Is boring travel for all the station to interchange items to do the next step in the reparations.
I suppose that if you can get all items to repair the ship will be too easy, but this needs a balance to don't annoing the player.
Criteria | Rank | Score* | Raw Score |
Story | #45 | 3.682 | 3.682 |
Sound | #127 | 3.455 | 3.455 |
Aesthetics | #136 | 3.909 | 3.909 |
Theme | #190 | 3.773 | 3.773 |
Overall | #213 | 3.500 | 3.500 |
Music | #229 | 3.341 | 3.341 |
Mechanics | #338 | 2.955 | 2.955 |
Fun | #398 | 2.932 | 2.932 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
RPGmaker MV default engine, with it's free to use assets.
Is boring travel for all the station to interchange items to do the next step in the reparations.
I suppose that if you can get all items to repair the ship will be too easy, but this needs a balance to don't annoing the player.
Nice one! I felt like an astronaut maintaining the ship and the story really adds to it. Great Job!
The vibe is immaculate, you really nailed the alone in space atmosphere!
Cool idea and the vibe of the game is kind of nice. Also, good job with the dialog and overall aesthetics!
Really liked the atmosphere in this one. Felt like you nailed the spaceship vibe and the story was a nice touch.. a lot packed in for a jam game. The UI is very polished and the item collection works well. I did find it a bit tricky to remember where things are sometimes and maybe the inventory limit makes it a bit harder, but it fits the theme well. Would be good to highlight interactable parts a bit more, but overall solid work, was as polished as many released games in lots of the mechanics.
Really impressive, took me awhile to find some of the tools I needed. Great atmosphere and really feels like I'm repairing and maintaining a spaceship.
Brilliant work!
This is an atmospheric game. I like the overall feel of it. I really felt that I was playing in space. I found the story aspect very good as well. The item collection system is very good. I’m not into puzzle game genre as I am very impatient as a person, but the atmosphere made me want to explore more. Could definitely evolve! Nice Work!
This game was a treat! I loved the story aspect it was really cool, and the UI is super polished. One nitpick of mine is that it can be a little bit of a chore to remember where all the items are, and I think maybe it's a good idea to be able to hold more than 2 items at once.
Overall good job!
Good concept and execution, but it's a bit hard to get started with. Can't wait to see where you will take the story!
Very well done and an impressive amount of content. I think I would have benefited from having the interactable parts stand out from the rest of the ship if in range, though maybe that was the intention.
“Evacuation comple…evacuation compl…comp…” Great reference XD
Love that you had the click to move in addition, felt very polished, great sound, interesting story.
You killed it! Great job.
Nice, polished game. I'm not huge on puzzles, but it did hold my interest. I liked the clean art style
It's a cool game. The game fits the theme very well. I'm not a big puzzle guy, I got stuck after using UDK to repair something. Then I have no clue what to do, maybe it's because I rushed through the text. But the game feels fun to play with the sound effects and space design.
This was a unique and clever way you used the engine! Really liked the take!
The 'click glow' indication was a nice add! Loved the way you 'sliced' the spaceship in sections!
Claustrophobic and cozy at the same time! Super fit the theme!
I got a bit lost for a while, but that's a 'me' issue, haha!
Great entry! It says it's a demo, would love to see this fleshed out fully! ✨✨
Thank you for the feedback.
"Click glow indication": That is true, it would be fine, or a bit deeper tutorial... but this is what I could achieve in these four days.
"I got a bit lost": This was the plan; you have all the options the astronaut has, and it is overwhelming.
Congrats for the positive ending.
I think this is one the best entries under "tiny world" theme that I have seen so far. In such tiny levels you created very rich story.
Game fitted theme well. Would be nice to be able to skip the same explanation like the close option for some objects. It's like a memory game. But I just couldn't find the calibration tool. Went up and now the ship several levels. Glad I could play it within the browser. Well done!
I love the story, although it can get pretty wordy at times, and it took a while for me to get into the gameplay loop, but once I did, it was surprisingly fun. I could see this being very intense if you added real-time system failures, making the player frantically search for a specific tool before life support goes out lol.
Thankyou for the feedback
And I mplemented the system of temperatura and energy... Actually I have a Ship stat factory, and a time, but I had no time to wired thoose things to the event system. This is the next step, and this is why the different endings are hardcoded based on the daily work of the astronaut.
Thx again.
Ohh and the intro was 4 times long as now. :)
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