I can only agree with previous comments, some sort of checkpoint system would be great. Maybe something a'la Jusant would fit perfectly.
I must say that I just came back from cinema and playing this game right after watching Alien Romulus definitely made me appriciate the atmosphere even more.
I wonder what the used assets specifically were, as the station looks to me a little like a scan of a GPU/PC Motherboard, which is an interesting look.
The begining was confusing and I also got "Browned", so there was some frustration, but I played through that and I am glad that I did. The jumping and catching effect worked exactly like I would expect it to work in any game set in space. It could be a part of a bigger full release and I would not know that it was made in only 96 hours.
Cheers and good luck!
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Thank you so much for taking time with writing such a great review, lots of great feedback and I'm glad you noticed the Alien Romulus inspiration, that's exactly what I was going for. For the station I used this texture by a Czech texture artist called Jan Trubač, I recommend checking him out on Art Station, he does great stuff! On top of the texture I made a simple tiling system depending on the players' distance from the object and played a bit with colors, normals and roughness which resulted in this cpu motherboard look.