Hi, the ship is intentionally difficult to maneuver to simulate the weightlessness of space and make the game more challenging. You can dash in the opposite direction after a dash to overcome the inertia. Thanks for the feedback, I really appreciate it.
LucySandbox
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Hi, the web version can lag, but I left it on anyway to test the game. During the game jam, not everyone wanted to download the game. The controls are intentionally delayed, given the lack of gravity in space. To complete the project, maybe I'll make a less punishing version. Thanks for the feedback.
Thanks for the feedback. This is my interpretation of the theme, you can collect coins by increasing the radius of the black hole without dying in a potentially infinite loop. There's no limit to how many dashes you can make, so to overcome the inertia, after a dash you can dash again in the opposite direction. Some coins aren't worth collecting if they're too close to the limit. I've also thought about other mechanics that I'll add after the game jam.