I love the story, although it can get pretty wordy at times, and it took a while for me to get into the gameplay loop, but once I did, it was surprisingly fun. I could see this being very intense if you added real-time system failures, making the player frantically search for a specific tool before life support goes out lol.
Viewing post in Life of the Astronaut jam comments
Thankyou for the feedback
And I mplemented the system of temperatura and energy... Actually I have a Ship stat factory, and a time, but I had no time to wired thoose things to the event system. This is the next step, and this is why the different endings are hardcoded based on the daily work of the astronaut.
Thx again.
Ohh and the intro was 4 times long as now. :)