Great use of assets and the game looks quite nice. I've managed to get to wave 10 and get to level 16 with the zombie hero on the graveyard map and I enjoyed it for a little bit. I think the game has potential but for the start menu there are quite too many options I think and I don't really understand the spell menu (what it does and what is its purpose).
I do wish the update is a bit more meaningful than just better/bigger number, maybe sth a bit more visible after the upgrades so they feel more meaningful.
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Thanks a lot, glad you enjoyed it! The special thing about the game is that you can actually build your own spells in the main menu – but due to time constraints I wasn't able to make that system intuitive and polished enough yet. That's also why the spell menu feels confusing right now. Great point about the upgrades feeling more impactful visually – I'll definitely keep that in mind. Thanks for the feedback! ;-)