Figures there’s gonna be quite some similarities between TD games on the beach lol :D
cabycat
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Managed to some of them but they just got snatched at the speed of light lol. Pretty cute game and feels very polished, everything is very well animated and fun to play. Though it gets quite frustrating not being able to do anything for the early waves :(. I guess it mimics life somewhat, nature is brutal after all.
I do agree with the others about the sounds not being a perfect fit, since it’s survival of the fittest out here and the music is like chill to the max
Pretty cool looking game, the art is consistent and cool looking. I lucked into some overstat intern and it’s pretty smooth sailing :P. Gameplay is pretty much optimization the game with a lot of watching number go up kinda vibe - I guess it’s pretty chill watching the little animation.
The game is pretty short and a pretty chill experience. The interns also come with some perks but tbh I don’t really get what they do exactly aside from them being multiplier.


Pretty chill game with cute pixel arts and calm music, definitely fits the theme of summer. Took a moment to figure out what needs to be done but not really that big of a deal. Gameplay is a tiny bit repetitive, but it only takes like 5 minutes to beat (can be faster since I did fail a few to see what happens). Pretty cool jam entry.
I think the other comments have mentioned that the map is a bit big so it’s a bit hard to figure out where to go, might be better with some waypoint and pointer to guide the player to the next interesting part.
The story in the beginning was quite funny, as well as the dialogues. The art is pretty cute also. I quite like the “combat” system but maybe have some hover effects for the items would be neat (some tooltips of sorts)
Not sure how this ties to the theme of Summer but I guess it was quite fun. The game did remind me of Party Hard but the level here is quite big I think, could maybe split into many smaller levels so it smooths out the experience a bit more.
Pretty cutesy art and animation as well, the sprites are adorable.
Quite cute incremental games, quite a bit of waiting but I guess it’s part of the genre. Pretty charming art and music as well, the animation looks pretty cute.
Though I think the cursor upgrade is quite bad, since it’s not really that great clicking actively I think?
Edit: Just figured out the cheat button lol
Pretty cute and short game with quite a lot of story content, the gameplay is mostly going around and exploration which is pretty cute (though without context I guess I don’t get a lot of backstory)
The arts and sounds are pretty neat as well, though some pixel art does not have the same size it does look kinda odd here and there but I guess it’s not that big an issue.
Thank you for trying the game out and spent a bit of time on it :D, since we spent quite a lot of time making sure it looks ok and plays well, being challenging is not really a high priority. We do agree with a lot of your points since we only have time for the last two days to tackle balancing so it’s a bit tricky and will probably require a bit of time.
Pretty chill game about making alien food for aliens. The art and sound effects all work great. I do wish the wait time is a bit more forgiving and a bit more in-game tutorial would be great.
Another good thing to have to maybe have some hover effects for interactable stuffs so it’s a bit easier to find out which is clickable can really help with the flow of the game.
I quite love this game, the interface and everything works quite well and easy to figure out. Sound effects are pretty cozy too, a bit more sound feedbacks when placing stuffs would be pretty neat as well.
I did manage to build some pretty neat looking stuffs, though I guess someone would definitely manage to build something awesome with the system.
Pixel art looks great. The little crab animations are quite well done. I think I managed to defeat the old man (he stops attacking or do anything) but nothing happens afterwards.
There are a few things that can totally help the game I think:
- Smaller map with clearer zones with some sub-theme for each zones, current map is quite big with not a lot going on (the sprites look great though)
- Some feedbacks on enemies when damaged, can be simple as a flashing red, which would indicate that they did take damage.
Pretty cool game about preparing for a summer sea-themed festival, quite fitting. Dialogue is quite funny as well. The base movement speed is quite slow but I guess the sprint speed really help :P.
Part of the game I guess is to figure out which of the mayor request is cool and which one is not I suppose. One thing I would definitely add is at the try again screen would take it back to the beginning of the game (since it might be bugged and not working right now I think?)
I can’t really comment much on the game since I kinda did not get the main mechanics for the game. I think I did sit for around quite a few minutes but trying to get the hand to catch the fish simply does not work for me even in the tutorial. The sound and beat kinda helps but I can’t catch anything at all and can’t get past the tutorial :(.
Might be a bug as well?
Nice graphic with a nostalgic feel, quite well done for only 48h. Gameplaywise it’s pretty much wandering around and try to find the green dot on the minimap. I did manage to get to 5/10 items before giving up since I did not know there is a speed upgrade and just upgrade the tank since it’s quite nearby and I have no idea the speed upgrade exists until a bit later.
There might be a few things that can help elevate the experience:
- The player should be notified of the existence of all the shops
- Bigger radar maybe? It does get a bit tedious to find item
- Aside from the green dot on the radar, might be good to have some kinda visual indicator in the game itself (some kinda bobbles etc)
PS: Is there a bug in the game since I’m not hearing anything?











