(Played on steam proton which seems to have worked! Lol) Fun drone flight! Though I really wish the pickup claw had a larger reach, it was finicky to pick up items most of the time.
BobWizardLad
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This is a really original take on bounty! I like the whole experience, though I think I missed some jump-scares because I turned to the right side view right away in both instances. I was waiting for something really creepy to start setting in, though again I missed the jump-scares so maybe that had to do with it. Fun!
I think having the onscreen buttons for navigation is a good touch! I like the variety of equipment and the into cinematic too! The UI for battles was hard to interpret, the outlines around targets and action choices then hitting the attack button was a little unclear. Though I did figure it out after a bit!
I have a soft spot for airship settings, and I really like the vibe. The dispatcher idea is really good, but the game is a bit hard to make out. I think the graphics for each of the important buildings should stand out more, and yea the font is hard to read too. I think the bounty difficulties would all be zero when I assigned people to them and carried them out too? Either way something clicked for me and I enjoyed it. Very deep for a 9 day build though!
Here is our one-hit one-kill top down shooter game, it can be pretty unforgiving though the levels are snappy and learnable! (playable in browser)
(Baking Hazard) https://bobwizardlad.itch.io/baking-hazard
The risk reward is good! It's really polished, but I spent a lot of time knowing where people were with the item I needed in my hand struggling to get a glimpse of everyone's faces to find out who needed what. Partially because all my passengers liked to stare into the corners of my ship =^). That being with 6 people which is many, but I think reading passengers at a glance easier would be more fun!
My team made Baking Hazard, a top-down one-hit one-kill shooter thrower =) Thank you for checking it out!
https://itch.io/jam/brackeys-14/rate/3836553
Excited to try a turn based RPG game, always love to see what people try in that genre!
You can import a web build preset (aka download something config it and it will spit out your web files) for Godot's export window; https://foosel.net/til/how-to-export-a-godot-4-game-to-run-on-the-web-on-itchio/ looks like a good guide for this. You need to hit the add button to find a preset. NOTE itch expects the game files to be zipped up and that they are called index (name in the export configs).
Shameless plug of my game, also hope this post helps you!
https://itch.io/jam/brackeys-14/rate/3836553 <- Baking Hazard!
This is a fun one! Once I wrapped my head around how it worked, the higher-or-lower x blackjack game got really interesting. I was confused for a minute, though I should have read the tutorial first! It's very intuitive once I grasp it, I wish I knew what the unicorn valuation was at the end of each round though.
It took a minute to figure out how the game worked, but it's a cool system! I like the blackjack-esque risking getting more tokens stuff. I would say a tutorial and some animations for attack, death, etc, just so that someone would know what's going on. My first impulse was spamming out the draw token button until I learned something about what it was doing XD. It's cool!





