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(3 edits) (+1)

Hey thanks for the link, I really appreciate it! Will definitely check that out as it was one of the ideas we floated very early on, but I wasn't confident I could pull it off.

Let me guess, you ended up having to use quaternions? I know when we were looking at rotating the telekinetic objects in our game, it became very clear to me that trying to do it with euler rotations was going to be a pain.

Yes exactly!
I actually learned how to use Quaternions through this tutorial, then I implemented it for almost all rotations in the game :)

(+1)

Huh, guess we both learned about quaternions thanks to this jam. Cool stuff.