What a choaotically fun game. I loved the mini games for repairs as I try and mange the ships speed and make deliveries. Great entry!
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Starhat Perils's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #215 | 3.813 | 3.813 |
| Gameplay | #215 | 3.625 | 3.625 |
| Overall | #255 | 3.599 | 3.599 |
| Theme | #314 | 3.656 | 3.656 |
| Innovation | #368 | 3.375 | 3.375 |
| Audio | #440 | 3.313 | 3.313 |
| Visuals | #450 | 3.813 | 3.813 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Going Faster And Carrying More Cargo Increases Risk Of Disaster
What code and assets did you not make from scratch during the jam (if any)?
A few coding tools I made in the past, some free sound effects online, and the main font.
How many people worked on the game?3
Comments
Hey! I told you id play your game tonight - I don't have access to windows till tomorrow - so I am gonna play it and rate it then :-) Looking forward to playing it!!
The minigames are really fun. Loading the spaceship is really stressful. I tried loading it to the maximum, but the warnings are too many. I would reduce the robot's slide a bit. Good job!
Nice game! It does remind you of Among Us but for a single player, managed to finish one voyage with 4 cargo. It was hectic for sure. The control feels very slippery for me. Was the the intention? I had fun though!
The visuals hook me on the beginning, yet the first minute is quite confusing for me. The first flight made me re think how fun is this game would be. Love how each mini game gave a different vibe like playing among us. And i do love the risk control for us who love to speed up all think, and broke everything haha. Great game!
It was really good! Lots of variety with the minigames and it matches the theme well. Loved that one of the words for the mini game was badtheme haha
Man, the game, everything is perfect! XD
how did you managed to do this in just a week! super polished, super awesome!
totally underated man! > v<
A very fin and polished game! This definitely deserves more ratings! The art was amazing, and the music and sound effects fit very well. The minigames are fun and not too difficult, but not too easy either. Overall, this was pretty impressive!
The minigun was really fun and fit the theme very well. Visual is great! Good job!
Very impressive and fleshed out game! The minigames are really fun and the risk-reward system is very fun. Would love to have the tutorials and inputs ingame for each minigame. Overall really enjoyable game and worth replaying!
The visuals are amazing and the soundtrack which is also great reminded me of Machinarium. It also appears to be dynamic, which is impressive. Overall, the game already seems really polished for only 7 days of development.
One thing I would criticize is the lack of an actual incentive to take risks. At the moment, there isn't really a reason to go faster or to take on more cargo except for intrinsic motivation to make the game harder for yourself. Maybe you could have cargo expire, so the player has to strategically choose when to best accelerate the ship.
All in all, a great jam entry! I enjoyed playing it.
Absolute underrated gem. This is one of the most unique visual styles i've seen so far too. Great minigames, great premise, great idea for the theme. An in-game tutorial would be great though!
It's a cool game and the risk is definitely present! I wasn't sure what the reward for going faster was, or the negative effects of leaving the minigames alone for too long. The character slides around a lot, which adds to the challenge. Thought the little animation for crashing into the wall was cool, and could add an additional layer of risk if it did damage to the character/ship. Overall, well done!
Awesome game, the visuals and minigames are very well-made, great job!
Such a fun game! I really enjoyed the visuals, little stuff like the tire trails dragging behind the character added a lot to the character and atmosphere of the game! It was really helpful to have the game page up to the side while playing so I could figure out the mini games. I think having a little optional pop up in game for each of the mini games would be really helpful moving forward. Additionally maybe some kind of directional alert when first starting the game to direct you to the terminal and later the bridge controls would make it a lot more self contained/intuitive instead of making you rely on the game page for direction. Overall a crazy impressive game for a 3 person game jam! The mini games have good variety (I chuckled when the letter one spelled out biscuit) and the art is very charming. The little reward/gatcha machine is a fun touch and I'm always a fan of being able to change your character's appearance. Very much feels like it would make for a fantastic multiplayer game with everyone trying to keep the ship from falling apart.
What a brilliant game! Extremely well done. The mini-games were fun, the intensity is always at the level you desire since you can control it, it's a fantastic interpretation of the theme, and it's really creative. Fantastic work!
Very fun game, it took me a while to get used to the mechanics and figure out what is it that I had to do, but after I did it was relatively fun.
My only issue being that some minigames were confusing, and there was no way to exit the screen for that specific minigame either so I couldnt come back to it later (maybe there was, but for the life of me I couldnt figure it out).
Instead I was stuck mashing buttons until I could figure out what is it that I was meant to do, while 30 more doable minigames are popping up :)
The minigames really feel like they are out of among us and its fun, the art is very nice as well
Wow, Great game and soooo much fun! I could easily imaging it being multiplayer and having a lot of fun playing it with some friends!





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