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cabycat

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A member registered Sep 04, 2020 · View creator page →

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Pretty nice story game with great use of art and music, the story is quite touching too. Dog and frogs are really cute :D

Art and sounds are pretty great. The movement, jumping and overall moving around are pretty neat as a well. There is this spot after unlocking the wall jump that I can't seem to reach with the dash, (might be a bug?) so I cannot proceed afterwards.

The little tidbit of story writing is nice, though if the player is zooming too fast it can be easy to miss, might be shortening them somehow for easier read (or make the game screen a bit bigger?) The game was tiny on my end

That cover art looks better now :D.

About the game itself, great use of the assets and sound with music, for a solo dev it's pretty impressive. Tbh I didn't get very far but I did try to visit all of the room and got the first key in a chest (That child's room behind a toilet was a choice lol). Else I did not get very far:
1. The camera was really nauseating for me (I do suffer from mild car motion sickness but most of the time I can do FPS fine) so I cannot sit in front of the game very long, I did have to walk away after the play

2. I think most of the game is find key -> open door, but I have no idea which of the door the first key was supposed to open so I kinda don't know where to proceed (maybe the game did show me but it went too fast?)

As you mention you have plan post-jam so that's a good start already, so keep on the good work

Yeah we did think game jam is a good ground for testing weird mechanics (such as physics and bullet hell in our case). Glad to know that you enjoyed it :D

Thank you for trying the game out. We did have a plan for the player to have to come pick up each of the chakram after throwing them out so there's a bit more tension during the boss fight. But the time was not allowing for more testing.

Pretty unique experience, though this one is more art than game imo since there is not much game to begin with. The graphic and the sounds are great as well, though sometimes a high note can hang in the middle of conversation is a bit odd. The story itself is pretty uplifting and conveys quite a bit in such a short span of time.

That eye is the bane of my existence, I did manage to get to 2k1 I think, but I don't have the skills or the patience to proceed a lot further, pretty much stuck at cold cuts for a bit. I'm usually not that great at physics based game like these ones.

Other than that pretty neat looking game with a unique mechanics as well, reaching top speed was really really fun but then the drop was awful (the eye dragging you down 1 level is pretty horrible as well). Regardless a pretty great challenging game.

Such strange ending. The story and little bit of mysteries feel pretty great.

The art is very unique and the story is pretty neat as well, which together with good use of the sound manages to really elevate the vibe really really well.

Short but quite impactful game, with pretty neat looking pixel art as well, truly bring about the vibe and the atmosphere for the game. I did manage to get 5/5 correct guesses as well, but tbh I was never truly sure. A pretty good and concise story as well. 

One small thing is the dialogue, when I click it kinda skips the dialogue some time so I didn't manage to read some lines there, could maybe use some tweaks there to make reading a bit more convenient. 

Pretty challenging game with pretty cool mechanics, though the control scheme was certainly a choice (why no space :<). I did not proceed very war since I was half of the time fighting the control.

Very nice pixel art though (I quite like the character portrait) 

The art looks pretty neat. As mentioned in other comments some sort of checkpoints would be neat since there are a few challenging parts around the level. It would definitely help to have some sort of in game guide for the double jump and wall climb though I did figure it out after a bit.

On the side note, the jumping and wall jumping feels a bit off but I cannot place a handle on how it feels a bit wonky but probably a good idea to check for game feel there.

Arts for the game look pretty great with the effects fit very well (though the actual game scene is pretty tiny so it's quite hard to see sometimes). The game itself is pretty short so it can be finished pretty quickly. Maybe with more time a few more levels can be added so the game feels a bit more fleshed out.

Pretty cool deck-building drafting card game (that's a mouthful alright). Art and sound were pretty top notch as well. I'm not that good of a card deck drafter but there are probably some combos that I haven't found yet, and I can't really comment on the balancing and what not. Though I did find some cards a bit expensive to use, which did lead to quite a bit of a dead draw.

Also can't have enough praise to the artist, great pixel arts :D

Was pretty fun game, though tbh by the time I hit the dark levels the second time I feel like I'm wasting quite a bit of time and the novelty of the dark levels were wearing thin on me, kinda feeling a bit frustrated there.

Pretty short game with a little jump scare. The sound design is also pretty on point. I feel like there's a story to be told here but the game pretty much ends before intrigue happens.

Such a pretty looking and cozy game, arts and sounds are both very well done. Fishing at the edge of a blackhole is strange for sure. I think I also played it a bit too much (did managed to see the out of content screen there). I had fun with it, though I wish some of the elements have a different colors or sorts so it's a bit easier to see you do keep looking left and right constantly to see if you have enough junks for the upgrades. 

Thank you for trying the game out. I admit it is a bit tough but with a bit of locking in it should be doable

We're glad that you had fun with our little game.

