Nice, polished game. I'm not huge on puzzles, but it did hold my interest. I liked the clean art style
ash_eff
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You guys created something visually unique. I like how wild it is along with the mixture of ps1 style graphics. One hiccup I ran into was pressing escape during the 3rd day and it just closed the game. I was looking for a menu to adjust the volume. Fortunately the game was fun so I just restarted :)
Thank you so much for the feedback. The game most definitely needs to be optimized better and I could get it under a gig given more time, but I really over did it for this jam and ran out of time. I really appreciate you playing. Non-web based games are already a hard sell in game jams, but 1 gig non-web based games puts you in that probably-not-going-to-get-played category.
Did you guys make a whole game!? Stop making the rest of us look bad! Seriously though, great job. The telekinesis block movement was a little wonky to start, but once I warmed up to it, it was great. And the level design is good. At one point I fell from a jump and said out loud, "Oh great, they are gonna make me do all of that over again." and then I turned around and, nope, there was a quick way back to the jumping puzzle. Nice work you guys!
Thanks for the honesty. This is definitely not a game I'm happy with because I had to cut out the interesting pause and rewind mechanics along with a few other interesting abilities. Unfortunately they weren't working consistently enough and I decided to submit a boring working game instead of an interesting idea that no one could play. Maybe next time.
Yeah, originally it was going to affect vision/hearing (by updating graphics/sound), your speed (by letting you move and shoot faster), your strength (life), a psychic ability (enemy and bullet knock back), and a the ability to rewind time. At the last minute I took out everything interesting because it was working a bit too wonky. The bosses wouldn't rewind properly and the knock back was pretty much doing the same thing as rewind, so it got scraped so that I could rush music and sounds.
To start, I want you to know you get 5 stars in visuals for making a triangle dragon. The game was simple, fun and easy to understand. Occasionally I would get stuck and couldn't right or left, for instance I would be moving left, then release the left arrow, then tap it again to move and I would get stuck. Overall I really enjoyed the game. It scratched my retro gaming itch.
Got it. Well this is game 6 in my attempt to make 10 games in 10 weeks. Unfortunately life got in the way of this game and I had to leave it finished as is. I wasn't happy with the player controls or camera, so jumping onto anything is a pain and the conveyor belts change player physics, so it's even worse there. All I can do now is learn what I can from it.
Hey, just wanted to say thank you for the artwork. I used it for my personal "one game a week" challenge. You're doing the Lord's work by saving everyone from programmer art. https://bts-ash.itch.io/w610-the-seven-orbs-of-captain-orb-guy
Hey, thanks for the input. I'm actually very unhappy with this game, and if you are talking about the long fall you take at the "end" of the level, I'm surprised you made it that far. I'm in the process of posting the postmortem where I got into some detail as to why this game is largely unfinished. When, or if, I get back to this game, I will look into the issue you mentioned. Thanks again for playing!























