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The implementation of the risk element in this game is the best I’ve seen so far—what’s better than combining it with card games? I also loved the way you mixed the cookie element into the card gameplay—it felt really creative and well executed.

As for the game itself, I think it would be helpful to display the card I should play more clearly, maybe on the sides, since I didn’t notice it when I first started. Also, I found that I could always pick “liar” against the enemy AI and it would always be correct—they never seemed to be honest even once 😂.

Overall, this was a great submission, and I really enjoyed my time playing it. Thanks for making such a fun game!

(+1)

Oh my god, have I created Skynet!? 😂 In theory, the AI simply adds all cards in hand that match the current value to an array. Then, if it has any, it discards a random number of them, and only them. So, if it has the card, in theory, it should tell the truth. I was trying to create something more interesting at the end, with some different simple strategies, like aggressive or suspicious, but I did not have time and rolled back to the simple one. So it's not the most engaging opponent, but it should not be a filthy liar!
The current value is indeed small, and maybe the actual card image could be signaling instead of a small number?
Anyway, many thanks for the feedback and your kind words. I'm very glad you enjoyed it!