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BobWizardLad

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A member registered Apr 13, 2022 · View creator page →

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This is great! The card mechanics are fun, cards interacting with the environment surprised me and was exciting to discover by chance. There is enough card variety for the time within the jam and had some synergy (blast wand + wisp arrow was fun). Grappling hook was really fun! The cloud UI button effects are really nice and I love the art style. This is my favorite so far, I would love to see this as a full game!

I like the terrain destruction idea for the game, the bomb enemies and having bombs as an alt fire was fun to interact with! For what was in the game at this stage, having no directions made it tedious to reach the objective stones, but a minimap would have been overkill. Having landmarks would have made it nicer to explore. I found it easier to know where I was after finding the long tunnels I had left behind. I didn't feel like I could follow the story at all, but the gameplay concept is solid!

I like the combat system you implemented! The freelook-aiming felt unique and it felt fun to run into enemies! I do think that the map was very large and did not have a lot of enemies to encounter, at least in the first set of rooms I explored. I love the intro town; it was a great introduction and very charming!

I really like the direction you went in, I was not expecting a survival game! The theme is really fun as well. I do think combat doesn't tie into the rest of the game as well as it could. When I jumped into the hole, the first thing I thought was it would be a Stardew Valley-esque dungeon that all the combat would happen in. I hope that initial reaction gives some ideas if you keep working on this!

A lot of the sound effects were my teammate making noises and warping them around in an editor! If I had to do it over again I would have implemented a lot of the QOL movement stuff others have put in far earlier in development. Thanks for playing!

My issues with the combat have already been said but the idea is really good! I like the rock paper scissors approach, can see how it would be really fun given some more time!  It took a bit to get used to the combat and to understand what was going on combat-wise in this release nonetheless. The environments look really nice and the banter was the highlight of the game!