Really liked the graphics, the platforming was a bit tricky for me, though.
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The Mobile's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #97 | 4.000 | 4.000 |
Overall | #106 | 3.762 | 3.762 |
Fun | #114 | 3.619 | 3.619 |
Story | #158 | 2.857 | 2.857 |
Theme | #168 | 3.857 | 3.857 |
Mechanics | #193 | 3.286 | 3.286 |
Music | #213 | 3.381 | 3.381 |
Sound | #263 | 3.000 | 3.000 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Ant model - ZERG_LURKER , sounds - pixabay, music - my friend @y1132y on discord
Comments
Nice work. Really solid visuals and I liked the different take on tiny worlds.. cool to see ants, space, Saturn rings and more. Some levels really keep you on your toes. The difficulty ramps up but I liked the retry. I liked the details in the animation. Overall very fun and some great ideas in here
This has to be the ultimate rage game. Made it to the lava level and rage quit. Good character controller even had foot ik, that song will play in my nightmares.
Very well made! Great game and actually fun to play! I loved the movement mechanics. The art and the models were really on point too!
Nice job on this game! I really like the art style and animations you put together for it.
Oh are you mad? that one got me fr xDD i was kinda mad because the fish was moving in a curve and got me, that was a funny one xDD i had so much fun, i love the varities of mini games and how they were played and how they prepare you for the last big challenge, that was lovely one, great job
easily 5/5 fr fr , much fun playing it
Visually, the game is stunning. I really love its art style and appreciate the overall quality. I only had a chance to play through two levels (I completed the grass stage). The moon stage turned out to be too difficult for me, which I really regret because I wanted to see what comes next. Unfortunately, the combination of controls, physics, and camera made it hard to land precise jumps, and after a while the game started to frustrate me (which is a shame, because this is truly a strong title).
By the way, the high graphical quality comes with a price — over 400 MB. It's hard to upload a game like that as a web build, and I suspect that's the reason for the lower engagement — which is unfortunate, because this game definitely deserves more attention! Congratulations, you've done an excellent job.
Thank you for the feedback!
I know that the size of the game and the graphics are too much for a web build, but Unreal doesn't have a web build option anyway, so it's not the actual cause. I'm also familiar with the camera problem, wanted to change it, but didn't have time. Anyway, thank you for the feedback, it's extremely importent to me!
This is honestly one of the most fun of the games I've played among the submissions :D I appreciated the different interpretations each level of what you defined as tiny (small in a world of big ants, small in space, etcetc). I thoroughly enjoyed goomba stomping the ants but i unfortunately struggled too much with the Saturn ring level (maybe make the little dude a bit faster for that one :) )
other than that I had a blast ! Very well done !!
BONUS: photo of me after being yeeted from Saturn the n-teenth time XDD
This was fun to play!! Really loved some levels like the water one and enjoyed the difficulty of some of the jumping levels!
It may just be me but I do wish there was a first person perspective or an option to zoom in or out, the camera constantly adjusting in levels with tighter spaces took me out the game a little bit when I struggled to orientate.
Apart from that all the mechanics, music and sound FX were good so really great job on this one!
loved the aesthetics of your game, and there s no double the lead character is tiny, some definate fantastic ideas in there, the jumping puzzels did need a bit of effort to complete, but still i really liked it!
The level with the ants and the water was fun. The Saturn level was too easy because I stayed on the inner edge, where there are no rocks.
But the two puzzle-jumping levels drove me crazy! :) It's a little difficult to see exactly where you're going to land. It would be nice to have the character's shadow directly below them as a visual reference point.
I really enjoyed the space levels, the first level I tried was the one with ants on it so when you hit me with the moon I was surprised to see the jumping physics had changed as well, good work!
Really creative concept! Loved the idea of a toy astronaut, the Saturn rings were always my favorite, so it was cool to see them here!
Interesting visuals here, something different. Great work on the music, fits well and isn't boring to listen to. I felt sad going after the ants in their level but the space levels were fun, liked the platforming aspect and bouncy asteroids. The Jupiter one was a bit hard for me but the instant retry helped. I also liked the timer-based comments in the game. One thing I'd suggest for future projects is to use control rig to adjust the foot IK, that way the animation blends better with the model as I'm assuming it was retargeted.
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