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A jam submission

Life of the AstronautView game page

Submitted by ThePivi — 2 hours, 40 minutes before the deadline
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Life of the Astronaut's itch.io page

Results

CriteriaRankScore*Raw Score
Story#453.6823.682
Sound#1273.4553.455
Aesthetics#1363.9093.909
Theme#1903.7733.773
Overall#2133.5003.500
Music#2293.3413.341
Mechanics#3382.9552.955
Fun#3982.9322.932

Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
RPGmaker MV default engine, with it's free to use assets.

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Comments

Viewing comments 39 to 20 of 39 · Next page · Last page
Submitted

Is boring travel for all the station to interchange items to do the next step in the reparations.

I suppose that if you can get all items to repair the ship will be too easy, but this needs a balance to don't annoing the player.

Developer (1 edit)

Thankyou for the feedback.

I can create one bigger level easily, with all of the items and modules.
Or the player can select between the levels and can go the selected level directly.
What do you suggest?
Or have you got a better idea?

Thx again :3

Submitted(+1)

Nice one! I felt like an astronaut maintaining the ship and the story really adds to it. Great Job!

Developer(+1)

Thanks, and I hope you develop further.

Submitted(+1)

The vibe is immaculate, you really nailed the alone in space atmosphere!

Developer(+1)

Than you for the feedback. :3

Submitted(+1)

Cool idea and the vibe of the game is kind of nice. Also, good job with the dialog and overall aesthetics!

Developer (1 edit)

Thank you!
Yours was also fun! My favorite was the tiny spider.

Submitted(+1)

Really liked the atmosphere in this one. Felt like you nailed the spaceship vibe and the story was a nice touch.. a lot packed in for a jam game. The UI is very polished and the item collection works well. I did find it a bit tricky to remember where things are sometimes and maybe the inventory limit makes it a bit harder, but it fits the theme well. Would be good to highlight interactable parts a bit more, but overall solid work, was as polished as many released games in lots of the mechanics.

Developer (1 edit) (+1)

Thx for your feedback

Submitted

thanks for playing my game too :) looks like you got through without causing any carnage haha - impressive actually. Most of the score comes from running over people and running into the cars. Hope you enjoyed it.

Submitted

Really impressive, took me awhile to find some of the tools I needed.  Great atmosphere and really feels like I'm repairing and maintaining a spaceship.
Brilliant work!

Developer

Thank you for your feedback.

Submitted(+1)

Impressive game, it seems like a lot of work went into it!

Submitted(+1)

This is an atmospheric game. I like the overall feel of it. I really felt that I was playing in space. I found the story aspect very good as well. The item collection system is very good. I’m not into puzzle game genre as I am very impatient as a person, but the atmosphere made me want to explore more. Could definitely evolve! Nice Work!

Developer(+1)

Thank you for the feedback!
If you are intrested to explore the full game, you will have a chance. :3

Submitted

Interesting game

Developer

Thanks.
Im trying to create some atmosphere :3

Submitted (1 edit) (+1)

This game was a treat! I loved the story aspect it was really cool, and the UI is super polished. One nitpick of mine is that it can be a little bit of a chore to remember where all the items are, and I think maybe it's a good idea to be able to hold more than 2 items at once. 

Overall good job!

Developer

Thank you for your feedback.

I'm trying to imagine how an astronaut could carry more items in zero gravity without endangering themselves or the ship's equipment... but I think I'll stick with the two-item system.

Txh again!

Submitted(+1)

Good concept and execution, but it's a bit hard to get started with. Can't wait to see where you will take the story!

Developer

Thank you for your feedback.

Yes, that is true, I need a proper tutorial animation, not alone in the text.
And the story... yes, I have some ideas ;)

Submitted(+1)

Very well done and an impressive amount of content. I think I would have benefited from having the interactable parts stand out from the rest of the ship if in range, though maybe that was the intention.

“Evacuation comple…evacuation compl…comp…” Great reference XD

Developer(+1)

Thankyou for your feedback.

Actually  the indicator is not a bad idea... I'll think about it, how can I implement.
Now I need to go to pee.

Bye.

Submitted(+1)

Very creative take on the theme. Nice job!

Developer

Thank you.

Submitted(+1)

Love that you had the click to move in addition, felt very polished, great sound, interesting story. 

You killed it! Great job.

Developer

Thankyou for your feedback!

I NEVER used the mousecontroll, but now I tried it, and that was also ok. (I need to modify a bit)
Thank you for mentioning it! :)

Submitted(+1)

Nice, polished game. I'm not huge on puzzles, but it did hold my interest. I liked the clean art style

Developer

Thank you for the feedback.

This is a bit more of a memory game than a puzzle, and I'll try to keep it that way. But you're right, actually... because by the end of each day, you need to assemble the whole ship to survive.

Submitted(+1)

It's a cool game.  The game fits the theme very well. I'm not a big puzzle guy, I got stuck after using UDK to repair something. Then I have no clue what to do, maybe it's because I rushed through the text. But the game feels fun to play with the sound effects and space design.

Developer(+1)

Thank you! :3
The UDK was the first ftep of the repair process, so you need to continue, until you can sleep.
This is a bit more memory game than puzzle... and later under pressure to save the shuttle.

Thx again.

Submitted(+1)

Oh, I completed it. I didn't know that I needed to check the broken facility every time to get the hint for information on the next tool to grab. It's fun!

Developer(+1)

GJ!
Is that better from your viewpoint if I'll put the next step's requirements to the end of the actual repair step?

Submitted(+1)

I think so! That would be great!

Submitted(+1)

This was a unique and clever way you used the engine! Really liked the take! 

The 'click glow' indication was  a nice add! Loved the way you 'sliced' the spaceship in sections! 

Claustrophobic and cozy at the same time! Super fit the theme!

I got a bit lost for a while, but that's a 'me' issue, haha!

Great entry! It says it's a demo, would love to see this fleshed out fully! ✨✨

Developer(+1)

Thank you for the feedback.

"Click glow indication": That is true, it would be fine, or a bit deeper tutorial... but this is what I could achieve in these four days.
"I got a bit lost": This was the plan; you have all the options the astronaut has, and it is overwhelming.

Congrats for the positive ending.

Submitted(+1)

I think this is one the best entries under "tiny world" theme that I have seen so far. In such tiny levels you created very rich story.

Developer

Thank you for the feedback, I do my best.

Submitted(+1)

Game fitted theme well. Would be nice to be able to skip the same explanation like the close option for some objects. It's like a memory game. But I just couldn't find the calibration tool. Went up and now the ship several levels. Glad I could play it within the browser. Well done!

Developer

Thank you for your feedback,

This was the first time I used this engine and I have no idea how can I skip the scrolling texts...  But I'll research and make some options to skip.
The Calibration tool was behind of the Engine 1. :)

thx again

Submitted(+1)

I love the story, although it can get pretty wordy at times, and it took a while for me to get into the gameplay loop, but once I did, it was surprisingly fun. I could see this being very intense if you added real-time system failures, making the player frantically search for a specific tool before life support goes out lol.

Developer (2 edits) (+1)

Thankyou for the feedback

And I mplemented the system of temperatura and energy... Actually I have a Ship stat factory, and a time, but I had no time to wired thoose things to the event system. This is the next step, and this is why the different endings are hardcoded based on the daily work of the astronaut.

Thx again.
Ohh and the intro was 4 times long as now. :)

Viewing comments 39 to 20 of 39 · Next page · Last page