Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

cabycat

341
Posts
30
Followers
17
Following
A member registered Sep 04, 2020 · View creator page →

Creator of

Recent community posts

Thank you for trying the game out and for your kind words, we did put a lot of effort into world building so it's great to have someone appreciate it.

Thank you for trying the game out, the game does open with quite a difficult choice and there's a chance the player might miss out on 80% of the content but it's part of making VN fun. Death and choices have consequenses.

The reason for no saving is because we were just trying out our new solution in Unity for making VN and sorts so it is missing some features that Renpy has, and jam is a perfect place to test it out. If we have time in the future we would definitely update the tools and features so you can save.

Such fascinating game, the writing is hilariously funny and the art is just fabulous. The characters are really fleshed out out as well, though still keeping a bit of mystique to themselves, going from inter-dimensional king to your entrapped gamerboy. They do get attracted to the player quite quick if you choose correctly to each of their personalities.

Not exactly scary since all the *monsters* do have their sexual appeal tuned to the max, managerial included. Great game, I can see a lot of effort was put into this one. 

Is this really a Visual Novel? Hmmmmmmmmm.

Technicality aside, this is one delightful game, the writing is fabulously hilarious, the artwork really pops off as well. Everything really works together to tell a heartfelt story with a very conclusive ending (though what really happens in the end to the portal is still not so clear to me).

The characters feel fleshed out even if they have only a few lines, the character sprites really did the heavy lifting here. The way the game plays with texts and fonts are also extremely well-done. Overall a very great game.

Thank you for trying out the game and for your kind words.

We used our own system in Unity for the dialogues so there are still quite a few quirks with it that we will need to address (the sound issue you've run into is probably this). We'll try to look into the bugs and hopefully resolve them.

Despite the horror element it's quite a cozy game. I quite like the core of the game being a few friends sitting around a fire talking through the night, very charming. I did get one of the good endings after all I think, which is pretty cute, though I could guess other endings could get quite gruesome.

Also the fan service lol.

If anything this game is wild, going from lab experiment to existential crisis in less than a heartbeat, characters are introduced and discarded as soon as they show up. Feels very 90s anime somehow. Either that or Ethan's route is just very wild in general.

A bit more world building would be neat as well.

The voice acting and line writing are great and feels natural, so kudos to the voice actors. The dev log inside the game and the random log.wav files are interesting, though I was sussed by random files popping off on my desktops (hopefully still is). 

Story-wise, the surface level is pretty thin I would say (if not a bit unfinished) though the meta levels provide some hints into "technological" usage for creative works so it's kinda rewarding to be mean sometimes, though I have not tried the other choices yet (I just checked the log files after quitting the game so there might be more to it).

Interesting concept nevertheless.

Pretty neat game. The forefront of the game really kept me on edge, I was surprised to find actual body remains quite early into the game as well. The sprites and voice acting really add to the experience as well, though there are plenty of white rooms without CGs, could be nice to have more of them to flesh out the locations. Overall solid game, though there are still some small typos here and there, but no big deal.

Storywise, quite an interesting set up, though Lily is a really well-adjusted girl considering how she was raised and how everything happened, considering how other character is marred by the experience. Also I didn't really catch the family drama on the how and why everything happened in the past (I did try to investigate I could, though I did not enter Lily's room), maybe other endings, as well as not respecting Lily's wishes will explore it further.

I did encounter a game crash after the three eating scene so I'm not sure which ending I got.

First word, as a fan of Junji Ito, it's very great with all the spiral imagery. The music sound design is awesome as well, which really elevates the unsettling experience. Background art and text stylings are also very well put together. Such a great experience, I also really like the many music references (though I think without the Bea(t)les there won't be much grunge or garage rock to be had)

I can see there's a theme about finding your own voice amidst the crowding noises and individualism as well, about who we are and who we will be, growth and relationship fractures as well. I really like the supernatural stuffs, connect ramens with *stuffs*, who would have thought that those can be used together. I've managed to get around 5 endings, with the best one I think that I've unlocked is the Uzumaki reference.

Some small nitpicks: 1. there are still some typos here and there but pretty minor, 2. I do wish there are more hints for which items to take but I guess it's fine since you do not want to railroad the player too much.

Thank you for trying the game, we've put a lot of effort into world building in order to keep things coherent with each other.

On the technical side, we have a custom solution for VN in Unity (which uses graph node) so there are still some functions that we are still missing (like going back, save, etc). This game is partially part of us trying it out as well, so we are building the solution along with the game at the same time.

The sound issue is pretty new, maybe it's a Unity thing (?), thank you for notifying us since we don't want people to miss the sounds since we did put a lot of effort into it. We'll probably put up a warning and try to investigate.

I admit the opening and the first 2/3rd of the game were very confusing to me, in which I was having a pretty tough time following the story due to missing context. Though after finishing the story and going through the ending, I think it kinda makes sense if you consider approaching the story from the perspective of person with mental issues (schizophrenia and PTSD in this case, I think?). Almost as tough as the first chapter of The Sound and The Fury, though not to the level of random rambling of Faulkner.

The art and music really suit the story with theme of death and guilt.

Oh I see, interesting indeed

Pretty bittersweet games with great moments, good balance between comedy and melancholy as well. The voice acting was great, it really brings out the characters. I did wish the last character you meet could get some sound as well, just something simple could work.

I quite enjoy the little easter eggs here and there with the background posters :D.

Interesting take on the biblical figures and great looking art style, when the artifacts were mentioned I was expecting the spear of Longinus at one point. Unfortunately I was not really hooked by the story. A lot of context is also  left out or assumed known by the player, as the rule for how things work in this universe is not explained very well. The concept is cool, but I wish it's a bit more fleshed out.

