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A jam submission

Super Tiny GalaxyView game page

Submitted by BenskiGameWorks (@BenskiGameWorks) — 3 minutes, 28 seconds before the deadline
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Super Tiny Galaxy's itch.io page

Results

CriteriaRankScore*Raw Score
Mechanics#164.0004.000
Music#224.0004.000
Sound#373.8003.800
Aesthetics#504.2004.200
Overall#593.9003.900
Fun#643.8003.800
Story#993.2003.200
Theme#1593.9003.900

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
Space Explorer by 3Dimentional, Robot by Pietro Mosca, Free planets from FAB. Links: https://sketchfab.com/3d-models/space-explorer-a1e6be12bbfc4cccb9cde8aa77128775 ; https://www.fab.com/listings/16a29a8e-cf40-4b1e-92c5-2a522273b4f1

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Comments

Submitted

Super cool conecpt, i loved the gravity mechanics and the overall vibe was awesome, it was a bit tricky to control at times but once i understood it it was fun and impressive, great job!

Submitted(+1)

Really impressive work. The gravity and movement mechanics were very cool and made exploring fun. I did find the controls a bit tricky at times, but thats understandable given the scope. The visuals were great and the interaction with the robot added a nice touch. With some polish, this could be something special. Good job

Developer

Thank you so much for playing and deep review!
Indeed, I went a bit all over the place with the controls and mechanics, this is a lesson learned for the next jam.

It really cheers me up to hear that you could see the potential and realize how complicated those mechanics could be.

Cheers!

Submitted(+1)

It must've been a blast to develop this game. The movement and mechanics are unique, and I feel it's one of the more experimental and one of the braves entries. It needs more polish, but it is inspiring to see what can be done in such a short time.

Great work!

Developer

Thank you for playing and positive reinforcement!
I have indeed spent so much time on the mechanics that I had to make the level itself, including the coin collection system and make sure the packaged exe runs all in the last day of the jam. This is a mistake I will learn for the next jam.

Submitted(+1)

Visually stunning, a lot of mechanics and even interaction with a robot. Too confusing/hard to play, the path for the character isn’t intuitive enough. Video walkthrough would help.

Developer(+1)

Thank you for playing and honest review!
I agree, I got carried away with the mechanics and barely left time to design the actual level and balancing :(
A video walkthrough is available in the game page :)

Submitted

Welcome, it is challenging to design the level for the ideas you’ve hinted on. I had a game with a small planet element, it was harder than I’d expect to work with that idea in practice.

I’ll check it out tomorrow :)

Submitted(+1)

A really nice idea. Looks nice. Interesting mechanics, I just found the mouse look to be a little fiddly, but I would get used to it the more I played. Great work.

Developer

Thanks for playing!
I agree, the controls could use some work, something I need to put time into learning how to tweak in Unreal Engine

Submitted(+1)

Super interesting concept, Very nice use of Gravity. The controls acting funny from time to time, but other than that. solid game.

Developer(+1)

Thanks for playing and review!
Indeed I went a bit all over the place with the controls and mechanics, lesson learned for the future :)

Submitted(+1)

Well done. Awesome game. The camera at times was a bit tricky to handle but I loved figuring out how to get to earth. The level design is really good. Great submission.

Developer

Hey man!
Thank you for playing and positive words :)

Submitted (1 edit) (+1)

One person? ONE? 
Super impressive game. Had a real blast with this one. I'm so curious to know how you did the gravity. You should be really proud of this. :)

Only criticism I can think of is that sometimes I wasn't sure how high I would jump, and that got me stranded in space a couple of time. But that's also a skill issue on my part. 

Developer

Thanks for playing and kind words!

About the gravity, I spent the first 2 days of the jam trying to implement it myself. Then, luckily I ran into a tutorial by Ari Arnbjörnsson from Epic Games. It's fairly simple when using the UE CharacterMovement Component, but it does require some smart rotation manipulations to the controls and camera.  You can check it out in the link:
https://dev.epicgames.com/community/learning/tutorials/w6l7/unreal-engine-custom...

Indeed I went all over the place with the mechanics, I should have focused and polished one of them given the time constraints. I'll keep it in mind in future work. 

Cheers!

Submitted (3 edits) (+1)

Hey thanks for the link, I really appreciate it! Will definitely check that out as it was one of the ideas we floated very early on, but I wasn't confident I could pull it off.

Let me guess, you ended up having to use quaternions? I know when we were looking at rotating the telekinetic objects in our game, it became very clear to me that trying to do it with euler rotations was going to be a pain.

Developer

Yes exactly!
I actually learned how to use Quaternions through this tutorial, then I implemented it for almost all rotations in the game :)

Submitted(+1)

Huh, guess we both learned about quaternions thanks to this jam. Cool stuff.

Submitted(+1)

That was fun, felt original mechanic to me. I was little confused at first but once he started flying around I got it.

Developer (1 edit)

Thanks for playing!
Yeah I thought that I should have probably had the flying mechanic from the start, it was the devil on the shoulder that thought it's good for the challenge to make the player interact with the shop box. And then again, I didn't plan to have it in the game at first, and after I decided to add it, things went a bit off the rails haha. 

Cheers!

Submitted

Super interesting. I had a similar idea for my game. I'm curious how you implemented the gravity here. Good work!

Submitted(+1)

Wow, those are some crazy cool mechanics. My oxygen bugged out and never went down which let me just fly around space until I found earth, it was worth it. I liked it better not having to deal with oxygen. Great atmosphere too. I think I saw you working on the game on YouTube. 

Developer

Hey, thanks for playing!

You are not the first to mention the fly mechanic, so I should have probably focused on it more or maybe left it out and improved the planet jumping. I think I got a bit all over the place because I was not planning on having flying at all, I kind of used it to move around while I was testing the planet jump and then it rolled in haha.

To follow up on the oxygen bug, it happened in version 1.1?
If it's not too much, and you remember, could you tell approximately how it happened? (For example, after using the first booster from the Hub planet?) 

Submitted(+1)

It would have been the most up to date version at the time I left my comment. Not totally sure which version. I wish I could have replicated the bug to help you find it, but the thing is I didn't notice it until I realized my tank wasn't depleting. I do know that it happened after hitting a refill somewhere out in the level and when I use the booster space tunnel thing right at the end of the game it started working briefly before hitting earth. Hope that helps.

Developer (1 edit) (+1)

Oh I see! 
I understand what happened,  it's not actually a bug, it's a feature :P (almost)
You flew up from the final platform to earth and hit Earth's orbit which was supposed to pull you into earth. I intentionally stop the oxygen draining in earth's orbit since "there's oxygen on earth". (And it's the ending so wouldn't want the player to die before talking to the earthly elf girl).

Thank you again for your time and effort, I am blown away by -Why did the chicken cross the globe!

Submitted(+1)

Very nice game, great concept, sometimes I had a hard time landing when I want to keep flying ðŸ˜…

Developer

Thanks for playing!

I agree, I went a bit all over the place with the fly mechanic. Initially I didn't intend to have it at all  (I planned only planet-jumping). So the result is as messy as the idea.

Cheers