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kramerzj

59
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A member registered Jul 07, 2022 · View creator page →

Creator of

Recent community posts

Thank you for the feedback! 

Yes it definitely need a tutorial, but I ran out of time in the jam. Also the Indicators are poorly designed, I will work on that.

Thanks for playing!

Thanks for playing!

thanks for the feedback! Yeah, there is lack of instructions. I’m planning on doing so but I ran out of time. Thanks for playing!

the bug is fixed! The bug only happens when build. And it’s a gamobject.find(“Canvas”) conflicting with two Canvas from loading scene.

the bug is fixed! The bug only happens when build. And it’s a gamobject.find(“Canvas”) conflicting with two Canvas from loading scene.

Thank you! I will keep this updated until it is what I had in mind.

the bug is fixed! The bug only happens when build. And it’s a gamobject.find(“Canvas”) conflicting with two Canvas from loading scene.

the bug is fixed! The bug only happens when build. And it’s a gamobject.find(“Canvas”) conflicting with two Canvas from loading scene.

the bug is fixed! The bug only happens when build. And it’s a gamobject.find(“Canvas”) conflicting with two Canvas from loading scene.

the bug is fixed! The bug only happens when build. And it’s a gamobject.find(“Canvas”) conflicting with two Canvas from loading scene.

the bug is fixed! The bug only happens when build. And it’s a gamobject.find(“Canvas”) conflicting with two Canvas from loading scene.

the bug is fixed!

yep, sorry about that… didn’t look at this today. What is the deadline for bug fixing?

Thanks!

Thanks for playing! Lol, that's a new bug you found. I will try thinking a way to solve this

Thanks!

I think so! That would be great!

Nice game! It's fun to play. And it looks cute. Wonderful!  The only suggestion I will give is to make the bomb AOE, that's what I want when I bomb a frog and another frog instant picks it up. Little bastards! 

Thanks dude!

Thanks for playing my game!

Oh, I completed it. I didn't know that I needed to check the broken facility every time to get the hint for information on the next tool to grab. It's fun!

It's a cool game.  The game fits the theme very well. I'm not a big puzzle guy, I got stuck after using UDK to repair something. Then I have no clue what to do, maybe it's because I rushed through the text. But the game feels fun to play with the sound effects and space design.

Thanks for the feedback! I will try to fix those bugs

Sounds fun! I am looking forward to it 

Love those mini-games,  nice meming about the Gamedev.TV. It generally feels polished and fun. Great work here! The only flaw I can think of is in the maze the camera being pushed around in the narrow space, which makes me dizzy. The maze would be a perfect one if this is a First person perspective game

Thanks !

Thanks for playing!

Thanks

Damn, it is good. The AI is interesting and the game is easy to play. there are a lot of choice to upgrades. Very great work here

Damn, it is good. The AI is interesting and the game is easy to play. there are a lot of choice to upgrades. Very great work here

Great idea and great work! Fun to play! My only wish is that I wish I could have some power-ups(but they could not fit into the theme).

Fun to play! Some jumps are harder than others, which seems well designed.

Thanks

 The vibe is really cool. Nice work!

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in the webgl build, the computational shaders are not supported.. that’s why it’s not showing anything. And there is no logic for falling. Lol, I didn’t think of it, when I played it myself, I just restart the scene when I fall. Thanks for the comment.

I think walking is okay, but the punches are too slow to seem powerful. My thought was that a defense would hold, and parry would be temporary and has much better benefits and risks. 

I love the movement even though it makes me a little bit dizzy. Nice use of sound effects! IT's a simple yet fun game to play.

Nice fighting game. Nice combo system. I think the fighting action it's a bit slow, maybe if it's quick then the slow motion would be epic. Also, the parry was nicely implemented, but I hope the enemy will be stunned after a successful parry.

Interesting concept! 

Interesting concept. Fun to play!

Great concept! It looks cool, but the player can only decide where to put the gun and split the city. Which feels like not that impactful. I don't see the damage numbers and stuff, and I don't understand how the game works, or how to win the game. I guess I would just split cities and build guns while some random aliens will visit me.