I also had a small problem with the texts sometimes being skipped (?) I wasn't able to read (maybe I have double clicked to proceed the dialogue?)

Great atmospheric game with the cult Church of True Peace being so interesting, and I was actually surprised by the game's time period as well. The sound effect and art really elevate the overall theme. Overall very tight game with maybe a bit potential for world building.

Though I was wondering, I got Fiona constantly questioning her faith but got the ending with her totally in the faith, is that intended, or was I not reading it correctly?  

Quite a short game with very cozy art and a tint of creepiness. Maybe going out to get coffee is not a good idea after all, better to stock up at home.

Cool story concept with you being the echo chamber that steals lies and repeat the lies. Maybe you can store multiple lies at once to use would be more convenient for playing since moving between different location to snatch the lies and go back to try it out is a bit annoying. Some kinda hints would be neat too, there are quite a bit of trials and errors going on here, I don't feel smart figuring it out since it's kinda random (?).

The art was neat too, but I think the art direction is getting in the way of readability here since I have to squint my eyes to see what is being written (considering art is many times the enemy of accessibilities). I was playing on web so maybe having the option to fullscreen may help?

The story is tragic with a poignant tone that goes with it. The scare moment was pretty great as well, with the monsters being obscured most of the time, though I do wish the action scenes are drawn out instead of just written. 

On the other hand, the story itself is linear and follows the horror story structure pretty tight. I kinda wish it can have some small choices scattered around to make it more engaging as well as having Kate being more present in the story. Lorewise it's enough to piece together a backstory of the thing and the place, though some details (I guess) could maybe expanded upon (like the final house scene). The monster lore is revealed quite early I think, which undercuts the suspense a little bit, but it does allow the character certain knowledge to decide her later actions (though her choices are always situationally very limited). Some parts feel a bit too long (visiting all the houses for example) while some other parts feel a bit rushed, maybe a little edit here and there can keep the pacing more clean. 

This is our first VN (for all members of the teams) ever so it means a lot to us. Thank you for trying it out till the very end.

And the Last Water stays its mercy.

Thank you for trying the game out

Thank you for trying out our game, we are definitely trying other games right now as well as patching the game, though time is limited right now for us.

I myself did watch the playthrough, the game does allow you to choice to spare the creature, though with consequences if you follow through with your choices.

Such a bittersweet story, almost nostalgic for me. I love it starts out quite silly but ends up with such a level of sincerity, I'm quite taken by surprise, the conversation and scene flow quite naturally as well. The soundtracks were also very well composed and used well, maybe a bit sfx here and could really liven up the scenes.

I do wish there are more interactions somehow aside from the early parts, but it being quite linear works in its favour too. 

(1 edit)

Absolut kino. Everything mixes together perfect for this game (albeit a bit linear) to create such a unique experience. In a sense this is not really a game but more of an interactive experience if that makes any sense, the use of mixed media really show the transformation as well. Me and my friends were scared shitless playing this, feeling like movie than game sometimes. The voice acting was also top notch.

I wonder if this game is partially inspired by that skincare episode in Black Mirror?

Almost feels like a German children fable, haunting music and beautiful art really tie the whole experience together. A bit short and I kinda want to see more, but I think there is value in restraints as well.

There was a "happy" ending in planning but unfortunately we did not have time to implement it (for example you can visit other places during the night to unlock hints and back stories etc)

There is a CRT button on the top left to disable the effect if the effect does not click with you, hopefully that helps

Oh is that so, so I guess it's good then, as well as having cause for more playthroughs, maybe at the end screen you can tell the player that there are other possibilities so they can decide to start another playthrough

The art for this game is just fantastic, such a strong and distinct aesthetics. Combined this with such a great soundscape makes the everything blends together to make a unique atmosphere. I really like this game :>.
I do wish we have more equal story opportunity between characters maybe (since some lives get cut short quite fast). There were some small UI bugs but overall not a big deal.

Thank you and it means a lot to us! We've put a lot of effort into it, especially trying to get everything to stay consistent together lore-wise and art-wise.

Very captivating game, the story is pretty well-ironed out as well, good use of sound to set the atmosphere. Those jumpscares really got me good :<. Things are also very well animated for the characters (I kinda enjoy the small pixel art animations here and there), which keep things a bit more lively than just images. The story was interesting too, though I do wish a bit more epilogue to see what happens to the characters after the game would be neat as well, though as is, it is great already.

There was that one personality test segment with the time countdown that starts with the dialogue (which I didn't really have time to read the answers) I think it does not fit, might be better to:

1. remove the time countdown entirely so they player stays in their comfort zone
2. or have it play after the running dialogue finished

We did spend quite a bit of effort in the world building department so it's great to see someone appreciate it :D. 
Scarborough Fair was my earworm for the whole jam as well though

Thank you for trying the game out

Most of the major bugs should be ironed out now, so give it a try :D

I've also updated the new version as well :D, so you can try it out

Thank you for trying it out, and being so patient with it.

Thanks for trying it out. 

There's a a chance that you run into some early softlocks and we're actively patching them out. We would really appreciate if you can try it out again :D

(1 edit)

I really like the game as well as the art style, very atmospheric, the illustration is just awesome. Everything looks just great but the character portraits look kinda out of place in the game (different style mismatch).

The story is great as well, steeped in mystery and intrigue, I wish a bit more chance to delve into the world would be great, but as is, it's already great. 

Edit: (I kinda like your old cover art better - but it's just personal opinion)

Thank you for trying it out, but the game is not finished yet, so if you want to check the the ending (and other upgrades)

Thank you for checking it out, we are still actively working on it, make sure to check back after next Wednesday :D