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SheerAweso

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A member registered Jun 11, 2020 · View creator page →

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Thank you!

I'm glad you like the music!

Glad u like it!

This post was fact-checked by real Polar Bearers. Thank you!

Thanks, but it was already awesome!

thanks! nerfing cannon would be tough...

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The art is sooo soo sick, and this was a super creative use of the theme! I was wondering why the skydiving part was taking so long but then I realized it's because I was hitting all the birds on purpose lol. Ending was really well done too!

The art and theme is really cool! I like that I can make notes in game lol. I found it a bit hard to figure out how to use my tools and find out what they do though.

I like the art! Unfortunately I got stuck on the keypad part, I couldn't exit out of the keypad when I wanted to

Yooo I’m glad you thought the music was good!!

I’m glad you enjoy the battle theme! I had a lot of fun making it

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I’m happy you like the music, i spent a long time on it! I really like your suggestions saying that maybe a good “debuff” would be to buff your opponent. We’ve received a lot of feedback on the balance, so we have a lot to consider! Thanks for playing and the thoughtful write up!

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As a metalhead, this is tight. Really well done on the music, definite Slayer and Testament vibes I feel! I'm trying to get a lot better at guitar so I can start incorporating riffs like this into the music I make for games as well!

Love the boss design too. I wish he had more attack patterns! Would've made for a super cool finale. Good work!

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I really really enjoyed this one! The tutorial is slick, and the graphics are simple but very appealing! Normal was the perfect difficulty for me, finally outsmarting that goddamn cat was so rewarding lmaooo. And the vents, traps, and cockroaches are a nice touch. Keeps the gameplay feeling fresh, and allows for some smart outmaneuvers. 

I guess my only suggestion would be to run your sound effects through an EQ. My ears are pretty sensitive, so I had had to turn it down. 

Really great work though! And our game has a funny cockroach too!

the idea is very cool, good idea! Though, I wish there was audio! 

Maybe there should be an indicator when the dough is in the bowl, cause I didn't realize it was in there a few times! And maybe you should be able to queue up more tasks in the process while other things are happening? Its a bit disappointing that all you can do while the microwave is running, is respond to orders.

Cool game, though!

Cool game! Though, it took my longer than I'd like to admit that W, S, A, D are all tied to unique resources, haha. Was just pushing W and was wondering why I could only see Sugar lol

Cool game! Though, it took my longer than I'd like to admit that W, S, A, D are all tied to unique resources, haha. Was just pushing W and was wondering why I could only see Sugar lol

The sound effects are super slick! Though, it really feels like it takes a long time to get a cool item in the shop! Maybe the risks should grant more points? They're pretty hard to get as is!

Really liked the thumbnail art for this game, so I'm happy I finally got around to playing it! I really liked this game! The concept is fun, and the audio and visual effects when charging and boost are super unique!

I have a few suggestions though!
-Though sometimes I felt the controls were unresponsive, sometimes pressed "W", but I didn't go. Maybe I didn't wait long enough? Maybe in that case, if you press "W" early, you should have a shorter boost?
-I reaallly didn't like how you completely stopped when you hit a wall. maybe colliding should just slow you down and/or throw off with direction you're headed?
-Sorta similarly, when you run out of boost, I feel like some deceleration, instead of completely stopping, could go a long way. As of right down it feels a bit abrupt, so some tweaking might go a long way!

But overall, really fun concept!

I'm glad you liked the music! Spent longer than I should've on it!

I’m really happy you liked the music! I spent a lot of time on the music and audio!

How tf do u even do a game jam game with 48 people?????

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wow really really unique concept, i loved the audio and visual effects! honestly i didn't realize i had to retreat back to where I started at first, but once I figured that out, it was a lot of fun! We also have a spider in our game haha, spider games are guaranteed hits!

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Hey our games are pretty similar! Great minds think alike! Game is a lot of fun. No idea how you were able to get other game jam games to work on the phone lol, that's insane. My only nitpick is that I wish there was music!

The vibes are definitely immaculate, love the visual style and music. Slot machine rougelike is a fun concept, and some of the ideas for new abilities are pretty interesting, like the +1 reel I got!


Had some thoughts tho. For one, it really felt like I was losing a lot more money than I should've been. And honestly, I really didn't feel like I was winning, like at all. Guess thats like real life tho haha
Maybe the player shouldn't be able to bet super low?

The UI feels a bit of an afterthought, which is a shame, cause otherwise the game looks super good. The text often bleeds out of the text box, and the font doesn't feel like it fits?
And sometimes it's not super clear to the player what the rewards of the pull actually mean, you feel me?

Still a really neat game though!

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Hey I like the music! I think the premise is really neat, dodging asteroids. 

