Thank you very much for your feedback!
Yeah, the mouse thing is on me. It seemed fine when I tested it, but I tend to set my mouse to a higher dpi than usual.
The asteroids can have weird hit boxes. That's because they use a simplified version of their display mesh as a collision shape. It had to be optimized, or the game's frame rate would have to be measured in seconds per frame.
Adding weapons as rewards for risk taking is a great idea. I actually intended to add some form of missile weapon or mega laser that would cost risk energy to use, but I unfortunately had to cut it due to a lack of time and spirit.