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HusseinYousri

339
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11
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A member registered Dec 05, 2024 · View creator page →

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A fellow from a past jam makes this one even better! 😁 I’m really glad to see you here again, and I truly hope your game gets first place or gets featured in the Brackeys video. Thank you so much for your feedback, and for taking the time to try and enjoy my game, it means a lot ❤️❤️

It really makes me happy that someone remembers me from a past jam! 😁 Good luck with extending this game, I can definitely see the vision for it becoming a super fun and chill experience. I was literally just relaxing and playing, and honestly, I wish there were bosses too!

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What an absolute cinema experience! The way you introduced “The Biscuit” was super creative and really incredible. The story kept me engaged the whole time, always wanting to know what’s coming next (that girl nobil or something can't remember her name getting clapped tho 😂). You guys did such a great job with this one, and I loved the little details, like clicking to restore memories—which added a nice touch.

This could easily turn into a fantastic full game if you added some gameplay elements, like letting the player actually visit places and investigate scenes themselves. Full stars from me! ❤️

I can really see the effort you put into the level design and the game as a whole it turned out great! Keep up the awesome work, and I hope to see you take it even further one day.

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Getting the dash mechanic was really fun to play around with! The environment was engaging, the variety of enemies was really cool, and each one was fun to fight. I also liked the little puzzles you added in the castle they were a really nice touch.

The only thing I didn’t enjoy was the checkpoint system. It was tough having to start all over again after making so much progress (and the puzzles were a bit hard too 😅). Other than that, I really enjoyed the game it was a fun run!

Great submission, and I honestly don’t know why more people haven’t engaged with it. I found it super entertaining and it definitely deserved full stars from me ❤️.

edit: Music was awesome 

I really appreciate the full stars on my game! I’m glad you enjoyed it and even noticed the little details—some of my friends didn’t notice the cookie shield at all 😊, your game was full star from me aswell you did an awesome job with your team! 😁👌 

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You explained your experience really well, and that perspective gave me a lot of information I didn’t know about. For example, you mentioned not realizing there was a quota maybe that’s because many players overlooked the “how to play” screen, which means I probably need to improve that on my side.

Your feedback is awesome, and I really appreciate the details it helps me grow a lot. Thanks again!

i can see the great effort put into it, full stars from me 😁👌

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Not really my type of game, but I have to say the explanation and the little guide you included were really helpful. I love that it stays on screen the whole time, since I sometimes forget certain rules—like when the police raid happens (oh right, when the heat gets high 😅).

As for the gameplay, I’m not sure if there’s supposed to be a win screen. I kept playing and the choices just restarted—I managed to go through about a column and a half. It’s definitely hard, but in a good way. Dragging cards and hoping for the best was really fun, since it forces you to make money while being careful about the heat.

The upgrade system is really cool, but I personally didn’t go down that path. It felt a bit complicated for me, and I didn’t notice much of an effect on my gameplay. Let me know if I’m playing it correctly, or if there’s a better way to use it so I can experience the game fully. (As I mentioned, I don’t usually play this type of game, so I’m probably just bad at it 😅).

Overall, everything was explained clearly and played smoothly, even though I couldn’t beat it. Great submission!

full stars from me! 👌

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Thank you so much for your feedback! Some people didn’t like the reversed movement since it felt irrelevant to the game, while others actually enjoyed it. I think there’s potential for adding a third door with some kind of mysterious outcome inside, maybe.

As for the repetitiveness, I completely agree once you figure out how it plays, it loses some of the fun. Really glad you enjoyed it though, and your feedback helps a lot. Thanks again!

That was such a funny experience—having a balloon-like character was great, and the art style was spot on! But why does nobody talk to our friend? Only 7%… that’s really sad.

I loved how the game plays—the movement felt really good, not too hard and not too easy. Sometimes I’d slip and hit  the glasses  just because I wasn’t paying attention, which kept it fun and engaging.

Overall, really well done! I honestly can’t find anything to criticize here.

checking it rn 👌

Being able to bet money is definitely going to be my thing 😈. I’d love to see this game released someday or even featured in the Brackeys video! It was a lot of fun and really made me laugh—great job. I truly enjoyed playing your game, and thank you for putting so much effort into it 😁❤️

Really cool ideas—I personally love space games like this, and you did a pretty good job making it! One suggestion: consider adding a mouse sensitivity option, since it was a bit hard to move the camera around.

on my way 👌

Sadly, the only engine I can use right now is Unreal Engine, since I only know C++ and haven’t worked with any other engines yet. Sorry about the large file size—I’ll do my best to figure it out and improve on it next time 😁👌

already check it , lovely game 👌❤️

The implementation of the risk element in this game is the best I’ve seen so far—what’s better than combining it with card games? I also loved the way you mixed the cookie element into the card gameplay—it felt really creative and well executed.

As for the game itself, I think it would be helpful to display the card I should play more clearly, maybe on the sides, since I didn’t notice it when I first started. Also, I found that I could always pick “liar” against the enemy AI and it would always be correct—they never seemed to be honest even once 😂.

Overall, this was a great submission, and I really enjoyed my time playing it. Thanks for making such a fun game!

