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A jam submission

Shooting Practice TinyWorldView game page

Third Person Shooting Game
Submitted by kramerzj — 2 hours, 48 minutes before the deadline
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Shooting Practice TinyWorld's itch.io page

Results

CriteriaRankScore*Raw Score
Music#2013.4003.400
Sound#3242.8672.867
Theme#3263.2003.200
Aesthetics#3503.3333.333
Story#4142.0672.067
Fun#4192.8672.867
Mechanics#4982.5332.533
Overall#5052.7332.733

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
Kevin Iglesias Humanoid Giant, Level 1 monster Pack, Collectables Sound Pack, Dynamic Music, Katkit(sponsor), palmov Island,,fantasy skybox FREE, FPSFont, Free Pack(sound), GabrielAguiarProductionsFreeVFX, matthew Guz Free statusEffects and Auras Free

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Comments

Submitted(+1)

You got the start of a cool little shooter game! I like it!

Developer

Thanks!

Submitted(+1)

Liked the game! enjoyed it,Great job!

Developer

Thanks!

Submitted(+1)

Nice work. Fun shooter and the character and monster animations were very solid. I enjoyed the action. Good atmosphere and I liked the little enemy hit sounds. Would be great to have some more feedback when shooting or hitting enemies, maybe a visual indicator or some reaction from the enemies. I found a bug where you could jump on top of the monsters and be safe haha. Overall though, really well done for the short time you had

Developer

Thanks for playing! Lol, that's a new bug you found. I will try thinking a way to solve this

Submitted(+1)

Well done! It's an amazing submission for just 10 days! You even went extra with the game settings! 

Developer

Thanks dude!

Submitted(+1)

Good shooter with solid animations. Mouse sensitivity felt a bit high, but it was fun to play.

Developer

Thanks for playing my game!

Submitted(+1)

Where is my EXPLOSION?!

The movement and character and monster animations are great. My shooting experience was not too good with my touchpad, but it was ok with mouse.
My greatest problem was with the map and the collision detection. If you go in a higher place, monsters are going in to the model and you can easily shoot the reamining at the spawningpoints and if you fall down you can't restart the level. :(
But it was exceptionally fun expreience with that small knocking sounds on the enemys.

Great job!

Check and rate my game when you have time.
Have FUN :3

Developer

Thanks for the feedback! I will try to fix those bugs

Submitted(+1)

Good job for a such short time. I hope you continue working on it.

Developer

Thanks

Submitted(+1)

The game looks great!  I agree with many of the over comments.  Mouse sensitivity was a bit too high.  It would be great if the enemies reacted to being shot.  Overall, good work!

Developer

Thanks for playing!

Submitted(+1)

This is a good concept, the game is generally good, I would say some visual indicators of when you hit/kill an enemy would have made a big difference. Anyways, great job! Hope to see some more of your work in the future!

Developer

Thanks !

Submitted(+1)

It is a good concept, the sensibility of the mouse was really high, I needed to restart the game to lower it down, also at the beginning I didnt knew that I was actually shooting because I didnt see any bullet came out the gun, but It was fun to play I made it up to the wild west level, but some bunnys pushed my out the world and I keep falling endlessly

Developer (1 edit)

in the webgl build, the computational shaders are not supported.. that’s why it’s not showing anything. And there is no logic for falling. Lol, I didn’t think of it, when I played it myself, I just restart the scene when I fall. Thanks for the comment.

Submitted(+1)

fun shootem up

Developer

Thanks

Submitted(+1)

Well done! The default sensitivity was wild and I was a bit lost about the lack of feedback from firing/hitting (besides the sound).

I really liked the overall atmosphere though, cheerful slaughter!