Really cool take on the theme! I also think you did a create job creating the dark, cold space atmosphere. I wasn't very great at moving around but the difficulty did add some fun tension when moving between handles. Great work!
Play game
Infinity Station 146's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #1573 | 3.464 | 3.464 |
| Creativity | #1578 | 3.565 | 3.565 |
| Style | #1593 | 3.609 | 3.609 |
| Enjoyment | #1861 | 3.217 | 3.217 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is about "scaling" (as in climbing) a space station. Not only that... we have committed ourselves to a philosophical exploration of some of the possible interpretations of the word SCALE. Including a bit of social commentary as a side dish.
Development Time
(Optional) Please credit all assets you've used
We used a combination of assets made by us + both free (for commercial use) and paid licenses.
See the bottom of the description for full credits.
Comments
Really liked the vibe in this one - the size and quality is impressive considering the length of the jam! I didn't reach the end but enjoyed exploring and navigating between handles. I liked the way bright yellow handles stood out and could be seen from a distance - it made it easy to see potential directions I could explore. I would have loved there to be some kind of aftertouch control when you are in mid-flight, like an air release or something (even if small and limited!) so that it was a little more forgiving, but as others have said the difficulty kind of fits the theme nicely. Great job!
I can only agree with previous comments, some sort of checkpoint system would be great. Maybe something a'la Jusant would fit perfectly.
I must say that I just came back from cinema and playing this game right after watching Alien Romulus definitely made me appriciate the atmosphere even more.
I wonder what the used assets specifically were, as the station looks to me a little like a scan of a GPU/PC Motherboard, which is an interesting look.
The begining was confusing and I also got "Browned", so there was some frustration, but I played through that and I am glad that I did. The jumping and catching effect worked exactly like I would expect it to work in any game set in space. It could be a part of a bigger full release and I would not know that it was made in only 96 hours.
Cheers and good luck!
Thank you so much for taking time with writing such a great review, lots of great feedback and I'm glad you noticed the Alien Romulus inspiration, that's exactly what I was going for. For the station I used this texture by a Czech texture artist called Jan Trubač, I recommend checking him out on Art Station, he does great stuff! On top of the texture I made a simple tiling system depending on the players' distance from the object and played a bit with colors, normals and roughness which resulted in this cpu motherboard look.
Very hard game but really really enjoyable. I like the difficulty but would be better with checkpoints. I love how everything looks and I like your interpretation of the theme! I love it!
Really like the implementation of the movement and grabbing, nice use of assets, clear visual design and I always knew what I needed to do, never felt lost.
That said, lack of checkpoints meant I didn't get to finish, would love to see the end!
VERY atmospheric, almost anxiety-inducing in a fun way! I will say, I wish it was more forgiving with grabbing the handles, but at the same time I liked that it was punishing cuz thats what made it fun! Good submission and cool graphics! Played at https://twitch.tv/hedge_in <3 vod day 2!!!
Could have used checkpoints before tricky obstacles like the floating platforms.
Cool vibe though.
Really fun, great atmosphere! At the beginning I found myself wanting to be able to push off walls, but it makes sense considering how each handhold is a "platform" in design. Maybe there could be a way to push off walls, but you wouldn't have time to line up your jump at all like with the holds, for the chance at a risky recovery if you miss.
It's a fun game, and definitely used the concept in a unique way. Controls are a little wonky, though :) Why not have the flashlight on by default?
I love the atmosphere and art. It really makes you feel like a little human jumping in space.
If I could add one thing it would be checkpoints. I felt like I made pretty good progress then had to restart all the way from the beginning.
Other than that nicely done!
This is amazingly terrifying, preying on a very specific fear of flying into the void. The scale of the structure and the dispensability of your character gives an incredible atmosphere, with some pretty good sound design to boot. I get it's meant to be unforgiving, but a checkpoint system would be welcome. The game does have some stakes without one, but having to start over each time did keep me from experiencing the rest of the game. Great work!
Also, you might enjoy a game called Lorn's Lure if you like climbing megastructures like this.
I like how you interpreted the theme. It's fun to float around in zero-g and make risky jumps.








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