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(1 edit) (+1)

Hey I like the music! I think the premise is really neat, dodging asteroids. 

-Took me a second to figure out the controls honestly, you reaaaally gotta move your mouse to turn. Game seems really really hard to master, but that might be a good thing!
-The enemies are kind of hard to spot, I only knew they were there cause they were shooting at me. Maybe make them bigger, and/or give them a more stand out color?
-Sometimes when I thought I was near-missing the asteroids, it felt like it wasn't registering. Maybe expand its radius a bit? Tho not sure on that one, cause the near-misses I did register were incredibly satisfying.
-Oh and maybe there should be an arrow directing you back to the play area if you leave it? Sometimes when I got dis-orientated it was hard to navigate back.
-Also, maybe there could be cooler rewards for risking? I feel like new weapons would be fun

Overall, I really liked the concept of the game!

Thank you very much for your feedback!

Yeah, the mouse thing is on me. It seemed fine when I tested it, but I tend to set my mouse to a higher dpi than usual.

The asteroids can have weird hit boxes. That's because they use a simplified version of their display mesh as a collision shape. It had to be optimized, or the game's frame rate would have to be measured in seconds per frame.

Adding weapons as rewards for risk taking is a great idea. I actually intended to add some form of missile weapon or mega laser that would cost risk energy to use, but I unfortunately had to cut it due to a lack of time and spirit.