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SheerAweso
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As a metalhead, this is tight. Really well done on the music, definite Slayer and Testament vibes I feel! I'm trying to get a lot better at guitar so I can start incorporating riffs like this into the music I make for games as well!
Love the boss design too. I wish he had more attack patterns! Would've made for a super cool finale. Good work!
I really really enjoyed this one! The tutorial is slick, and the graphics are simple but very appealing! Normal was the perfect difficulty for me, finally outsmarting that goddamn cat was so rewarding lmaooo. And the vents, traps, and cockroaches are a nice touch. Keeps the gameplay feeling fresh, and allows for some smart outmaneuvers.
I guess my only suggestion would be to run your sound effects through an EQ. My ears are pretty sensitive, so I had had to turn it down.
Really great work though! And our game has a funny cockroach too!
the idea is very cool, good idea! Though, I wish there was audio!
Maybe there should be an indicator when the dough is in the bowl, cause I didn't realize it was in there a few times! And maybe you should be able to queue up more tasks in the process while other things are happening? Its a bit disappointing that all you can do while the microwave is running, is respond to orders.
Cool game, though!
Really liked the thumbnail art for this game, so I'm happy I finally got around to playing it! I really liked this game! The concept is fun, and the audio and visual effects when charging and boost are super unique!
I have a few suggestions though!
-Though sometimes I felt the controls were unresponsive, sometimes pressed "W", but I didn't go. Maybe I didn't wait long enough? Maybe in that case, if you press "W" early, you should have a shorter boost?
-I reaallly didn't like how you completely stopped when you hit a wall. maybe colliding should just slow you down and/or throw off with direction you're headed?
-Sorta similarly, when you run out of boost, I feel like some deceleration, instead of completely stopping, could go a long way. As of right down it feels a bit abrupt, so some tweaking might go a long way!
But overall, really fun concept!
The vibes are definitely immaculate, love the visual style and music. Slot machine rougelike is a fun concept, and some of the ideas for new abilities are pretty interesting, like the +1 reel I got!
Had some thoughts tho. For one, it really felt like I was losing a lot more money than I should've been. And honestly, I really didn't feel like I was winning, like at all. Guess thats like real life tho haha
Maybe the player shouldn't be able to bet super low?
The UI feels a bit of an afterthought, which is a shame, cause otherwise the game looks super good. The text often bleeds out of the text box, and the font doesn't feel like it fits?
And sometimes it's not super clear to the player what the rewards of the pull actually mean, you feel me?
Still a really neat game though!
Hey I like the music! I think the premise is really neat, dodging asteroids.
-Took me a second to figure out the controls honestly, you reaaaally gotta move your mouse to turn. Game seems really really hard to master, but that might be a good thing!
-The enemies are kind of hard to spot, I only knew they were there cause they were shooting at me. Maybe make them bigger, and/or give them a more stand out color?
-Sometimes when I thought I was near-missing the asteroids, it felt like it wasn't registering. Maybe expand its radius a bit? Tho not sure on that one, cause the near-misses I did register were incredibly satisfying.
-Oh and maybe there should be an arrow directing you back to the play area if you leave it? Sometimes when I got dis-orientated it was hard to navigate back.
-Also, maybe there could be cooler rewards for risking? I feel like new weapons would be fun
Overall, I really liked the concept of the game!
Really nice Hotline Miami inspired game! Can't go wrong with that, it was a lot of fun. The theming was cool, love how the execute looks and sounds. Really liked the music track too. Game was hard, but I beat it!
A few things: Maybe there should be a bit of a difficulty curve? it does kinda feel like it just throws you in. Not that its a complete bad thing, its fun. Sometimes my executes weren't registering when I pushed space, had to shimmy around a bit. More enemy variety and different weapons would've been cool as well.
I really love the artstyle! It's super charming! And the combat is really really unique, I've never seen combat rely around an inventory management system, so good job coming up with that.
I will say, I think a tutorial would be nice. I was a bit lost on my first few runs. And during the second round of one run, the game all of a sudden just stopped working. It didn't crash or anything, just no one could attack anymore.
I think the concept is pretty cool, and it definitely fits the theme pretty well. But yeah- game is extremely difficult. By the time I've actually managed to get a heal off- the enemy's already attacked again, and he hurts lmao. Audio would definitely be nice, even if its as simple as when the enemy attacks, when you fail a combo, and when you succeed at a combo. I'd also play around with the inputs- there were a lot of times I tried to push the attack button early and nothing happened, or the arrows overlapped with the existing arrows. But I really like the rhythm game concept, can definitely go far with it!
We made a gambling game too! This one is pretty cool, reminds me of marble races I used to watch, or the brainrot videos with random characters as balls lol. I exploited the shit out of Steel Ball and Kamikaze, and my boy Fitzgerald got over a billion dollars! Audio is nice too.
Honestly game is super cool as is, my only gripe is that it is waaay too easy. Like the cards are soo powerful that you can just bet all your money and get Top 3 99% of the time. Not say you should nerf the cards or anything, but maybe the other balls can use abilities too? And maybe you shouldn't be able to click when to start, as you can get a super big lead if you time it right.
A minor bug I noticed, is that the color I picked swapped to a different color after the first round? Oh and, it would be nice if I could change the card order at the bottom. I wanted my active abilities to be next to each other!
But overall, pretty cool game!
Honestly, pretty cool game. Fit the theme well. Really really sick gameplay loop. Though, maybe "E" isn't the best interact button, since pulling an object and moving to the right felt really awkward. And also, I found that just pushing the object instead of pulling it worked and felt a lot better lmaooo. In fact, I was able to push the heavy rare biscuits without the strength upgrade lol
A few suggestions: Maybe make the tutorial more interactive? As of right now it feels like its throwing an insane amount of information at you at once, and I had to read through the tutorial a few times to understand what was going on. Honestly, I was kid of confused when I won or lost, I just don't think I understood the rules of the game enough lol. And a small nitpick, when my cookies were in the thousands, I once had a amount that appeared to be the same amount as the upgrade, but I couldn't upgrade. Maybe you should round to the hundreds once you get that high?
Overall, the game was pretty fun though, and the leaderboard is a good idea!
Hey you made a game with a spider too! The backgrounds and animations are super super slick, and overall the game just looks super dope. The furthest I got was the One-hit Challenging, before i decided to move on. I love bullet hell games, so I was super excited to try this one, but i just felt like it wasn't difficult enough, or there weren't enough variety in the attacks for only one boss fight. But the current attacks in the game are pretty cool! Tho it took me longer than I'd like to admit to realize there was a shop lol, it wasn't until i got to the one-hit difficulties tho. Was hard for me to understand how it all applies to the theme thought unfortunately, despite the cool boss fight. But overall, I enjoyed it!



