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Visually, the game is stunning. I really love its art style and appreciate the overall quality. I only had a chance to play through two levels (I completed the grass stage). The moon stage turned out to be too difficult for me, which I really regret because I wanted to see what comes next. Unfortunately, the combination of controls, physics, and camera made it hard to land precise jumps, and after a while the game started to frustrate me (which is a shame, because this is truly a strong title).

By the way, the high graphical quality comes with a price — over 400 MB. It's hard to upload a game like that as a web build, and I suspect that's the reason for the lower engagement — which is unfortunate, because this game definitely deserves more attention! Congratulations, you've done an excellent job.

Thank you for the feedback! 

I know that the size of the game and the graphics are too much for a web build, but Unreal doesn't have a web build option anyway, so it's not the actual cause. I'm also familiar with the camera problem, wanted to change it, but didn't have time. Anyway, thank you for the feedback, it's extremely importent to me!