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Morph Chamber's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1337 | 3.410 | 3.538 |
Overall | #3056 | 3.014 | 3.128 |
Style | #3744 | 2.817 | 2.923 |
Creativity | #4043 | 2.817 | 2.923 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player must find their way through the environment by changing their size at morph chambers that are placed throughout the map. The two different scales must be utilized to solve puzzles and find the way out of the laboratory
Development Time
48 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
This game was pretty cool. I liked the art, music and sound design. I loved the metroid inspiration. The core of the game is pretty solid, if it gets expanded with more stuff (like more enemies, obstacles, zones etc.) it could make for an amazing game. Nice work!
I really appreciate the clean art style. Enemy's and the player are highlighted and i think if you develop this game further you could make a good commercial game out of it.
I wish you the best of luck
Very good game!! I loved how both sizes really had their own purpos and playstyle. would love to see more!
Cool little metroidvanian! The level/map design was really tight and solid and worked great with the mechanic. Good job!
That was really cool! I loved the map design
Hell yeah this is awesome, really cleverly designed map
The combat in this game felt really clean and made me want to keep playing I love it! The music and art is pretty good as well. I don't think I was ever close to dying though so maybe make it more challenging somehow. Other than that this was a pretty amazing game!
DOPE! MOST DOPE! Really too kthe scale literally and I love it! I like the fighting and the exploration, I just wonder - can you die in the game?
Thank you for the positive review!
Yes, you can actually die in the game if you take too many hits. We just didn't want to make it too challenging because we weren't able to add check points before our deadline. We decided to have the Morph Chambers heal the player when used, instead.