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BobWizardLad

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A member registered Apr 13, 2022 · View creator page →

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(Played on steam proton which seems to have worked! Lol) Fun drone flight! Though I really wish the pickup claw had a larger reach, it was finicky to pick up items most of the time.

This is a really original take on bounty! I like the whole experience, though I think I missed some jump-scares because I turned to the right side view right away in both instances. I was waiting for something really creepy to start setting in, though again I missed the jump-scares so maybe that had to do with it. Fun!

I think having the onscreen buttons for navigation is a good touch! I like the variety of equipment and the into cinematic too! The UI for battles was hard to interpret, the outlines around targets and action choices then hitting the attack button was a little unclear. Though I did figure it out after a bit!

Ahh I love the juice in this game! My team's entry was something similar, but we did not get to the juice like you did. The explosive FX looks really good and all the UI animation is good! 

Really cool first project! The guards getting drunk after catching you enough times is really fun, and the slippery beer sections were a nice shakeup.

Cool shooting gallery, I do like the level reacting to the explosive barrels!

I have a soft spot for airship settings, and I really like the vibe. The dispatcher idea is really good, but the game is a bit hard to make out. I think the graphics for each of the important buildings should stand out more, and yea the font is hard to read too. I think the bounty difficulties would all be zero when I assigned people to them and carried them out too? Either way something clicked for me and I enjoyed it. Very deep for a 9 day build though!

This is really cool! Swinging mechanics are always awesome, and the bounty stuff is cool, although I was lost for a little bit on objectives (slater threw me off at first, maybe a preview model of the target off to the side would help? either way a really good time)

This takes me back to getting on CoolMathGames in high school, grade A game!

Really cute game!

Thank you! A lot of these I though we'd fixed but we did not test them thoroughly enough apparently... nonetheless they will be looked at if we keep going 🫡

It is random! You are more likely to get upgrades from each enemy the sooner into the game you are, but you can still get very unlucky. Noted and thank you 🫡

Stylish game! I saw a comment about sound and visual effects to make everything pop more and I agree. More options for movement when enemies track you so hard would make the experience feel better too!

Instant classic runner game. Makes me think of the coolmathgames run games! The music is great as well, that doesn't make it into many jam games, much less done this well!

Here is our one-hit one-kill top down shooter game, it can be pretty unforgiving though the levels are snappy and learnable! (playable in browser)

(Baking Hazard) https://bobwizardlad.itch.io/baking-hazard

Nice simple game, it looks great just for how clean it is! I would only say that for controls click and arrow keys left and right were a little clunky for me, but just because I am used to WASD. I reached for the spacebar to shoot when I was using the arrow keys!

Let's do it 🤝 

Baking Hazard

https://itch.io/jam/brackeys-14/rate/3836553

Done and done! Check out my team's entry Baking Hazard if you have a moment for it, it's a top down high-stakes shooter where you break into a gnome's bakery!

https://itch.io/jam/brackeys-14/rate/3836553

Challenging platformer but the player controls well. The second jump feels a little short but it's good for getting distance! Great work!

We used a tilemap over the game as a fog of war, and used raycasting collisions to toggle the tilemap off when the player looks at it!

Simple but addicting mini-game. Very polished in it's scope, Good stuff! 

Absolute underrated gem. This is one of the most unique visual styles i've seen so far too. Great minigames, great premise, great idea for the theme. An in-game tutorial would be great though!

Oh yea game link =^) https://bobwizardlad.itch.io/baking-hazard

Rate 4 Rate =). We are climbing up to 20 too, playing your game now! Best!

The risk reward is good! It's really polished, but I spent a lot of time knowing where people were with the item I needed in my hand struggling to get a glimpse of everyone's faces to find out who needed what. Partially because all my passengers liked to stare into the corners of my ship =^). That being with 6 people which is many, but I think reading passengers at a glance easier would be more fun!

Well done! I think some audio feedback for attacks would make a world of difference. The lane switching for attacks and all the mechanics implemented in the game are ambitious for a 7 day jam. Great stuff overall, had fun with it!!

Yes! I have to make my backlog by day and play everyone's games by the evening. It looks interesting, I'll see you in your game comments! =)

My team made Baking Hazard, a top-down one-hit one-kill shooter thrower =) Thank you for checking it out!

https://itch.io/jam/brackeys-14/rate/3836553

Excited to try a turn based RPG game, always love to see what people try in that genre!

You can import a web build preset (aka download something config it and it will spit out your web files) for Godot's export window; https://foosel.net/til/how-to-export-a-godot-4-game-to-run-on-the-web-on-itchio/ looks like a good guide for this. You need to hit the add button to find a preset. NOTE itch expects the game files to be zipped up and that they are called index (name in the export configs).


Shameless plug of my game, also hope this post helps you!

https://itch.io/jam/brackeys-14/rate/3836553 <- Baking Hazard!

Great game! The rage game angle works really well. The grapple hooks work in a pretty unique way that was fun to wrap my head around!

This one was really pleasant to go through! Everything is very polished. The player can stick to terrain that you try to walk into, which made me stick in the vents sometimes. There wasn't a lot of action, but it was very chill to platform into the bakery. Great job!

The theming is great! Baking biscuits by firing off flamethrower fuel in a revolver is fun! The ammo types and next target give you a lot to strategize on.

I like the idea of scaling up the enemies each level, and the visual theme is cool! It's a great foundation!!

This is a fun one! Once I wrapped my head around how it worked, the higher-or-lower x blackjack game got really interesting. I was confused for a minute, though I should have read the tutorial first! It's very intuitive once I grasp it, I wish I knew what the unicorn valuation was at the end of each round though.

Got it bookmarked! I'll be in my backlogs later, see you in your game's comments! =)

My team's entry is Baking Hazard! I hope you enjoy playing it as much as we enjoyed putting it together! Kudos for reaching out to the sub-20s!

https://itch.io/jam/brackeys-14/rate/3836553

Here is Baking Hazard, my team's jam entry! Really appreciate your hunting down the sub-20s to help people out. I'll be playing more entries later today, bookmarked yours!

https://itch.io/jam/brackeys-14/rate/3836553

Here is Baking Hazard, my team's entry! We have 12 ratings as of writing, really appreciate you hunting down the sub 20s!

https://itch.io/jam/brackeys-14/rate/3836553

It took a minute to figure out how the game worked, but it's a cool system! I like the blackjack-esque risking getting more tokens stuff. I would say a tutorial and some animations for attack, death, etc, just so that someone would know what's going on. My first impulse was spamming out the draw token button until I learned something about what it was doing XD. It's cool!

I thought the eye towers were pretty mean until I realized they would aim at the goblins, then I though they were pretty cool. This is one of the best games I've played in the jam, congratulations!