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robin

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A member registered Jan 20, 2024 · View creator page →

Creator of

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Thanks for the feedback! I'm sorry you had so many problems with booting the game, I plan on making a Linux build after the jam ends :)

I did wonder if there were some changes in the later levels to that, yeah!

Haha thank you! We loved making the minigames but we were worried they wouldn't fit into the genre, I'm happy to hear you like it :)

What a masterpiece! Absolutely wonderful aesthetics, it all works so well together and I love that you are combining 2D and 3D. The gameplay is really fun and cute. I did get evicted but that's okay haha

What a masterpiece! Absolutely wonderful aesthetics, it all works so well together and I love that you are combining 2D and 3D. The gameplay is really fun and cute. I did get evicted but that's okay haha

You have to scroll on the phone on the left :) Sorry for the slider confusion

SUPER FUN. I am amazed at hwo balanced the game felt and the fact that you programmed some sort of enemies. On top of that, the base gameplay is fun! My only problem was that I was always low on cards haha

Super cute artstyle! I really like the idea of charging up your fortune and the controls are fun. I wish there was some sort of tutorial at the beginning, but thankfully you have all the info on your game page :)

The SFX are nothing short of incredible considering the amount of time you had to make them. The whole concept is really fun and addicting. The level design is superb, never too simple and never too confusing. Great game!

I do wish the font you used was a bit more friendly for dyslexic people, though :/ Thankfully there wasn't a lot of text.

Hilarious way to interpret the theme and the whole experience was fun. I do wish there was some music, but  I understand that it's a game made in 48 hours haha. 

Hope you'll expand on this fun idea after the jam ends, it's really cool!

What a beautiful game! The whole aesthetic is really fitting for what the game is and it's  more coherent than some steam releases.  On top of that the music and funny messages really bring this all together. Great work!

Hi, thanks for the comment! I'm happy you enjoyed our game and the story spoke to you a little :)

Thanks for the great feedback!

Thank you so much for taking time with writing such a great review, lots of great feedback and I'm glad you noticed the Alien Romulus inspiration, that's exactly what I was going for. For the station I used this texture by a Czech texture artist called Jan Trubač, I recommend checking him out on Art Station, he does great stuff! On top of the texture I made a simple tiling system depending on the players' distance from the object and played a bit with colors, normals and roughness which resulted in this cpu motherboard look. 

Woah! What a game, finished it and I'm hungry for more. I think there could be some improvements made - sometimes the scales were so far apart from each other that I had no chance to move to the proper notes, which was super frustrating BUT the music was  addictive and the little dances of the notes and the character kept me going. Overall, I had a great, amazing job! PS: Happy to see another UE dev team haha

Fun! Enjoyed doing silly stunts a lot and the fact that you rewarded me for it with money is awesome, haha. Also a nice interpretation of the theme, good job!

Well done! Really liked the changing of sizes of the player, the contrast made the scale feel much more apparent. Also the world seemed very interesting and weird - in a good way. Great job!

I loved expanding my army of little guys, the movement was satisfying, once I got the hang of the controls. Would be interesting of you expanded this and added some more mechanics and depth.

I really like the look of this but unfortunately it crashes on launch for me :(

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I like your take on Superliminal! It's really cool that you made the mechanic in just 2 days and the puzzles were fun, shame you didn't have time for art but it's understandable. Also it is always lovely to see another UE dev. Great job!

Thanks for the kind words and great feedback! Pushing off walls or other surfaces is certainly something we thought about and wanted to find a way to balance it into the game but due to time constraints we didn't have time for it. We'll certainly add it after the jam! 

Thanks for the feedback! We decided to have the fladhlight turned off by default to make the player feel more uneasy right from the start and give them motivation to actually read the intro subtitles. 

Thank you so much for the kind words! Happy to hear someone else is as terrified of the outer space as us.

Thank you so much! Appreciate it :)

This game has possibly the sickest intro cut scene of this jam and also a fun game loop, cool stuff! I do wish the player was a little bit faster since the movement feels kind of sluggish rn. Also, great music choice! Overall, great job!

Really fun! The gun has a great feedback for the player and the enemies dying is also satisfying. Good job! I just wish there were more upgrades for the gun or different weapons or enemies, but considering it's a 96 hour jam, it's understandable to not have it and the game is still great.

Wow! The game is beautiful! I can't believe you made all this in Godot in just a few days.Had a lot of fun and I find it funny that your game is kind of similiar to ours, haha

This. Is. Incredible!!!!! I finished the whole game and had tons of fun doing it, the variety in solutions and abilities add so much and is so fun. I really hope you expand this because this is my personal favorite of the jam so far, great stuff! An idea for further expansion - it would be really great if you designed a larger level where you can clearly use many combinations of abilities to get to the end. Great job!

Fun! The teleporting between doors was done beautifully, I twas so satisfying and smooth, I just kept teleporting just for the fun of it. But I was very confused at times as to what to do in some levels, really curious where this game goes in the future! Great job!

The fact that you created 14 whole  levels in just 4 days is crazy, great work! I also like the idea of scaling the objects, could make for a really great puzzle game if you expand it. I'm just curious, was I supposed to scale the objects through walls or was that a bug?

Incredible! Fun! Addictive! I love what you did an I!m literally appalled at how much you managed to make in just 4 days. Great stuff!

The idea is really creative! I liked the implementation of your guys' idea and I wish to see more!

SO PRETTYYYXYY THE PRETTIEEST GAME IVE SEEN IN THIS JAM YET!! LOVE THE ART!! LOVE THE IDEA!!

DOPE! MOST DOPE! Really too kthe scale literally and I love it! I like the fighting and the exploration, I just wonder - can you die in the game?

I really tried to like this, and I did! At first glance, I loved the aesthetic and I think it's one of the better ones in this jam, but I got super confused about what I should do after a few minutes, wish there was more information for me as a player. All in all, really cool and creative experience. Continue!!!"

Super cool game! Liked the aesthetics and the variety of abilities for the polayer! Althought I did get a little confused and couldnt et over my highscore EVER, wish there was a tutorial.

An interesting game! Truly felt like I was having a panic attack and it might help me calm down when I'm having another one! Great music, really enjoyed my time. Hope to see more in the future!

Thank you so much! The low FPS wasn't a stylistic choice, we just haven't really had time to optimise :D. We'll definitely update the game in the future and optimise the game for lower end PCs!