Please give my game a real try before leaving feedback—I’d really appreciate genuine criticism since I’m looking to improve, not just farm ratings.

If you don’t actually play the game, I kindly ask that you don’t rate it.

https://itch.io/jam/brackeys-14/rate/3846070

Starting off in my castle, I really enjoyed the dialogue—it was both funny and engaging. That serpent, always having to do everything and complaining about it, was hilarious and added so much character to the game.

When I began attacking enemies, though, I found it really hard to survive even a single room. I get that it’s meant to be risky, but maybe it could be a little more forgiving for newbies like me 😂.

The game loop itself was super addicting—I kept dying and coming back, always excited to check out the shop. Really cool design! One suggestion: when I die, instead of just restarting again if a portal took me back to my castle. Maybe losing some of my gold on death would make it feel more punishing and balanced, Great submission.

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seems like i am in trouble yeah 😂?

You made my day as well, and you even taught me new things today 😁😁.

It didn’t make the experience bad at all—I really enjoyed the vibe and the unique mechanics you added. I also forgot to mention how much fun it was burning those robots to the ground 😁

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I really appreciate your feedback! I noticed that even my own friends didn’t like the movement mechanic either they felt it didn’t really fit the game and was more annoying than fun (though I actually meant for it to be that way 😂).

After finishing the game, I kind of ran out of ideas and couldn’t come up with new cookies, power-ups, or risky room concepts. That’s not an excuse, of course I agree with you that with a little more work and more cookie variety, the game would definitely be more fun, Thank you again for your feedback.

Simple, addicting, and engaging all in a single game. I can’t even describe how much fun I’m having playing your game. The factories, shops, and connections really made me think about setting up the right routes for fast delivery and strategic planning.

For suggestions, I see huge potential in adding more factory types—maybe selling donuts or other products. It would also be cool if I could choose which shop sells what, and maybe have a small economic system that shows which product is most profitable so I can adjust accordingly.

The upgrade system is fantastic and really makes my shops feel more powerful. The only thing I didn’t quite get is why there’s no drawback to raising cookie prices, since I always want to maximize profit, it feels like there should be some kind of balance there.

Overall, this was such a great game—I’m still playing it as I write this 😂. Solid 10/10!

Thank you so much for your feedback and im really glad you enjoyed a new genre 😁❤️

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After playing your game, I realized how important the rare and uncommon elements you mentioned truly are. The fact that you’re new to game development doesn’t mean you lack knowledge I’m new as well, and I still learned something valuable from your feedback.

Regarding the statistics, you’re absolutely right. There are many things I could have improved if I had received your rating earlier 😔. As for the file size, I’m already working on it. Unreal packages games with its plugins and other unnecessary files that I don’t fully understand yet, but I’ll do my best to improve on that next time.

Thank you so much for the effort you put into your feedback, and also for the awesome game you created.

i can't describe the amount of fun i had playing this game, mini games were all really unique and of course the tracking minigame give me a hard time enjoying the game xD, and the most mini game i loved was the tracking minigame also the shop mechanic is very very creative shuffling and finding the best minigame and then playing it was mind blowing for me, i understand when you said about the uncommon and rate thing about my game, you implemented here with stars and it mad total sense, Thank you for making such a great and simple game 10/10 for me nothing to criticize here. ❤️

i am really glad someone pointed this out and happy with how i implemented the movement, Thank you so much for playing and enjoying my game 😊❤️

i can't describe how much fun i had playing this game, but there are few things i wanna talk about first is the pickup mechanic it is perfect but i really had hard time moving them around boxes or lasers they are super super hard to control where the direction of them are going, and other thing is you did a prefect job at voice acting and the start music thing and looking behind the wall, everything makes it really cool to play, well done! ❤️

play my game and give it a real go then criticize the game as you like since i want real feedback and i am not farming rates.

don't rate my game and not play it please.

https://itch.io/jam/brackeys-14/rate/3846070

i am looking for real feedback not rate farming, so please leave me a constructive opinion or criticize me but don't rate my game without even playing it, Thank you 😁

Thank you so much for the detailed feedback, and you are right i could have done the percentage stuff way better but at the same time i didn't want it to be cringe for the player not knowing what's happening and what the percentages are but you are correct the start lobby gives away too much information, Thank you again i really appreciate your feedback and it helps me alot ❤️

oh dear, i can tell how much effort you guys put into this game to make that style and the lightning system, really impressive work and creative idea and the voice acting was on point, 2 things i might criticize is the timer because after i won i did not know what the timer was for and the other thing is the dash mechanic i didn't use it that much but just in the tutorial, there is nothing i can say to describe how lovely the game was, Great submission 10/10 game.

i really loved it and how you implemented it as a ball on that rolling gamble thing, game reminds me of Balance the old game i used to enjoy alot, i felt that same vibe from this game and it was really cool how you implemented it into the theme, Great submission.

glad you enjoyed the game tho 😁❤️

downloading

checking it rn 😁

it's alright, i apologize for coming all aggresive on you upthere.

was planning to do 3 rooms but i went with 2 doors for some reason 😂