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RedRobot

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A member registered Jul 03, 2017 · View creator page →

Creator of

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Really cool concept allthough I didn't fully understand how each mechanic worked exactly. There seems to be a fair amount of decision making and strategy. I do think that because of the randomnes, the moments where you don't get to shoose between two options because both are the same come up too frequently. Maybe this could have been fixed by preventing the two element- and bodypart-dice to show the same result in one turn, so you allways have a choice to make. Going further, I think the option to hold a die for the next turn instead of having to use all of them could have added an interesting layer of strategy.

Really cool concept. I like the Idea of damage you have been dealt to also reducing the damage you can deal to enemies. I feel like the radius around the diece you have to click inside of is a bit small and it can get a bit fiddly and frustraiting trying to grab a die.

Happens to me consistently at the third obstacle you have to roll under. I don't think it's because of my timing.

The Mechanic is simple but really well executed. Gamefeel was great except that movement felt just a little bit to slow for me personally.
The music is so Hype!!

It is all one path. Once the attackers reach the hole on the underside they come out on the top side and continue there.
Thank you for your feedback and for trying out our game.