We did have plan for a bit of conversation between the phases but we didn't really have time to implement everything as planned (our starting out the jam was also a bit delayed as well since we just finished up another jam)

Thank you for trying the game out. And that is definitely a bug, will try to figure out what's up since we didn't see this happen before

The artwork and music of the game is nice. The game is short and concise, and I enjoyed my time with it which I did finish to the end, though I think the jump feels a bit off and it's quite easy to slip off objects pretty easily near the edges sometimes (maybe a collider issue)

Also drawing sprites for both dimensions would take almost double the effort, so kudos to the artist :D

Making the text a bit hard to read is a bit of a choice for us, but in the end we decided to keep it to the Sanskrit style for the font, making sure the player knows where the inspiration comes from

Thank you for trying our game out. One of us is Indian so we got some pretty close to the lore source, and one inspiration for us to base the game on Hinduism is pretty much just the under-representation of Hinduism culture in the Western sphere. I personally think there are a lot to explore there as well.

About the font it's a premade font we found while shopping around the internet :D

Game looks great and very consistent artstyle but I don't think I hear any sound or music (maybe a bug?). The game pretty much plays itself without much of player's input, and the choices don't feel good since it's hard to tell what the meaningful choices are.

Also I think I have a bug where after one death the player's turn counter just stops at 0 (and HP also) so I pretty much softlocked right at that point.

Great use of assets and the game looks quite nice. I've managed to get to wave 10 and get to level 16 with the zombie hero on the graveyard map and I enjoyed it for a little bit. I think the game has potential but for the start menu there are quite too many options I think and I don't really understand the spell menu (what it does and what is its purpose).

I do wish the update is a bit more meaningful than just better/bigger number, maybe sth a bit more visible after the upgrades so they feel more meaningful.

Pretty short game but with great message :D. I quite enjoyed it, though I think the jump attack animation is a bit weird. Also it's not possible to walk up slanted tiles but they are in the game, I think replacing them with normal tiles is better presentation of the collision

Cozy games with great vibe and art. I've managed to find one brick, else didn't manage to finish the game since I am stuck at the gramophone and cannot find the other brick.
I quite like the random colors option.

Thank you for trying the game out :D

Thank you for trying the game out, we have a bug with ammo running out but quite hard to reproduce so we're working on it

I've pretty much brute force some of the puzzle since I have no idea how to complete them, but I did get through the whole game regardless. Very trippy with cute art and pretty distinct sound effects (Slymon looks so cute but sound like an old grumpy old man when saying no lol).
Game was short but I had fun with it, though a bit more hints on what to do would be great.

Sehr trippy game with some trippy visual. Also Goethe's ErlKönig. Obviously there's a story but I can't seem to find the skull in level 2 so I was not able to proceed much.

Did take me a bit to realize you can infinite jump in this game.

Pretty cool game the graphic and arts are great as well. Destroying the city was pretty fun and cathartic. I do wish the mini game is a bit better explained since some of them go pretty quick without the chance to know what is going on.
Great work.

Pretty cool game with cool premise and mechanics. Graphic and sound effects are pretty neat as well. Managed to get some progress but I got stuck at one spot, sadly can't really figure it out :(

Such a confusing game lol. Mechanic is simple but pretty great and fitting for the theme. Artwork is simple and pretty pleasing to look at as well 

Thank you for trying the game out.

That part you were stuck at was one of the few softlocks in the game since we were experimenting with a few mechanics but not a lot of time for level construction and testings. We are still a bit busy with life so may take some time to patch them out, sadly :(

Thank you for trying the game out and thank you for the feedbacks. For this game we did try quite a few experimental stuffs and didn't have the time to calibrate a few stuffs here and there (especially the level design which was done in like 1 and a half day, which could totally use some clean up)

Pretty neat starting menu, artwork looks great as well. The other comment (from my teammate lol) mention dialogue speed already, but might it be a bit faster by default would definitely help.

About the game, it's pretty straightforward, with colors matching definitely helps.

Game is pretty chill and sound effects are pretty great as well, though figuring out how the belt works is pretty tricky (I'm still not entirely sure how it works tbh)

ARIGATO!

A controller is required, game is pretty fun, though the last boss is pretty tough. Pretty unique game though the control is a bit wonky

Just chiming in, a Discord server would a good spot to recruit as well as hang around 

Arts and sound designs are all awesome, the original filter was a bit too much for me but I'm glad it's possible to turn it off (though I was a bit confused by the menu since dark button -> selected instead of the normal bright button -> selected)

The control is and platforming is pretty tight, some cool level design and concept as well, though a lot of it is inducing quite a bit of rage, I think I die like 10 times just on level 2 alone, small traps and jump baits (not sure if intentional or not). By the time I reach the banana fruit I kinda lost it, since you need to approach the banana from the top platform, not the bottom or there's no reaching the doorway.

Brilliant game, but very frustrating experience.