Very scary and atmospheric game. An interesting juxtaposition with the cute mouse and the grotesque monstrosities haha Right as soon as I got into the game I liked the attention to detail with the mouse in the shop menu tracking the cursor. Very tense gameplay, at least for me as a person who typically doesn't play scary games haha Was lacking a jump animation and I felt like the sprint could have been a bit faster, but those are small things. Overall, nicely done!
Nathanomus
Creator of
Recent community posts
We're pretty proud of our game! https://itch.io/jam/brackeys-14/rate/3841707?after=20#post-14088459
Very well put-together game! I really like the character designs and concept of the game. I did notice that the dialogues sometimes repeated themselves. Like the last sentence of one blurb is the first/only one in the next. Not a huge deal but hopefully an easy fix! Other things that would have been nice: An in-game guide with what each wood looks like (I wasn't sure so I had to look some up haha). Some more sounds/music. Maybe not all the time but at least for revealing treasure and dialogue popping up. Again, a very clever, well-executed idea with plenty of risk involved!
That was a lot of fun! I didn't have any lag issues, and no bugs other than: On that ramp on the south side (assuming player starts facing north) I fell between buildings and got stuck. Also, voice lines seem randomized- like a person I picked up had a more feminine voice but then a much deeper voice when I dropped her off haha But yeah, sweet game. If you plan on continuing to work on it, I think it would be really cool to have destructible terrain (so I can get back at those pesky trees for killing my momentum haha) and a reward (Maybe just more biscuits or a speed boost) for doing spins in midair. Also some sort of indicator to tell me when I can boost again. Loved the music and the cohesive art style and how passengers sit on top of the car. Very cool game with lots of personality!
I was surprised to not see any games like this, it was one of the first places my mind went. And your execution was better than anything I had in mind! Very clever news flashes, intuitive ui, and application of risk. Would love if the scale of the graph changed when your investments get too big for it. I bought a ton of stock in the cheese company when it was a few cents and once it shot up I didn't see the line again haha Would also be cool to see a separate line for each company to see how my investments are comparing to them. In fact, making the game multiplayer and seeing how your investments compare to your opponents would be cool too. Very good job!
Beautiful game! The water is amazing, the ships and houses look great. I thought it was hilarious when a ship would spot me but as soon as I went underwater they turned and left. I wish the torpedoes had more range and that there were better visual cues for being spotted and attacked. I thought all was well until I got blown up seemingly randomly. Overall, a very nice project with lots of potential!
Game's got a very futuristic and polished look! I could really use some look sensitivity settings though. It is very difficult to turn, so I spent most of the game facing one direction and just remembering the layout of the ship to get around. Other than that, no real issues with the game. Nice job!
Well that was a fun game! I broke it somehow and now my units are immortal haha (I was clicking the 60% risk button really fast so that may have done it) I like the character designs and upgrading units. Would be cool to see their stats and such. The risk button was pretty interesting as well, I found the 60% to have the best outcome in general. Overall, great job!
I had fun with this one! I like the visuals a lot, the music fit it well, the combat was quite punchy. And I think that it did fit the theme in several ways. Little red riding hood taking biscuits to her granny, traveling through a monster-infested forest. The riskiness of getting up close to hit the enemy when it looks like they've got longer reach. I play on a keyboard and there were only controls shown for a controller in the game. I looked on the game page and it explains it there but in-game would be nice. Once I realized I could jump over the enemies' heads, that became my main strategy when there were a lot of them. They attack each other (Which I actually liked a lot. Thought it was hilarious and added to the risk of falling straight into the middle of them, which I did also do haha) and so they did the work for me! It would be cool if there was some progression, like getting to Granny's house, leveling up and getting more abilities, etc. Overall, impressive game for learning a new engine!
Cool! I actually like the wide fov, it gives the sense of being this little creature running around. My biggest issue was the look sensitivity- It took a lot of effort to turn at all. Other than that, it could have used more obstacles/hazards to make it feel more risky. But very vibrant and fun environment with some really cool lighting effects. Sick music, especially on the end screen! Nicely done!
It's a cool game and the risk is definitely present! I wasn't sure what the reward for going faster was, or the negative effects of leaving the minigames alone for too long. The character slides around a lot, which adds to the challenge. Thought the little animation for crashing into the wall was cool, and could add an additional layer of risk if it did damage to the character/ship. Overall, well done!
Great game, especially for made by one person! Good controls, and I like how the challenge ramped up a bit with each consecutive stolen food item as more people are out to get you haha I loved the music though I felt it was intended for the most touching moment of a very emotional story rather than a game about a dog stealing food. Cute art style and animations. Well done!
Fun idea tying actions to health! And the animation was very fun. I found out I was able to run on the walls, don't know if that was intentional haha Speaking of walls, I ran through the far wall and fell forever. Aside from that, it would be nice if it had a better aiming system, maybe over the shoulder? As it is, the character model gets in the way of the thing you're trying to shoot at. Overall, good mechanics and lots of potential!
I like this concept! Great character models and animation and a cool top down perspective. I ran into issues with the sprint function, my character would just stop randomly. Also the enemies group up a lot and get right in your face, making it hard to turn and face them without running away first. Would be cool if the knight swung in the direction of the mouse. I like the risk element being about determining when to retire, maybe different tiers you reach can unlock different endings. The more you retire with, the more lavish and outlandish the ending haha Overall, a fun and interesting game. Good job!
That's a tough platformer, at least for me! Haha Every obstacle had its own approach and the upgrades were rewarding. I like the mouse and its animations, especially how it glides and its various idle animations. I was confused at the beginning- I thought I would be able to double jump from the start and I was worried it just wasn't working. Fun and challenging game!
I love RPG's and this game is begging for an in-depth class system with inventory and upgrade management, stats, the works haha I've got a few things that pulled me out of the game: I didn't really notice a difference between any of the damage-dealing moves, not even in the amount of damage. Having a little tooltip pop up with some stats and maybe different effects would be great. I also wish the combat couldn't be triggered while in the middle of a jump. I fell off a ledge while going around those bottles in the pantry because of that haha Otherwise, cool game!

