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A jam submission

SpacetripView game page

Take on the role of a spaceship captain responsible for the lives of passengers
Submitted by beareye — 17 hours, 1 minute before the deadline
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Spacetrip's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#5723.6303.630
Innovation#6663.0373.037
Gameplay#8262.9632.963
Overall#8753.0313.031
Audio#9232.8152.815
Enjoyment#10312.8892.889
Theme#10622.8522.852

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
The more passengers you take on board the ship, the higher the risk of losing them, but it will take you less time to reach the required number of passengers delivered.

What code and assets did you not make from scratch during the jam (if any)?
-Pandazole Kitchen Food (Unity Asset Store)
-Sci-Fi Styled Modular Pack (Unity Asset Store)

How many people worked on the game?
1

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Comments

Viewing comments 24 to 5 of 24 · Next page · Last page
Submitted(+1)

Cool management game. I was only able to do 5/10 passengers, and I don't think I could win at full difficulty. One thing that I think would elevate this game is multiplayer capability. Very nice game!

Submitted(+1)

Nice work. Having adaptability of difficulty is quite good. The pickup mechanic reminds me of playing half life 2 a lot. Having the tutorial thing is good onboarding. What would make that even better though would be on screen visual aids so that you under stand that this item does this thing. Whatever that thing may be.

Submitted(+1)

Quite impressive game for 1 person to make in a jam, pretty good premise and risk reward as well. Keeping 10 people alive was indeed quite hard. 
One thing that definitely would have helped is to have the passenger need a bit more clear, when someone is sick and you need to see their faces to tell who is in need it gets very difficult; though I think it is quite fun having things displayed in game in a sense.

Submitted(+1)

Game's got a very futuristic and polished look! I could really use some look sensitivity settings though. It is very difficult to turn, so I spent most of the game facing one direction and just remembering the layout of the ship to get around. Other than that, no real issues with the game. Nice job!

Submitted

The risk reward is good! It's really polished, but I spent a lot of time knowing where people were with the item I needed in my hand struggling to get a glimpse of everyone's faces to find out who needed what. Partially because all my passengers liked to stare into the corners of my ship =^). That being with 6 people which is many, but I think reading passengers at a glance easier would be more fun!

Developer(+1)

appreciate your feedback, passengers AI is really should be better, i ikow that and i tried my best to do them as smart as possible for a couple of jam days

Submitted(+1)

This game was a wonderful surprise, I really enjoyed it, well done, well done!

Submitted

I'll start with the fact that the game surprised me with its visual from the start menu!! but unfortunately the game crashed during tutorial, apparently it was poorly optimized or something like that (my computer is quite powerful)

besides, it was difficult for me to figure out even the tutorial without hints :(

however, this does not negate the fact that you are a cool developer, I liked your game anyway!!

Developer(+1)

thank you very much for genuine feedback, appreciate it

Submitted(+1)

Overall, really simple game but really well polished. Would say to maybe increase the mouse speed as I felt like I needed to drag the mouse across the table just to do a 180. Overall though I would say good job on the game 

Submitted(+1)

Good job!  Kind of reminds me of an older board game called "Damage Report!".  No critical bugs that I could find.  There was one passenger that got stuck between some tables and spinning around in circles the whole time.  The only thing I would change at this stage is to toggle holding things instead of having to hold the mouse button down to keep it in hand.

Submitted(+1)

At some point the screen said there was a fire however i couldn´t find it, don't know if thats a bug. Good idea anyways!

Submitted(+1)

The space station presents really well and I love the NPC designs. It gets pretty stressful and hectic pretty quickly, but I'm pretty sure that's a deliberate feature of the play loop. Nice job!

Submitted(+1)

A great use of the theme and having an audio clue alert the player about events. To improve, spend a bit more time on the AI pathing as it would sometimes go into corners of rooms and stare at the walls making it hard to see if they were the passenger needing help.

Submitted(+1)

Nice game, great art and gameplay. 

I found a bug that when you carry an item and go through a doorway it can get stuck against the wall. And when I run the game, my fan spined like crazy and not too long after my computer froze and I had to restart the game XD

Also I feel the theme is still kinda weak

Other than that, great job!

Submitted(+1)

This was a pretty well made jam game, and with a bit more to do you could have a really great game. 

Submitted (1 edit)

Solid concept and gameplay! Would be awesome to have some quest markers.

Developer

i thought big screen in the main room would be enough, but maybe i was wrong. thx for the playing!

Submitted

I've played it. It's a game with great potential. If it's further developed, it could be a success. Keep up the good work!

Submitted(+1)
Really cool ideas—I personally love space games like this, and you did a pretty good job making it! One suggestion: consider adding a mouse sensitivity option, since it was a bit hard to move the camera around.
Submitted(+1)

It's a good game, I liked the graphics and sounds. Good job

Submitted(+1)

the game looks really good, and i like the overall idea, well done!
it has potential, so i hope you plan to keep working on it.

Submitted(+1)

Looks and feels good, I'm also glad that there's a tutorial.

Viewing comments 24 to 5 of 24 · Next page · Last page