24, 2024 · View creator page →

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Thanks for the feedback, the pacing is definitely something we could improve on.

Thank you for the kind words, its much appreciated.

Glad you enjoyed it, and thanks for the suggestion that's a good idea. :) 

Thank you. :)

Thank you for the kind words, glad you enjoyed it. :) 

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Yeah the telekinesis was a challenge to do in such a limited amount, definitely something to improve on. Thank you so much for your review we appreciate it. :)

Thank you for the kind words. 

I must have missed that, will have to give it another go!

This is so nice to hear, as that was exactly the kind of thing we were going for! Thank you for the review. :)

Yeah the controls for the Telekinesis are definitely something that be greatly improved upon. Glad you enjoyed the game, thanks for the feedback! 

Thank you for the kind words. :)

Thank you so much for the feedback! Yeah there are definitely some areas of polish we didn't around to, but glad you enjoyed it anyway. :) 

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The flag for opening up the other levels (As well as opening the door when you enter the first level to exit the tutorial early) is set by the button at the very end of the tutorial. Did you manage to break out of the tutorial area early by any chance? 

Also thank you so much for your review, we really appreciate it. 

Ah sorry to hear. It's a cool idea, and it's cool that you managed to submit something anyway. If you do come back to this game, let me know and I'll check it out. 

Super, super impressive stuff. I've done a tiny bit of OpenGL (As in, rendered some triangles on a screen, made a simple shader). I'd love to give a 3D framework a crack sometime. 

And yeah, I imagine skeletal animation is extremely far from trivial to implement, so that does make things tricky. Keep up the good stuff, it's really nice to see people are still making games "The hard way", as I think it's a really, really good way to understand what actually goes on under the hood, and that knowledge is useful even if you do end up using an existing engine. Not to mention, great for improving your programming skills.

It's definitely a chicken in a tiny world!

Pretty cool considering you make it in 8 hours. Could definitely do with more content, but congrats on getting a submission in regardless. 

Feel free to check out our game about a chicken in tiny worlds too, if you want. :)

Huh, guess we both learned about quaternions thanks to this jam. Cool stuff.

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Whoops, ignore previous wrong, was wrong tab. 
Cool little game, I had fun with it. The jumping felt a bit off, but other than that, cool little game. :) 

Honestly, a full release of this would be awesome. If you do go that route, let me know, I'll wish list it. :)

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Hey thanks for the link, I really appreciate it! Will definitely check that out as it was one of the ideas we floated very early on, but I wasn't confident I could pull it off.

Let me guess, you ended up having to use quaternions? I know when we were looking at rotating the telekinetic objects in our game, it became very clear to me that trying to do it with euler rotations was going to be a pain.

This is such a fun game! I wanted to leave a quick review before I forget, because I am definitely going to sick some time into this one. 

On level three right now, and it turns out I'm not better at minigolf on a miniplanet than I am in real life, so I don't think I'll be making par. 

Honestly though, really great job on this one. I could see this being expanded into a full release game.

No worries, thanks for the speedy update! Off to play it now.

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This was a really cool game! Reminds me a lot of an old Lego game called Lego:Alpha Team.

Super unique, and really nice use of the theme. I really enjoyed trying to set all the arrows up, and then send the person off to see if I worked it out.

I did get stuck on level three though, but that's probably a skill issue on my part. 

Great music and atmosphere! I wasn't able to get past the "Hold X" part. I tried holding X as well as the jump, but nothing happened. The custom gravity stuff was really neat though. Let me know if I missed something obvious and I'll try again. 

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Hey, thanks for reviewing the game! Glad you enjoyed it, SM64 was a huge inspiration. :)

The wind is meant to make you go up when you glide inside of it by holding down space bar after you jump. Something we probably could have explained better. 

UnityPlayer.dll was not found, couldn't launch the .exe
Let me know if you fix it, I'd love to play it. 

No longer seem to be able to play the game?

Just played and rated your game - Honestly, I would play the heck out of this if it was expanded into an incremental style game like Cookie Clicker. It's really satisfying to watch the barrel go around destroying the blocks.

Here is ours if you get a chance: https://itch.io/jam/gamedevtv-jam-2025/rate/3588438

Really fun little game. As someone who enjoys incremental games, this concept would be great for that if expanded upon, and I hope you do!

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I just checked it out and rated, was a good time. :) 

Feel free to rate ours if you get a chance, but no pressure.

https://itch.io/jam/gamedevtv-jam-2025/rate/3588438

Really cool little game, I had fun with it. Definitely nailed the theme!

Really cool game, very impressive for a solo dev and the given time frame that you made a fully functioning tactics game with multiple classes, enemies and upgrades!

Not sure if it was a bug or just the end of the content, but after floor three, I could no longer end my turn after defeating the enemies (Two of them still showed in the turn order so maybe something broke?). But I had an absolute blast playing this! I hope you get more reviews, you definitely deserve to. Would also love to see this expanded into a full release. :)

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All of the assets in the game are ones we made for the game. There's really nothing to remove I'm afraid. The raw assets (Before they were brought into the engine) aren't packaged into the build.

Very fun game! The super laser was a blast, and I enjoyed how the military was firing back. :) 

Oh that makes sense about the enemy spawning! Yeah I think if I knew that, it would have been fine as is. 

Cool little game. :)

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Genuinely got goosebumps by the end. 
Am I understanding this is done on a custom made engine too? That's very impressive. I've done custom frameworks before, but never for 3D. Very, very impressive stuff. 
Only bug I encountered was sometimes the text cut off before the end of a sentence. 
Amazing atmosphere, really cool story, all around brilliant. 

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We used UE5, because it's what we know, but not being able to make a browser playable game definitely hurts your exposure. 
Next Jam I intend to use SFML3 and a custom framework, mostly because I miss making games from scratch.
Here's our game: https://itch.io/jam/gamedevtv-jam-2025/rate/3588438

I also rated yours earlier, very impressive. 

Cool little game, really enjoyed it. :)

This is an awesome little game, and I love how you used the theme to have us played as a bee! 
The atmosphere is really nice. Great work! 
Would appreciate if you checked ours out too, but no pressure.