A fellow from a past jam makes this one even better! 😁 I’m really glad to see you here again, and I truly hope your game gets first place or gets featured in the Brackeys video. Thank you so much for your feedback, and for taking the time to try and enjoy my game, it means a lot ❤️❤️
HusseinYousri
Creator of
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What an absolute cinema experience! The way you introduced “The Biscuit” was super creative and really incredible. The story kept me engaged the whole time, always wanting to know what’s coming next (that girl nobil or something can't remember her name getting clapped tho 😂). You guys did such a great job with this one, and I loved the little details, like clicking to restore memories—which added a nice touch.
This could easily turn into a fantastic full game if you added some gameplay elements, like letting the player actually visit places and investigate scenes themselves. Full stars from me! ❤️
Getting the dash mechanic was really fun to play around with! The environment was engaging, the variety of enemies was really cool, and each one was fun to fight. I also liked the little puzzles you added in the castle they were a really nice touch.
The only thing I didn’t enjoy was the checkpoint system. It was tough having to start all over again after making so much progress (and the puzzles were a bit hard too 😅). Other than that, I really enjoyed the game it was a fun run!
Great submission, and I honestly don’t know why more people haven’t engaged with it. I found it super entertaining and it definitely deserved full stars from me ❤️.
edit: Music was awesome
You explained your experience really well, and that perspective gave me a lot of information I didn’t know about. For example, you mentioned not realizing there was a quota maybe that’s because many players overlooked the “how to play” screen, which means I probably need to improve that on my side.
Your feedback is awesome, and I really appreciate the details it helps me grow a lot. Thanks again!
Not really my type of game, but I have to say the explanation and the little guide you included were really helpful. I love that it stays on screen the whole time, since I sometimes forget certain rules—like when the police raid happens (oh right, when the heat gets high 😅).
As for the gameplay, I’m not sure if there’s supposed to be a win screen. I kept playing and the choices just restarted—I managed to go through about a column and a half. It’s definitely hard, but in a good way. Dragging cards and hoping for the best was really fun, since it forces you to make money while being careful about the heat.
The upgrade system is really cool, but I personally didn’t go down that path. It felt a bit complicated for me, and I didn’t notice much of an effect on my gameplay. Let me know if I’m playing it correctly, or if there’s a better way to use it so I can experience the game fully. (As I mentioned, I don’t usually play this type of game, so I’m probably just bad at it 😅).
Overall, everything was explained clearly and played smoothly, even though I couldn’t beat it. Great submission!
full stars from me! 👌
Thank you so much for your feedback! Some people didn’t like the reversed movement since it felt irrelevant to the game, while others actually enjoyed it. I think there’s potential for adding a third door with some kind of mysterious outcome inside, maybe.
As for the repetitiveness, I completely agree once you figure out how it plays, it loses some of the fun. Really glad you enjoyed it though, and your feedback helps a lot. Thanks again!
That was such a funny experience—having a balloon-like character was great, and the art style was spot on! But why does nobody talk to our friend? Only 7%… that’s really sad.
I loved how the game plays—the movement felt really good, not too hard and not too easy. Sometimes I’d slip and hit the glasses just because I wasn’t paying attention, which kept it fun and engaging.
Overall, really well done! I honestly can’t find anything to criticize here.
The implementation of the risk element in this game is the best I’ve seen so far—what’s better than combining it with card games? I also loved the way you mixed the cookie element into the card gameplay—it felt really creative and well executed.
As for the game itself, I think it would be helpful to display the card I should play more clearly, maybe on the sides, since I didn’t notice it when I first started. Also, I found that I could always pick “liar” against the enemy AI and it would always be correct—they never seemed to be honest even once 😂.
Overall, this was a great submission, and I really enjoyed my time playing it. Thanks for making such a fun game!

Starting off in my castle, I really enjoyed the dialogue—it was both funny and engaging. That serpent, always having to do everything and complaining about it, was hilarious and added so much character to the game.
When I began attacking enemies, though, I found it really hard to survive even a single room. I get that it’s meant to be risky, but maybe it could be a little more forgiving for newbies like me 😂.
The game loop itself was super addicting—I kept dying and coming back, always excited to check out the shop. Really cool design! One suggestion: when I die, instead of just restarting again if a portal took me back to my castle. Maybe losing some of my gold on death would make it feel more punishing and balanced, Great submission.
I really appreciate your feedback! I noticed that even my own friends didn’t like the movement mechanic either they felt it didn’t really fit the game and was more annoying than fun (though I actually meant for it to be that way 😂).
After finishing the game, I kind of ran out of ideas and couldn’t come up with new cookies, power-ups, or risky room concepts. That’s not an excuse, of course I agree with you that with a little more work and more cookie variety, the game would definitely be more fun, Thank you again for your feedback.
Simple, addicting, and engaging all in a single game. I can’t even describe how much fun I’m having playing your game. The factories, shops, and connections really made me think about setting up the right routes for fast delivery and strategic planning.
For suggestions, I see huge potential in adding more factory types—maybe selling donuts or other products. It would also be cool if I could choose which shop sells what, and maybe have a small economic system that shows which product is most profitable so I can adjust accordingly.
The upgrade system is fantastic and really makes my shops feel more powerful. The only thing I didn’t quite get is why there’s no drawback to raising cookie prices, since I always want to maximize profit, it feels like there should be some kind of balance there.
Overall, this was such a great game—I’m still playing it as I write this 😂. Solid 10/10!
After playing your game, I realized how important the rare and uncommon elements you mentioned truly are. The fact that you’re new to game development doesn’t mean you lack knowledge I’m new as well, and I still learned something valuable from your feedback.
Regarding the statistics, you’re absolutely right. There are many things I could have improved if I had received your rating earlier 😔. As for the file size, I’m already working on it. Unreal packages games with its plugins and other unnecessary files that I don’t fully understand yet, but I’ll do my best to improve on that next time.
Thank you so much for the effort you put into your feedback, and also for the awesome game you created.

i can't describe how much fun i had playing this game, but there are few things i wanna talk about first is the pickup mechanic it is perfect but i really had hard time moving them around boxes or lasers they are super super hard to control where the direction of them are going, and other thing is you did a prefect job at voice acting and the start music thing and looking behind the wall, everything makes it really cool to play, well done! ❤️
Thank you so much for the detailed feedback, and you are right i could have done the percentage stuff way better but at the same time i didn't want it to be cringe for the player not knowing what's happening and what the percentages are but you are correct the start lobby gives away too much information, Thank you again i really appreciate your feedback and it helps me alot ❤️
oh dear, i can tell how much effort you guys put into this game to make that style and the lightning system, really impressive work and creative idea and the voice acting was on point, 2 things i might criticize is the timer because after i won i did not know what the timer was for and the other thing is the dash mechanic i didn't use it that much but just in the tutorial, there is nothing i can say to describe how lovely the game was, Great submission 10/10 game.