-Took me a second to figure out the controls honestly, you reaaaally gotta move your mouse to turn. Game seems really really hard to master, but that might be a good thing!
-The enemies are kind of hard to spot, I only knew they were there cause they were shooting at me. Maybe make them bigger, and/or give them a more stand out color?
-Sometimes when I thought I was near-missing the asteroids, it felt like it wasn't registering. Maybe expand its radius a bit? Tho not sure on that one, cause the near-misses I did register were incredibly satisfying.
-Oh and maybe there should be an arrow directing you back to the play area if you leave it? Sometimes when I got dis-orientated it was hard to navigate back.
-Also, maybe there could be cooler rewards for risking? I feel like new weapons would be fun

Overall, I really liked the concept of the game!

Ah I see. The battle stopped well after the round started, yeah

Really nice Hotline Miami inspired game! Can't go wrong with that, it was a lot of fun. The theming was cool, love how the execute looks and sounds. Really liked the music track too. Game was hard, but I beat it!

A few things: Maybe there should be a bit of a difficulty curve? it does kinda feel like it just throws you in. Not that its a complete bad thing, its fun. Sometimes my executes weren't registering when I pushed space, had to shimmy around a bit. More enemy variety and different weapons would've been cool as well. 

Always bet on right. I liked the visual style! I think a tutorial would be super super beneficial. I read the description a few times, but I was a bit lost on the mechanics.

I really love the artstyle! It's super charming! And the combat is really really unique, I've never seen combat rely around an inventory management system, so good job coming up with that.


I will say, I think a tutorial would be nice. I was a bit lost on my first few runs. And during the second round of one run, the game all of a sudden just stopped working. It didn't crash or anything, just no one could attack anymore.

The audio is great! Love you added an undo button, I feel like a lot of these types of puzzle games don't have something like that, it felt very intuitive to use

$552! Game is simple, fits the theme well, and is pretty fun! Maybe adding obstacles like incoming traffic would be fun to add a bit more of a challenge?

I think the concept is pretty cool, and it definitely fits the theme pretty well. But yeah- game is extremely difficult. By the time I've actually managed to get a heal off- the enemy's already attacked again, and he hurts lmao. Audio would definitely be nice, even if its as simple as when the enemy attacks, when you fail a combo, and when you succeed at a combo. I'd also play around with the inputs- there were a lot of times I tried to push the attack button early and nothing happened, or the arrows overlapped with the existing arrows. But I really like the rhythm game concept, can definitely go far with it!

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We made a gambling game too! This one is pretty cool, reminds me of marble races I used to watch, or the brainrot videos with random characters as balls lol. I exploited the shit out of Steel Ball and Kamikaze, and my boy Fitzgerald got over a billion dollars! Audio is nice too.

Honestly game is super cool as is, my only gripe is that it is waaay too easy. Like the cards are soo powerful that you can just bet all your money and get Top 3 99% of the time. Not say you should nerf the cards or anything, but maybe the other balls can use abilities too? And maybe you shouldn't be able to click when to start, as you can get a super big lead if you time it right.

A minor bug I noticed, is that the color I picked swapped to a different color after the first round? Oh and, it would be nice if I could change the card order at the bottom. I wanted my active abilities to be next to each other!

But overall, pretty cool game!

Honestly, pretty cool game. Fit the theme well. Really really sick gameplay loop. Though, maybe "E" isn't the best interact button, since pulling an object and moving to the right felt really awkward. And also, I found that just pushing the object instead of pulling it worked and felt a lot better lmaooo. In fact, I was able to push the heavy rare biscuits without the strength upgrade lol

A few suggestions: Maybe make the tutorial more interactive? As of right now it feels like its throwing an insane amount of information at you at once, and I had to read through the tutorial a few times to understand what was going on. Honestly, I was kid of confused when I won or lost, I just don't think I understood the rules of the game enough lol. And a small nitpick, when my cookies were in the thousands, I once had a amount that appeared to be the same amount as the upgrade, but I couldn't upgrade. Maybe you should round to the hundreds once you get that high?
Overall, the game was pretty fun though, and the leaderboard is a good idea!

Pretty cool concept, I liked it, reminds me of Flappy Golf! Simple and cool level design, really makes you think outside the box. Though I straight up think this level is impossible lol, unless I'm being dumb. Which is a shame cause I would've liked to try the other levels shown in the screenshots!

Thank you so much! We were really crunching on the project haha. And good point about the web version; you can click settings and then fullscreen to make it display larger, but I'll mess around with it. Thanks for playing!

Hey you made a game with a spider too! The backgrounds and animations are super super slick, and overall the game just looks super dope. The furthest I got was the One-hit Challenging, before i decided to move on. I love bullet hell games, so I was super excited to try this one, but i just felt like it wasn't difficult enough, or there weren't enough variety in the attacks for only one boss fight. But the current attacks in the game are pretty cool! Tho it took me longer than I'd like to admit to realize there was a shop lol, it wasn't until i got to the one-hit difficulties tho. Was hard for me to understand how it all applies to the theme thought unfortunately, despite the cool boss fight. But overall, I enjoyed it!

Fire effect was cool, pretty cool concept, I'd love to see how the game would've ended up with more time in the oven