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A jam submission

Starhat PerilsView game page

Beat Minigames To Keep Your Ship Alive
Submitted by Hawke Gaming, Tim.K.132 (@grngreen1), DaforLynx — 21 minutes, 49 seconds before the deadline
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Starhat Perils's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#2153.8133.813
Gameplay#2153.6253.625
Overall#2553.5993.599
Theme#3143.6563.656
Innovation#3683.3753.375
Audio#4403.3133.313
Visuals#4503.8133.813

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
Going Faster And Carrying More Cargo Increases Risk Of Disaster

What code and assets did you not make from scratch during the jam (if any)?
A few coding tools I made in the past, some free sound effects online, and the main font.

How many people worked on the game?
3

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Comments

Viewing comments 27 to 8 of 27 · Next page · Last page
Submitted(+1)

What a choaotically fun game.  I loved the mini games for repairs as I try and mange the ships speed and make deliveries.  Great entry!

Submitted(+1)

Hey! I told you id play your game tonight - I don't have access to windows till tomorrow - so I am gonna play it and rate it then :-)  Looking forward to playing it!!

Submitted(+1)

The minigames are really fun. Loading the spaceship is really stressful. I tried loading it to the maximum, but the warnings are too many. I would reduce the robot's slide a bit. Good job!

Submitted(+1)

Nice game! It does remind you of Among Us but for a single player, managed to finish one voyage with 4 cargo. It was hectic for sure. The control feels very slippery for me. Was the the intention? I had fun though!

Developer

Yeah, the controls are supposed to feel like that. It adds to the chaos and driving fast creates risk if you crash into something and get stunned.

Submitted

The visuals hook me on the beginning, yet the first minute is quite confusing for me. The first flight made me re think how fun is this game would be. Love how each mini game gave a different vibe like playing among us. And i do love the risk control for us who love to speed up all think, and broke everything haha. Great game!

Submitted(+1)

It was really good! Lots of variety with the minigames and it matches the theme well. Loved that one of the words for the mini game was badtheme haha

Submitted

Man, the game, everything is perfect! XD

how did you managed to do this in just a week! super polished, super awesome!

totally underated man! > v<

Submitted(+1)

A very fin and polished game! This definitely deserves more ratings! The art was amazing, and the music and sound effects fit very well. The minigames are fun and not too difficult, but not too easy either. Overall, this was pretty impressive! 

Submitted

The minigun was really fun and fit the theme very well. Visual is great! Good job!

Submitted(+1)

Very impressive and fleshed out game! The minigames are really fun and the risk-reward system is very fun. Would love to have the tutorials and inputs ingame for each minigame. Overall really enjoyable game and worth replaying!

Submitted

The visuals are amazing and the soundtrack which is also great reminded me of Machinarium. It also appears to be dynamic, which is impressive. Overall, the game already seems really polished for only 7 days of development.

One thing I would criticize is the lack of an actual incentive to take risks. At the moment, there isn't really a reason to go faster or to take on more cargo except for intrinsic motivation to make the game harder for yourself. Maybe you could have cargo expire, so the player has to strategically choose when to best accelerate the ship.

All in all, a great jam entry! I enjoyed playing it.

Developer(+1)

Thanks for the feedback. But actually, there's a lot of incentive to go fast. 

If you read the tutorial, you'll see that going faster gradually increases your cargo's quality which gives you better odds at the hat machine. And more cargo means more hat pulls after each run.

Submitted

Ah, I see. I knew that the amount of cargo had an impact. I must have overread what speed had to do with it.

Submitted(+1)

Absolute underrated gem. This is one of the most unique visual styles i've seen so far too. Great minigames, great premise, great idea for the theme. An in-game tutorial would be great though!

Submitted

It's a cool game and the risk is definitely present! I wasn't sure what the reward for going faster was, or the negative effects of leaving the minigames alone for too long. The character slides around a lot, which adds to the challenge. Thought the little animation for crashing into the wall was cool, and could add an additional layer of risk if it did damage to the character/ship. Overall, well done!

Developer(+1)

Hey, you might want to read the tutorial on the game page. It explains everything.

Submitted(+1)

Yeah it does! Makes a lot more sense now haha Very nice!

Submitted(+1)

Awesome game, the visuals and minigames are very well-made, great job!

Submitted(+1)

Such a fun game! I really enjoyed the visuals, little stuff like the tire trails dragging behind the character added a lot to the character and atmosphere of the game! It was really helpful to have the game page up to the side while playing so I could figure out the mini games. I think having a little optional pop up in game for each of the mini games would be really helpful moving forward. Additionally maybe some kind of directional alert when first starting the game to direct you to the terminal and later the bridge controls would make it a lot more self contained/intuitive instead of making you rely on the game page for direction. Overall a crazy impressive game for a 3 person game jam! The mini games have good variety (I chuckled when the letter one spelled out biscuit) and the art is very charming. The little reward/gatcha machine is a fun touch and I'm always a fan of being able to change your character's appearance. Very much feels like it would make for a fantastic multiplayer game with everyone trying to keep the ship from falling apart.

Submitted(+1)

What a brilliant game! Extremely well done. The mini-games were fun, the intensity is always at the level you desire since you can control it, it's a fantastic interpretation of the theme, and it's really creative. Fantastic work!

Submitted(+1)

Love the visuals! Tricky mechanics but it was a fun experience!

Submitted(+1)

Very fun game, it took me a while to get used to the mechanics and figure out what is it that I had to do, but after I did it was relatively fun.

My only issue being that some minigames were confusing, and there was no way to exit the screen for that specific minigame either so I couldnt come back to it later (maybe there was, but for the life of me I couldnt figure it out).

Instead I was stuck mashing buttons until I could figure out what is it that I was meant to do, while 30 more doable minigames are popping up :)

The minigames really feel like they are out of among us and its fun, the art is very nice as well

Developer

Thanks for the feedback. You can find an explanation for every minigame on the game page if that helps.

Submitted

Super impressed with this, you guys got so much done in a week and it's a lot of fun! Love how cohesive the style is and how polished the mini games are.

Submitted

Wow, Great game and soooo much fun! I could easily imaging it being multiplayer and having a lot of fun playing it with some friends! 

Viewing comments 27 to 8 of 27 · Next page · Last page