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(+2)

Really fun, great atmosphere! At the beginning I found myself wanting to be able to push off walls, but it makes sense considering how each handhold is a "platform" in design. Maybe there could be a way to push off walls, but you wouldn't have time to line up your jump at all like with the holds, for the chance at a risky recovery if you miss.

(+2)

Thanks for the kind words and great feedback! Pushing off walls or other surfaces is certainly something we thought about and wanted to find a way to balance it into the game but due to time constraints we didn't have time for it. We'll certainly add it after the jam!