Thankyou for the feedback.
I can create one bigger level easily, with all of the items and modules.
Or the player can select between the levels and can go the selected level directly.
What do you suggest?
Or have you got a better idea?
Thx again :3
It was a real bullethell experinence!
The movement of the player and the enemys are fluid, but when enemys are floating, it is a bit hard to dodge.
It would be better with some story, but I understand that, the story is not so important for the kids... But some cutscenes with the best ninjas, or together... like a TMNT movies.
It was an exceptionally fun and cute game.
Good work!
Thank you for the feedback.
"Click glow indication": That is true, it would be fine, or a bit deeper tutorial... but this is what I could achieve in these four days.
"I got a bit lost": This was the plan; you have all the options the astronaut has, and it is overwhelming.
Congrats for the positive ending.
Do I need to write something here...
...because tis is one of the best, and I think you know that. Beautifully used assets in a vivid living world. Eyecatching animations with and good ideas. Nearly perfect with one weakness:
The top menubar is too big and I constantly click in the menu accidentally. (but I think this is just my bad habbit)
Great work!
If you have time, please come and check my game.
Have FUN :3
This is faar from an "idle" game!
I need to concentrate and check the resources onn the ground to syoncronize and optimize the gathering and producing processes. It was soo fun!
It hac no real story, but there are quests and upgrades, so this was not a big problem on my side. But it crashed once with a black screen, and I dont know why, because I had 4 villigers 3 geatherer and 1 woodcutter.
Great and addictieve game...
Good work!
If you have time, check and rate my game too.
Have FUN :3
Do not scare me!
When i kill a virus it leaves a small green point... goss... but healthy! ;)
The ballance of the game is a bit werid:
It was easierfor the first run, because I just let those purples live.
If I going to kill them, I can not controll the desity of the green points on the map, so I can't tank them.
The aniations are good with that teleport attacks, and if you go to complete the objectieves, it will be a challange.
Great work especially alone!
Come and check my game and give me some Viral feedback and rating.
Have FUN :3
Where is my EXPLOSION?!
The movement and character and monster animations are great. My shooting experience was not too good with my touchpad, but it was ok with mouse.
My greatest problem was with the map and the collision detection. If you go in a higher place, monsters are going in to the model and you can easily shoot the reamining at the spawningpoints and if you fall down you can't restart the level. :(
But it was exceptionally fun expreience with that small knocking sounds on the enemys.
Great job!
Check and rate my game when you have time.
Have FUN :3
Towerdefense is in your blood!
This is a great game! It s lack of story and soundeffect, but perfect for the theme and gorgeous in visual as animations.
Ohh and one more thing: the orange cell. It is cheap and actually it can kill everyting effectievly if you have 4 in one vein. But maybe in the first 3 level, and later we need the other cells as well.
Good job!
Check my game and rate it when you have time.
Have FUN :3
What an Atmosphere?!?
With a solid combination of turnbased movement and "sub"turnbased combat system.
Without a real story it is still a good game. Thanks to the graphics and the music, because they are perfect for the atmosphere. The challenge level is also good (especially in the beginning).
Good work!
Check and rate my game, when you have time.
Have FUN :3
It was too hard...
...with a touchpad. Actually it is a well polished game with good mechanics and with a challenging but not perfcet progress of difficulty.
This 3x3 grid is the best idea... ok the towers are also good and the music animations...
Good work!
Check and rate my 3x3 grid, if you have some time.
Have FUN :3
ThAt's A cAt!?!
It is clearly not a triple A game, but it has some strong points:

And as FoxByte sad it has potential!
With a bit more functions you can sell it.
Good job!
Come check my game and push some buttons on that rating stars.
Have FUN :3
Nice prototype!
It is an excelent skeleton project for something bigger... I know the tiny was the theme of the Jam, but I think you need to think about to extend the world, add new features to your gun, but first... Sount music and some story.
The base mechenics is srtong enough and this lowpoly world is quite good lokkling!
Good job!
Come scan my game and repair it with some ratings.
Have FUN :3
My feedback is insignificant.
But who cares?!?
The story and the progression was a wery unique idea, maybe the music is the weekest part of the game, but the theme and the fluidness of the animations with the stepping sounds are compensate this small thing.
It was a bit creepy but it was fun.
Good job!
Go check my game and rate it if you have some time.
Have FUN :3
I need to feed my cats!
The turnbased movementsystem is a good idea, but between them it was no animation. But it is not a big ptoblem, because with thoose footprints, there is the illusion of movements.
The world generation was also exceptionally good and you put a big ammount of different game mechanic in the game. The attraction of the food is just not worked for me, but the water was purrfect...
Good job!
Check my game and rate if you have time.
Have FUN :3
Thankyou for your feedback.
This ammount of text is the bare minimum for an enjoyalbe story with a ballanced fun and teach factor and... Ok this is just my stupid oppinion. :D
Actuallay I know you're right about this... hopefully this is the maximum ammount of text and informations for a gameJam.
I'll be happy if all of the players have enough patiente to start the real game. :)
Thanks again.
Thank you for your exceptionally detailed feedback.
Perhaps you are the first one who wrote about the toilet. During the first playtest phase, there was no option to pee, and without it, there was no fun on the ship. Because of this, most of the playtesters committed suicide. I played with the idea a bit to leave it that way, but it might have been a bit harsh for the late-night news: "Massacre in the GameDev.tv Game Jam!"
Items and storage:
I think you did well. Maybe there's another, better logic to store those items; I think the real problem is the limitation of the inventory, especially if you are sloppy and don't have a perfect memory.
Were you able to complete Day 2 with a specific outcome?